Io
Cイオ · IoDevelop his starting horse first, using Charioteer for stats or staying in standard spear cavalry. Calculate cavalry initiation bonuses separately from enemy-phase durability.
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 45% | 40% | 25% | 35% | 45% | 40% | 25% | 35% | 35% | 325% |
| Overall rank63 characters total | Rank 23 | Rank 29 | Rank 32 | Rank 39 | Rank 22 | Rank 14 | Rank 34 | Rank 26 | Rank 30 | Rank 40 |
| Base statsLight Cavalry Lv20 | 35 | 16 | 7 | 10 | 14 | 14 | 8 | 13 | 11 | 128 |
| Base stat ranking63 characters total | Rank 15 | Rank 14 | Rank 24 | Rank 29 | Rank 15 | Rank 11 | Rank 22 | Rank 13 | Rank 16 | Rank 16 |
| Lv60 expected statsLance cavalry advances into The Cavalier | 65 | 39 | 15 | 28 | 35 | 34 | 20 | 29 | 31 | 296 |
| Expected rank62 characters total | Rank 25 | Rank 28 | Rank 37 | Rank 48 | Rank 43 | Rank 21 | Rank 36 | Rank 29 | Rank 23 | Rank 52 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | With My Steed | [Cavalry] Protection +3 and Dodge +30 when initiating combat |
| Level skillsLv20 | Mounted Push | [Cavalry] Hit +10 when initiating combat |
| Level skillsLv35 | Mounted Push+ | [Cavalry] Hit +10 and Attack +3 when initiating combat |
Train Spear and Riding from the actual starting Light Cavalry class, then Bardinger at level 35 and Orichaldia at level 45, followed by The Cavalier once divine-class eligibility is unlocked. The beloved horse Rocinan gives a total growth rate of 30% at maximum bond. Divine classes unlock through chapter items and proficiencies, without an invented class-change level.
Combine cavalry skills for initiating combat with mastered Fierce Shield to tank and deal damage. Cataphract must first be unlocked in Theodora’s story; otherwise, go through Bardinger and use training or manuals separately for Heavy Armor D. Great Knight requires the corresponding quest after section 2 of the Promised One’s story.
Unoji’s “Training Io”: after joining as a Light Cavalry, use Charioteer to improve damage, accuracy, and durability, training up to Lv45. Briefly switch to Bardinger to master Aegis, then return to Charioteer with a bow, Hexlock Shield, and
Archer's Ring to complete the cycle of charging and returning to the group for healing. The Bardinger mastery detour does not require leaving the class at a fixed level.
Io and his steed: a spear cavalry build
Io joins as a
Light Cavalry. The most direct route is to keep training his strengths in Spear and Riding, then advance through
Bardinger →
Orichaldia →
The Cavalier. His beloved steed joins with him and remains available outside
Cai's route. Focus on improving Strength and Speed so his initiation bonuses produce meaningful damage, rather than treating him solely as a cavalry tank.
Light Cavalry leads straight into spear cavalry
| Class | Recommended point and requirements | What you gain at this stage |
|---|---|---|
Light Cavalry | Joins at level 20; the table lists Renown 4, Riding D, and Sword or Spear C | Keep training Spear while mounted; master Bolster Health. |
Bardinger | Recommended at level 35, Renown 8; Riding C, and Sword or Spear B | Comes with mounting/dismounting and Combat Arts +2; master Aegis. |
Orichaldia | Recommended at level 45; Riding B, and Sword or Spear A | Combat Arts +3; master the combat art Fierce Spear. |
The Cavalier | Riding A, and S in Axe, Spear, or Sword | Combat Arts +3 and Golden Ride; master Divine Dexterity. |
There is no beginner leveling stage you need to add: he already joins in the intermediate
Light Cavalry, so continue from his current class. Focusing on Spear meets the weapon requirement throughout the route, while Riding needs to progress from D toward A. Axe is another strength, but if you commit to spear cavalry, you do not need to spread training across every weapon he is good at.
