Hong Hua
Bコウカ · Hong HuaTrain Black and White Magic after joining in Part 3, then keep both types in Ovate or The Avatar. Choose Druid only when black-magic firepower is the sole priority.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 40% | 30% | 45% | 45% | 45% | 30% | 45% | 30% | 40% | 350% |
| Overall rank63 characters total | Rank 36 | Rank 56 | Rank 5 | Rank 18 | Rank 22 | Rank 39 | Rank 2 | Rank 36 | Rank 18 | Rank 19 |
| Base statsOvate Lv40 | 45 | 15 | 34 | 26 | 30 | 21 | 30 | 18 | 22 | 241 |
| Base stat ranking63 characters total | Rank 9 | Rank 17 | Rank 1 | Rank 5 | Rank 5 | Rank 9 | Rank 1 | Rank 7 | Rank 7 | Rank 4 |
| Lv60 expected statsDruid into The Avatar | 59 | 20 | 55 | 41 | 49 | 25 | 48 | 26 | 28 | 351 |
| Expected rank62 characters total | Rank 37 | Rank 58 | Rank 2 | Rank 28 | Rank 13 | Rank 40 | Rank 7 | Rank 39 | Rank 33 | Rank 9 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Zhu Ming | Hit +10 when magic is equipped |
| Level skillsLv50 | MagAmplify | After combat, a (Mag/2)% chance to grant Attack +4 (resets after 1 combats). |
| Level skillsLv60 | MagAmplify+ | After combat, a (Mag/2)% chance of Attack +7 (resets after 1 battles) |
Strengthen black magic first, then qualify for a Divine class to use both black and white magic.
Use Mag、Res growths, Zhu Ming, and class accuracy bonuses for reliable black magic attacks without using a Divine class slot.
Nagatomo's character tier list recommends The Avatar for Hong Hua, training Black Magic to S and White Magic to B for more Bolting and Resquia uses. This site connects her starting Ovate class directly to that endpoint without inserting a Druid stage the source did not require.
Hong Hua’s Black Magic follow-ups and dual-magic Divine class
Train
Hong Hua in Black Magic from her starting
Ovate, become a
Druid around level 45, then target
The Avatar for Divine. Her personal Magic, Speed, Dexterity, and Resistance growths are all 45%. With accuracy from
Zhu Ming, she suits Black Magic follow-ups. To retain healing and movement support, leave room for a class that permits White Magic.
Continue directly from Ovate in Part 3
She joins through the prologue story and returns as a playable ally at the start of Part 3. None of the four protagonists can recruit her during Parts 1 or 2. Start from her current
Ovate: she joins at level 40, so there is no need to retrain Commoner or Beginner classes. Ovate's recommended exam level is 35.
Ovate mainly requires Black Magic B and recommended Renown 8. It adds black spell uses and Magic Hit +5, with
SpdBinding Curse as mastery. Continue to Black Magic A and Master
Druid, recommended at level 45. It improves Magic and Speed, doubles black spell uses, and grants Magic Hit +7, with
ResBinding Curse as mastery. This route concentrates on one strong proficiency without opening physical training for exams.
The Avatar is the divine endpoint; either Black Magic S or White Magic S meets the corresponding proficiency requirement. It grants
All-Magic Zenith for triple Black and White Magic uses, plus Magic Hit +10 and Magic Heal +20. Mastering
Divine Law adds 10 Magic. Obtain the relevant item and Part 3 unlock first. There is no fixed recommended level for divine qualification; change once eligible.
White Magic is also a strength, allowing a healing role.
Druid permits only Black Magic, losing White Magic after changing. Stay Ovate or choose The Avatar to retain both offense and support.
Zhu Ming improves accuracy rather than damage
Zhu Ming adds Hit +10 with magic equipped, improving accuracy without directly increasing spell Might or Attack Speed. For a one-round kill, check single-hit damage from Magic, then whether Speed and spell weight allow a follow-up.
