Druid
Master classesドルイド · DruidClass requirements
Growth rate modifiersTotal +80%
Stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | |
|---|---|---|---|---|---|---|---|---|---|
| Bonus | 4 | 0 | 7 | 4 | 7 | 0 | 5 | 0 | -2 |
Class and mastery skills
| Category | Skills | Effect |
|---|---|---|
| Class skills | Black-Magic Seeker | Black magic uses ×2 |
| Class skills | Magic Hit +7 | Hit +7 when magic is equipped |
| Mastery skill | ResBinding Curse | Adjacent enemiesRes-3 |
Mastery skill: Learned by maxing out this class's experience. Retained after changing class.
Recommended characters for this class
Playing this class
Druid suits dedicated Black Magic damage: double Black Magic uses, Magic Hit +7, and Magic growth +30. Changing from
Ovate loses White Magic, so hand healing and Warp to allies first.

Suitable characters
Fabio follows
Diviner →
Shaman →
Ovate → Druid for Black Magic. Limited White Magic highlights mean a smaller loss. Use Black Magic on armor and Resistance-ignoring dark magic on high-Resistance targets.
Bonaventure also follows Diviner, Shaman, and Ovate.
Dante uses Black Magic later while sharing personal-ability bonuses nearby.
Hong Hua can change for Black Magic. To retain Warp and Resquia, stay Ovate or choose
The Avatar for White Magic access.
Training requirements
Unlocks after clearing Segment 1 of the Promised One's story. Recommended level 45 and Black Magic A. Uses Black Magic, swords, and gauntlets; cannot use White Magic.
Other growth modifiers are Dexterity +15, Speed +10, Resistance +20, Defense −10, and Strength −5. Continue Black Magic damage and avoid physical surrounds. Mastery Bind Resistance lowers only adjacent enemies' Resistance by 3. Distant spellcasting gains no benefit; do not move into melee just to trigger it.
When to stay in Druid
Stay if Black Magic is the main role and someone else handles White Magic. Do not farm melee just for mastery: Druid's strengths are Magic, Dexterity, and spell uses. Changing at level 45 leaves limited levels, so it may not catch up a unit whose Magic fell far behind earlier.
For both magic types and more spell uses, change to The Avatar. An offensive mage can master it for Magic +10, then return to Druid and free the divine-class slot for a support mage.
Black-Magic Seeker
Magic Hit +7
Talimun
Sirocco
Anatolia