Keep building your bond with Rocinan
Io joins alongside his beloved steed Rocinan. Keeping them assigned together takes less work than replacing it with an ordinary horse. At friendship 5, his steed provides a total growth-rate bonus of 30%, above the 25% an ordinary captured animal gives at maximum friendship. This personal mount can also be used outside
Cai's route. The priority is to develop friendship between Io and this mount; simply obtaining the horse does not give you its maximum benefits.
Ordinary animal capture unlocks in Chapter 5 of
Cai's route. Before you find rare animals, wild animals of the same species also give a total growth bonus of 25% at maximum friendship. Since
Io already has his own steed, there is even more reason to align Spear, Riding, and the rider's bond in one training plan.
Check damage and follow-ups around level 40
Around the end of Part 1, at roughly level 40, the ideal result is for Strength, Speed, Dexterity, and HP to exceed the expected values for the recommended route. His personal growth rates of 40% Strength and 35% Speed are unremarkable in the two key stats for physical damage: Strength determines damage per hit, Speed determines whether he can follow up, Dexterity supports Hit and Crit, and HP gives him room to take a counterattack when initiating.
Magic and Charm do not need to be training targets for this spear cavalry build. Low Luck alone is no reason to start over, since
With My Steed provides 30 Dodge when he initiates as cavalry. That bonus only applies to combat he initiates under the required conditions, however; it does not protect him in every enemy-phase encounter. With only 25% Resistance growth, the most direct solution is to stay outside enemy mages' ranges instead of asking his low Resistance to do a job it cannot handle.
If his Strength growth disappoints, you can train another
Io on a different route and use Merge Causality to retain the higher value in each stat. This can repair individual weaknesses, but it does not add the two Strength values together. Nor do you need to discard other well-developed stats just because one stat turned out poorly.
His initiation bonuses require cavalry
His personal growth rates are HP 45%, Strength 40%, Magic 25%, Dexterity 45%, Speed 35%, Luck 35%, Defense 40%, Resistance 25%, and Charm 35%, totaling 325%. He excels in Axe, Spear, and Riding, and struggles with White Magic and Flying. His cavalry qualifications use exactly those strengths.
With My Steed gives Protection +3 and Dodge +30 only when he initiates as cavalry.
Mounted Push+ adds Hit +10 and Attack +3 under the same cavalry initiation condition. Actively choosing suitable targets therefore makes better use of the full skill set than waiting for enemies to attack him in turn. Decent Defense growth does not make him durable against magic.
His overall rating is D. That does not mean he is unusable: the issue is that weaknesses in Strength, Speed, and Resistance all come together, making consistent results harder from the latter half of Part 1 onward. His skills also tie him to cavalry. If you keep developing him, accept that he needs growth support from his steed and training. A defensive bonus on an initiation skill is no reason to ignore follow-ups or enemy mages.
Separate cavalry skills from armored skills
Each skill below requires its own training; he does not know them all when recruited. Flying and armored restrictions still apply after a skill is learned, rather than becoming effective in every current class.
| Skill | Effect |
|---|---|
Mounted Push+ | Hit +10 and Attack +3 when initiating as cavalry. |
Knightly Senses | Avoid +10 against enemies using spears. |
Knight’s Vanguard | Protection +2 when initiating as cavalry. |
Cavalry Move | Terrain movement cost -1 for cavalry, to a minimum of 1. |
Read the Winds | Avoid +10 against enemies using bows. |
Flitting Flier | Attack Speed +2 when initiating as a flying unit. |
Threaten | Adjacent enemies have Crit -5. |
Attack Formation+ | Adjacent allies gain Attack +2. |
Counter Cavalry | Enemy cavalry within two spaces have Hit and Avoid -5. |
Spearblock | Protection +5 when fighting spear users as an armored unit. |
Armored Move | Movement +1 for armored units. |
Spear arts balance accuracy and durability
| Combat art | Durability / Might / Hit / Range | Additional effect |
|---|---|---|
Wrath Strike | 2/+4/+10/1 | Improves Hit with swords. |
Crosswise Cut | 4/+5/0/1 | Dexterity +2 after combat, up to +10 on this map. |
Tempest Spear | 2/+4/+10/1 | Improves Hit. |
Guardian Thrust | 4/+3/0/1 | Protection +3 during this combat. |
Protective Storm | 6/+5/0/1 | Protection +7 during this combat. |
Raging Tempest | 8/+12/+20/1 | Improves both Might and Hit. |
Spike | 2/+4/+10/1 | Improves Hit with axes. |
Enrage | 4/0/0/1 | Strength +1 after combat, up to +5 on this map. |
Protective Spike | 6/+7/0/1 | Protection +10 during this combat. |
These are learnable combat arts, not arts you equip all at once. When choosing between accuracy, damage, and reduced counterattack pressure, compare durability costs too, rather than looking only at the highest Might value.