Her personal growths are HP 40%, Strength 30%, Magic 45%, Speed 45%, Dexterity 45%, Defense 30%, Resistance 45%, Luck 30%, and Charm 40%, totaling 350. Magic, Speed, Dexterity, and Resistance form her main advantages. HP and Defense do not reach frontline standards. She excels in both magic types and struggles with Axe and Heavy Armor. Magic training follows her strengths for certification.
Judge Magic and Speed together
Prioritize Magic, Speed, Dexterity, and HP when checking growth. Magic determines damage, Speed at 45% supports follow-up potential and Avoid, Dexterity helps accuracy and criticals, and HP at 40% provides a buffer against attacks. Personal accuracy does not replace these benchmarks. Being able to hit does not mean she cannot suffer enemy follow-ups.
Low Strength, Defense, Luck, or Charm relative to expectation does not require abandoning Black Magic. Strength and Charm are not the main spell-damage stats. Handle low Defense through back-line positioning; Luck is not a priority investment for this route. Resistance 45% generally grows naturally with levels. She can take some magical attacks, but low HP and Defense require avoiding physical focus fire.
Availability limits her contribution across the campaign
Her overall rating is B. Magic, Speed, Dexterity, and Resistance all grow at 45%, supporting accurate magical follow-ups.
Zhu Ming adds Hit. Strengths in both Black and White Magic also permit support roles.
There are three limitations: magic has finite uses, so long maps do not allow unlimited casts of one spell; HP 40% and Defense 30% require someone else to hold the physical front; and she is unavailable in Parts 1 and 2, so cannot count toward those chapters' strength. Invest if the Part 3 team needs a mage.
Separate advanced fire damage from wall creation
Her attacks include
Bolganone: 5 base uses, Might 10, Hit 85, Weight 8, range 1–2, and no extra Critical. It is a regular damage option that benefits from Zhu Ming's Magic Hit bonus when equipped. The support spell
Wandering Wall has 5 base uses and range 1, creating a wall at a chosen location. It changes passable tiles rather than dealing Might-based attack damage.
More spells require their respective proficiency ranks:
Thoron at Black Magic A+,
Bolting at S,
Rescue at White Magic B, and
Warp at S. Train each requirement separately.
At level 60,
MagAmplify+ has a Magic /2% chance after combat to grant Attack +7 for the next battle, ending after one combat. It is not a guaranteed +7 before the current attack. Raising Magic improves both ordinary spell damage and this activation chance.
Dual magic can make the Divine class a support endpoint
To prioritize uses of long-range magic and rescue, remain in
Ovate, train Black Magic S and White Magic B, then become
The Avatar after Divine certification. This avoids the Druid stage without White Magic, aiming for more
Bolting and
Rescue uses. Black S and White B are this setup’s training goals; the Divine exam still follows its formal requirements.
This differs from first becoming Druid to strengthen Black Magic offense. One preserves both functions throughout, while the other establishes damage first. It also occupies a Divine slot and needs dedicated proficiency training time.
Plan gifts after story recruitment
She is a story ally and needs no Support or Renown stockpile for cross-route recruitment. She joins in the prologue's Chapter 2, during the first battle at Kunlun, with her main later availability in Part 3. She likes memories of happier times.
Supplementary gift choices include
Common Coffee,
Select Coffee,
Southern Coffee,
Orgus Coffee,
Simple Pastries,
Mellow Pastries,
Fragrant Pastries, and
Coffee Pastries, all listed as favorites. She also likes
The Works of Dante,
The Knight's Suitors, and
Tales of the Arena. These are everyday Support gifts, not negotiation items for recruitment.
Her Support conversation partners are
Eshmel and
Sha Lan. Her Japanese voice actor is Airi Otsu.
More guides
- Hong Hua's recommended classes and recruitment requirementsGameWith Fortune's Weave guide team
- Hong Hua recommended classes and recruitment guide (Game8 English)Game8 (English)
- A guide starting directly in the endgame: Hong Hua's complete development planussgordoncaptain2
- Leda route and a three-person challenge: Hong Hua's endgame training recordステラ=ヴァーリ
- Character strength and proficiency planning: Hong Huaながとも
Site guides

Keep Hong Hua in Ovate initially in Part 3 to improve both magic types. Pursue The Avatar if you want long-range attacks, Rescue, and Warp together.