Set aside gold for recruitment negotiations
| Protagonist route | First appearance | Bond / Renown |
|---|---|---|
Cai's route | Part 1, Chapter 3 | 3/10 |
Dietrich's route | Part 1, Chapter 4 | 2/3 |
Theodora's route | Part 1, Chapter 5 | 3/10 |
Leda's route | Part 1, Chapter 4 | 1/6 |
All four routes require negotiation. Once you meet the Bond and Renown requirements, pay the gold he requests during recruitment.
Coffee and kittens suit his tastes
He likes chivalry, self-discipline, and his steed Rocinan. Gifts are grouped below:
In Pale Raven conversations, choose Threaten when he asks the bird to chase away the poisonous spider behind him. When he says helping friends and the weak takes courage, choose Sing bravely. Choose Tilt your head when he asks whether he should be friendlier or worries that he talks too much about the kingdom. Choose Spread your wings when he wants to discuss the ideal leader.
Supports and Japanese voice actor
His support partners are the Promised One,
Tialla, and
Diego. His Japanese voice actor is Hideyuki Kobayashi, whose roles include Jiro Kirisaki in Tokyo Debunker, Kiriya Hidaka in Handsome Young Master Kiriya, and Susa in Comet Alnadia.
More guides
- Io: chariot charges and surviving the return tripウノジ
- Io training and class choicesGameWith
- Io training and class choices (Game8 English)Game8
- Io training and class choicesAltema guide team
- Fire Emblem: Fortune's Weave — Dietrich Part I character recommendationsAn unclaimed new name
- Io as The Cavalier: strong when complete, but late to peakぐらっす
Site guides
Io should start around his own horse. If stats are lacking, branch from Light Cavalry into Charioteer, then choose standard spear cavalry after catching up. His personal bonuses require cavalry initiation, suiting mobile attacks and finishing blows. Early recruitment exploits his existing level, while long-term readiness depends on mount bonds and actual damage. Initiation protection does not erase low Speed; enemy phase still needs care.
Training route by stage
Part 1: keep his horse and prepare Bow for Charioteer
After early Dietrich-route recruitment, use his existing
Light Cavalry and level advantage to lead. The character table's level 20 is a template; inspect actual stats when recruited at other times. If planning Charioteer, train his weak Bow early, rather than focusing only on Spear.
Charioteer requires level 20, Renown 4, Bow C, and Riding D. This uses his own horse's growth benefits. Charioteer is not exclusive to Cai's route: a specific Dietrich-route approach also switches using his starting horse. Train exam odds to an acceptable level before switching; there is no need to wait for a different rare horse.
Start with Rocinan, checking its bond with Io first. Cai's route can capture and reassign other mounts. Giving his favorite horse to someone else requires rebuilding the rider–mount bond; Io's established relationship does not transfer. Charioteer can use mount growth.
Another approach uses Brigand for Strength before returning to cavalry. This applies after early recruitment on Leda's route. Infantry stages lose cavalry-only personal bonuses and need extra Axe or Sword training; it is not free training that retains every benefit.
Part 2: stay in Charioteer for growth or return to spear cavalry
Level 35 does not force him out of Charioteer. One approach stays for stats; another returns to conventional cavalry in the War arc for easier ordinary weapon combat. If maps often allow two chariots to finish targets in sequence, treat them as a team assignment rather than making Io clear everything alone.
For spear cavalry,
Bardinger requires level 35, Renown 8, Riding C, and Spear or Sword B. Continue the existing horse and trained weapon. Aegis mastery offers extra insurance, but only a 20% chance to halve magic damage.
With chariot bows, use learned arts such as Vital Shot to secure kills. Mini Bow is one suggestion for close-range coverage. Arrange that role after acquiring it instead of halting development for a random weapon.On the spear route, Spear B enables Protective Storm's Protection benefit; still check whether the enemy doubles him this fight.
Part 3: standard spear cavalry is straightforward; special endpoints depend on resources
Conventional cavalry can take
Orichaldia at level 45, Riding B, and Spear or Sword A after the first segment. Keep existing weapons and Riding rather than adding unfamiliar subjects just to reclass. If Charioteer still works, there is no mandatory deadline to leave it.
Another option is
Great Knight. It requires level 45, Heavy Armor D, Riding D, Axe or Spear A, and the Credna Temple unlock. Riding and armored movement skills can improve mobility, but Io's own learning ranks and all conditions for 8 Movement remain unverified. Calculate from actually learned skills; reclassing alone does not remove terrain costs.
There are also Light Cavalry → Charioteer → Elephant Rider approaches and later The Cavalier builds. These are alternative endpoints, not classes to take all in sequence. Specific skills, divine-resource allocation, and complete equipment are unverified, so do not invent a complete arrow chain. A fixed main-route Blessings/Battalion loadout is likewise unverified. Mounted classes cannot receive Battalions. See Battalion assignment restrictions.

Compare current routes in the simulator. Charioteer is not Cai-exclusive, and level 35 is not a forced reclass point.
Finish enemies on player phase and remain under teammate protection
Initiate, finish quickly, and end where teammates can protect him. With My Steed grants +3 protection and +30 Dodge when initiating as cavalry. He also gains +10 initiation Hit at level 20 and another +3 Attack from the level 35 upgrade. Confirm these conditions before deciding whether he can safely take a counter.
The +30 Dodge prevents enemy critical hits; it is not +30 ordinary Avoid. Initiation protection does not automatically persist into enemy-phase durability. Taking little damage during one attack is no reason to leave him among several enemies. Finishing weakened targets and filling movement gaps better match existing uses than being the only main attacker or tank.
Recruitment
All four Part 1 routes offer recruitment, with different timing and requirements. For Charioteer, budget recruitment timing and Bow catch-up together. Cai's late recruitment cannot copy Dietrich's early schedule. See Io recruitment details.
Train Bow before Charioteer and rebuild bonds when changing riders
- Training only Spear and deciding on Charioteer at level 20. It also needs Bow C. Bow is a weakness for Io, so allocate training early.
- Assuming a gifted horse transfers full bond. Bonds belong to specific rider–mount pairs and must be rebuilt for a new rider.
- Forcing a switch at level 35. Staying in Charioteer is documented. Decide by current damage, map, and growth goals.
- Treating initiation bonuses as permanent on enemy phase. In particular, Dodge is not Avoid. Low-Speed doubles remain dangerous.
- Assuming standard spear cavalry fixes Strength. Let current Strength determine whether more growth training is needed.