White Magic B teaches Rescue and S teaches Warp; she does not arrive with both automatically. Druid is an option for dedicated Black Magic damage. Readiness depends on training, not simply joining at level 40.
Class progression by stage
Part 1: Unrecruitable on all four routes
Hong Hua is available in the prologue and Part 3. None of the four Part 1 protagonist routes can recruit her, so you cannot train her from a low-level Diviner.
Part 2: Still unavailable
Hong Hua still cannot be formally recruited or used in Part 2. Schedule reclassing, mounts, and equipment training after she rejoins in Part 3.
Part 3: Fill proficiency gaps first
Check her stats and spell list when she joins. She arrives around level 40 as an Ovate with only White Magic C, so movement spells still need training. Train after rebuilding the arena or use stored manuals for Black and White Magic.
| Training priority | Problem it solves | Check before use |
|---|---|---|
| White Magic B: Rescue | Pull an ally back to safety. | Learned by Hong Hua, with white magic allowed by the current class. |
| White Magic S: Warp | Send an ally where needed. | Not immediately available from White Magic C on joining; needs separate training. |
| Black Magic A+: Thoron | Three-tile magic offense. | Reach the rank before counting it in her normal attack range. |
| Black Magic S: Bolting | Handle distant targets. | Do not treat an ideal spell list as joining spells. |
Thoron requires Black Magic A+, while Bolting requires S. Do not reverse them.
Choose her class around the team’s needs.
Main path: retain both magic types in Ovate, then consider The Avatar. It needs Black Magic S or White Magic S, the unlock item, and Divine certification. Both magic types remain available, combining long-range attacks with movement support. Divine Law grants Magic +10 after mastery, not immediately on reclassing. Stay Ovate if the slot or training is unavailable.
Alternative: switch to Druid at level 45 and Black Magic A. Complete the class unlock too. This focuses Black Magic damage but gives up White Magic Rescue and Warp. Another training plan borrows The Avatar for a passive before returning to the target magic class, which costs additional investment.
Challenge setups also need spell uses and sustain. Use Salamander to replenish spells, with Levin Sword, magic Combat Arts, Sacred Gem, and strong recovery items. Weapon qualifications, forging, critical conditions, and consumables must all be ready; copying the inventory still requires that investment.
Zhu Ming adds Hit +10 while magic is equipped, providing an accuracy foundation. Amplify Magic+ is learned only at level 60. After combat, it triggers with a percentage chance equal to half Magic and gives Attack +7 in the next combat. Plan kills around damage that works without it, rather than treating the chance-based bonus as permanent.
Ovate, Druid, and The Avatar are all on-foot options without mounts. Assign Battalions and Blessings to current team gaps first. Normal progression does not require reaching level 99 for this challenge setup.


Attack from the backline or defend home in the final battle
In ordinary combat, stay safely behind the front and remove threats with learned ranged spells. Add Rescue and Warp only while retaining both magic types. To handle a dangerous target, clear enemies that could focus on her first, then use refreshes to reposition or attack again. Do not enter a physical surround for one extra hit.
One final-battle approach leaves Hong Hua defending home and clearing miasma while others open gates, then regroup. When healer reinforcements appear, use learned Wandering Wall to occupy spawn tiles. First deal with beasts whose area attacks remove walls, or the walls will be destroyed. This three-person strategy leaves her at home; other lineups can divide jobs differently.
Recruitment details
She joins through the story in the prologue and Part 3. Gifts and Support cannot unlock her on the four Part 1 routes. See Hong Hua’s recruitment for chapters.
Rescue and Warp need separate training
- Treating the spell list as her initial usable list. White Magic C gives neither B-rank Rescue nor S-rank Warp. Schedule training first.
- Changing to Druid while still reserving her Warp for the team. White-magic access is gone. Choose a class retaining both types when repositioning is needed.