Comments
Iron Spear
Short Spear
Royal SwordMt 5 Hit 90 Wt 4
Javelin
Hexlock ShieldWt 4
Concoction
Mounted Push[Cavalry] Hit +10 when initiating combat
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Bolster HealthHP+3
Mount/DismountCan use “Mount” and “Dismount”
Wrath StrikeCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Tempest SpearCost 2 Mt 4 Hit 10
Ennea Fire EXCost 10 Mt -5 Hit 0
Hexlock ShieldBackupWt 4
RocinanSpd+1 Dex+3 Def+2
Paired RunBond 3[Cavalry] Movement +1
Iron Spear +2
Short Spear
Royal SwordMt 5 Hit 90 Wt 4
Ridersbane
Hexlock ShieldWt 4
Concoction
Mounted Push+[Cavalry] Hit +10 and Attack +3 when initiating combat
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Bolster HealthHP+3
Aegis20% chance to halve damage taken from a magic attack
Spears Lv. 3Hit and Avo +5 when a spear is equipped
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Ennea Fire EXCost 10 Mt -5 Hit 0
Hexlock ShieldBackupWt 4
RocinanSpd+1 Dex+3 Def+2
Paired Run+Bond 5[Cavalry] Movement +2
Iron Spear +3
Short Spear
Royal SwordMt 5 Hit 90 Wt 4
Ridersbane
Hexlock ShieldWt 4
Concoction
Mounted Push+[Cavalry] Hit +10 and Attack +3 when initiating combat
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Aegis20% chance to halve damage taken from a magic attack
Cavalry Move[Cavalry] Terrain movement cost -1 (minimum 1)
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Tempest SpearCost 2 Mt 4 Hit 10
Protective StormCost 6 Mt 5 Hit 0
Fierce SpearMt 0 Hit 0
Ennea Fire EXCost 10 Mt -5 Hit 0
Hexlock ShieldBackupWt 4
RocinanSpd+1 Dex+3 Def+2
Paired Run+Bond 5[Cavalry] Movement +2
Iron Spear +3
Short Spear
Royal SwordMt 5 Hit 90 Wt 4
Ridersbane
Hexlock ShieldWt 4
Concoction
Mounted Push+[Cavalry] Hit +10 and Attack +3 when initiating combat
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Aegis20% chance to halve damage taken from a magic attack
Cavalry Move[Cavalry] Terrain movement cost -1 (minimum 1)
Spears Lv. 4Hit and Avo +7 when a spear is equipped
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +3Equippable combat arts +3
Golden RideNo longer vulnerable to cavalry-effective or cavalry-super-effective attacks
Raging TempestCost 8 Mt 12 Hit 20
Protective StormCost 6 Mt 5 Hit 0
Fierce SpearMt 0 Hit 0
Ennea Fire EXCost 10 Mt -5 Hit 0
Hexlock ShieldBackupWt 4
RocinanSpd+1 Dex+3 Def+2
Paired Run+Bond 5[Cavalry] Movement +2
Iron Spear
Short Spear
Royal SwordMt 5 Hit 90 Wt 4
Javelin
Hexlock ShieldWt 4
Concoction
Mounted Push[Cavalry] Hit +10 when initiating combat
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Bolster HealthHP+3
Mount/DismountCan use “Mount” and “Dismount”
Wrath StrikeCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Tempest SpearCost 2 Mt 4 Hit 10
Ennea Fire EXCost 10 Mt -5 Hit 0
Hexlock ShieldBackupWt 4
RocinanSpd+1 Dex+3 Def+2
Paired RunBond 3[Cavalry] Movement +1
Iron Spear +2
Short Spear
Royal SwordMt 5 Hit 90 Wt 4
Ridersbane
Hexlock ShieldWt 4
Concoction
Mounted Push+[Cavalry] Hit +10 and Attack +3 when initiating combat
Pavise20% chance to halve damage from a physical attack
Armored Move[Armored] Movement +1
Spearblock[Armored] Protection +5 in combat against spear users
Spears Lv. 3Hit and Avo +5 when a spear is equipped
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +1Equippable combat arts +1
DefendingDef+3Protection +3 when the foe initiates combat
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Ennea Fire EXCost 10 Mt -5 Hit 0
Hexlock ShieldBackupWt 4
RocinanSpd+1 Dex+3 Def+2
Paired Run+Bond 5[Cavalry] Movement +2
Iron Spear +3
Short Spear
Royal SwordMt 5 Hit 90 Wt 4
Ridersbane
Hexlock ShieldWt 4
Concoction