- Training only Eshmel and leaving Hong Hua in her joining state. Split forces and the final battle may need her independent offense and support. Train her early in Part 3.
- Copying level 99 equipment into ordinary progression. Gems, medicine, spell uses, and critical triggers all have conditions. Check your own resources.
Comments
Salamander +3Mt 15 Hit 80 Wt 3
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Fists Lv. 1Hit +3 with gauntlets equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
SpdBinding CurseAdjacent enemiesSpd-3
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
Zhu MingHit +10 when magic is equipped
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
BoltingMt 18 Hit 50 Wt 30
HealMt 10
Rescue
Warp
Ward
Magic StaffWt 3
Salamander +3Mt 15 Hit 80 Wt 3
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Fists Lv. 1Hit +3 with gauntlets equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
SpdBinding CurseAdjacent enemiesSpd-3
ResBinding CurseAdjacent enemiesRes-3
Zhu MingHit +10 when magic is equipped
Magic StaffWt 3
Aegina MonksMagic-Sealing Stratagem
Salamander +3Mt 15 Hit 80 Wt 3
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
SpdBinding CurseAdjacent enemiesSpd-3
Divine LawMag+10
MagAmplify+After combat, a (Mag/2)% chance of Attack +7 (resets after 1 battles)
Zhu MingHit +10 when magic is equipped
All-Magic ZenithBlack and white magic uses ×3
Magic Hit +10Hit +10 when magic is equipped
Magic Heal +20Healing allies with magic restores +20 HP
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
BoltingMt 18 Hit 50 Wt 30
HealMt 10
Rescue
Warp
Ward
Wandering Wall
Magic StaffWt 3
Salamander +3Mt 15 Hit 80 Wt 3
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Fists Lv. 1Hit +3 with gauntlets equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
SpdBinding CurseAdjacent enemiesSpd-3
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
Zhu MingHit +10 when magic is equipped
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
BoltingMt 18 Hit 50 Wt 30
HealMt 10
Rescue
Warp
Ward
Magic StaffWt 3
Salamander +3Mt 15 Hit 80 Wt 3
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Fists Lv. 1Hit +3 with gauntlets equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
SpdBinding CurseAdjacent enemiesSpd-3
ResBinding CurseAdjacent enemiesRes-3
Zhu MingHit +10 when magic is equipped
Magic StaffWt 3
Aegina MonksMagic-Sealing Stratagem
Salamander +3Mt 15 Hit 80 Wt 3
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Fists Lv. 1Hit +3 with gauntlets equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
SpdBinding CurseAdjacent enemiesSpd-3
MagAmplify+After combat, a (Mag/2)% chance of Attack +7 (resets after 1 battles)
Zhu MingHit +10 when magic is equipped
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
BoltingMt 18 Hit 50 Wt 30
Glass Wheel
Magic StaffWt 3
Aegina MonksMagic-Sealing StratagemPrimarily deals black magic damage,
Salamanderand
Levin SwordAdds sustained offense; Druid retains extra black magic uses but loses access to Rescue and Warp.
Salamander +3Mt 15 Hit 80 Wt 3
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Fists Lv. 1Hit +3 with gauntlets equipped
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
SpdBinding CurseAdjacent enemiesSpd-3
Sniper Evasion[Infantry] Avo +10 against foes at least 3 spaces away
Zhu MingHit +10 when magic is equipped
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
BoltingMt 18 Hit 50 Wt 30
HealMt 10
Rescue
Warp
Ward
Magic StaffWt 3Nagatomo's character tier list recommends The Avatar for Hong Hua, training Black Magic to S and White Magic to B for more Bolting and Resquia uses. This site connects her starting Ovate class directly to that endpoint without inserting a Druid stage the source did not require.
Salamander +3Mt 15 Hit 80 Wt 3
Black Magic Lv. 5Hit and Avo +10 with black magic equipped
Divine LawMag+10
Steady Shot[Infantry] Hit +5 when a bow or magic is equipped
SpdBinding CurseAdjacent enemiesSpd-3
MagAmplify+After combat, a (Mag/2)% chance of Attack +7 (resets after 1 battles)
Zhu MingHit +10 when magic is equipped
All-Magic ZenithBlack and white magic uses ×3
Magic Hit +10Hit +10 when magic is equipped
Magic Heal +20Healing allies with magic restores +20 HP
BolganoneMt 10 Hit 85 Wt 8
ThoronMt 20 Hit 55 Wt 25
BoltingMt 18 Hit 50 Wt 30
Glass Wheel
HealMt 10
Rescue
Warp
Ward
Wandering Wall
Magic StaffWt 3Nagatomo's character tier list recommends The Avatar for Hong Hua, training Black Magic to S and White Magic to B for more Bolting and Resquia uses. This site connects her starting Ovate class directly to that endpoint without inserting a Druid stage the source did not require.
Build approach and suitable stages
Druid into The Avatar: Ovate Lv40; Druid into The Avatar: Druid Lv45; Druid into The Avatar: The Avatar Lv60
Strengthen black magic first, then qualify for a Divine class to use both black and white magic.
Druid focused on black magic: Ovate Lv 40; Druid focused on black magic: Druid Lv 45
Use Mag、Res growths, Zhu Ming, and class accuracy bonuses for reliable black magic attacks without using a Divine class slot.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Hong Hua: Cannot be recruited on any of the four Part I routes; joins in Part III.
Cai's storyCannot recruitPlayable in the prologue and Part III; cannot be recruited on any of the four Part I routes
Dietrich's storyCannot recruitPlayable in the prologue and Part III; cannot be recruited on any of the four Part I routes
Theodora's storyCannot recruitPlayable in the prologue and Part III; cannot be recruited on any of the four Part I routes
Leda's storyCannot recruitPlayable in the prologue and Part III; cannot be recruited on any of the four Part I routes
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and available in shops. Hong Hua mainly favors coffee and sweets. Favorites display double arrows in-game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 8 favorite gifts→

Favorite8 items
Likes3 items
LikesHappy memories of days pastInterestsNone
Bond partners2 characters · 1 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A woman who guides Fortuna to the Forbidden Land and helps bring about the Promised One's birth. Aware of her grave past crimes, she resolves to keep fighting even at the cost of her life.
Details
| Title | A woman who helps bring about the Promised One's birth |
|---|---|
| Affiliation | Promised One’s army |
| Birthday | 4/13 |
| Likes | Happy memories of days past |
| Interests | None |
| Japanese voice | Airi OtsuWikipedia (Japanese) |
| English voice actor | Jennifer Sun BellVoice actor database |
Relationships
In the story
Helping the Promised One as atonementLight spoilers
Hong Hua leads the goddess of fate to the Forbidden Land and helps prepare the Promised One's birth. Believing herself responsible for grave past crimes, she resolves to atone through action and keep fighting even at the cost of her life.
Solo ending: returning to those in needSpoilers
In her solo ending, guilt lingers after the war, leading her to withdraw into the mountains. After long reflection, she decides to help others who have lost their way and sets out again.
Trivia
- Japanese voice actor: Airi Otsu.


Silver-Shield Guard(B)

Hong Hua







Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Greater Hexblade
Swords Lv. 4
Swords Lv. 5
Swordfaire
Flowing Spear
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Frozen Spear Throw
Spears Lv. 4
Spears Lv. 5
Spearfaire
Vital Shot
Bows Lv. 1
Bows Lv. 2
Bows Lv. 3
Spell-Sealing Arrow
Bows Lv. 4
Bows Lv. 5
Bowfaire
Fists Lv. 2
Fists Lv. 3
Mind's-Eye Blow
Fists Lv. 4
Fists Lv. 5
Fistfaire
Pass Through
Infantry Move
Infantry Canto
Infantry Move+
Knightly Senses
Read the Winds
Gambit Master
Half Spike
Axes Lv. 1
Axes Lv. 2
Arcane Gale Flurry
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Resistant Armor
Bld

A
C