Mounted Push+[Cavalry] Hit +10 and Attack +3 when initiating combat
Fierce Shield50% chance to halve damage taken during combat when initiating
Armored Move+[Armored] Movement +2
Cavalry Move[Cavalry] Terrain movement cost -1 (minimum 1)
Pavise20% chance to halve damage from a physical attack
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
DefendingDef+5Protection +5 when the foe initiates combat
Raging TempestCost 8 Mt 12 Hit 20
Guardian ThrustCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Ennea Fire EXCost 10 Mt -5 Hit 0
Hexlock ShieldBackupWt 4
RocinanSpd+1 Dex+3 Def+2
Paired Run+Bond 5[Cavalry] Movement +2
Iron Spear +3
Short Spear
Royal SwordMt 5 Hit 90 Wt 4
Ridersbane
Hexlock ShieldWt 4
Concoction
Mounted Push+[Cavalry] Hit +10 and Attack +3 when initiating combat
Fierce Shield50% chance to halve damage taken during combat when initiating
Armored Move+[Armored] Movement +2
Cavalry Move[Cavalry] Terrain movement cost -1 (minimum 1)
Pavise20% chance to halve damage from a physical attack
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +2Equippable combat arts +2
DefendingDef+5Protection +5 when the foe initiates combat
Raging TempestCost 8 Mt 12 Hit 20
Guardian ThrustCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Ennea Fire EXCost 10 Mt -5 Hit 0
Hexlock ShieldBackupWt 4
RocinanSpd+1 Dex+3 Def+2
Paired Run+Bond 5[Cavalry] Movement +2
Iron Spear
Short Spear
Royal SwordMt 5 Hit 90 Wt 4
Javelin
Hexlock ShieldWt 4
Concoction
Mounted Push[Cavalry] Hit +10 when initiating combat
Spears Lv. 1Hit +3 with a spear equipped
Knightly SensesAvoid +10 in combat against spear users
Read the WindsAvo +10 in combat against bow users
Bolster HealthHP+3
Mount/DismountCan use “Mount” and “Dismount”
Wrath StrikeCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Tempest SpearCost 2 Mt 4 Hit 10
Ennea Fire EXCost 10 Mt -5 Hit 0
Hexlock ShieldBackupWt 4
RocinanSpd+1 Dex+3 Def+2
Paired RunBond 3[Cavalry] Movement +1
Iron Bow +2
Hexlock ShieldWt 4
Archer's RingWt 3
Da Mina Bow
Mini Bow
Concoction
Mounted Push[Cavalry] Hit +10 when initiating combat
Bows Lv. 2Hit +5 when a bow is equipped
ChargerProtection +10 when using Charge (until the next player phase)
Bolster HealthHP+3
Attack FormationAdjacent allies gain attack +1
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Vital ShotCost 2 Mt 4 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
RocinanSpd+1 Dex+3 Def+2
Paired RunBond 3[Cavalry] Movement +1
Iron Spear +2
Short Spear
Royal SwordMt 5 Hit 90 Wt 4
Ridersbane
Hexlock ShieldWt 4
Concoction
Mounted Push+[Cavalry] Hit +10 and Attack +3 when initiating combat
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Bolster HealthHP+3
Aegis20% chance to halve damage taken from a magic attack
Spears Lv. 3Hit and Avo +5 when a spear is equipped
Tempest SpearCost 2 Mt 4 Hit 10
Guardian ThrustCost 4 Mt 3 Hit 0
Protective StormCost 6 Mt 5 Hit 0
Ennea Fire EXCost 10 Mt -5 Hit 0
Hexlock ShieldBackupWt 4
RocinanSpd+1 Dex+3 Def+2
Paired Run+Bond 5[Cavalry] Movement +2
Iron Bow +2
Hexlock ShieldWt 4
Archer's RingWt 3
Da Mina Bow
Hunter's Bow
Concoction
Bows Lv. 2Hit +5 when a bow is equipped
Aegis20% chance to halve damage taken from a magic attack
Mounted Push+[Cavalry] Hit +10 and Attack +3 when initiating combat
ChargerProtection +10 when using Charge (until the next player phase)
Chariot Armor[Cavalry] Protection +5. Unit cannot dodge
Charioteer TacticsEnables Mount and Dismount. [Cavalry] Enables Charge
Charioteer's PathGrowth rates increase with the unit's level
Vital ShotCost 2 Mt 4 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0
Spiral ShotCost 5 Mt 7 Hit 0
RocinanSpd+1 Dex+3 Def+2
Paired RunBond 3[Cavalry] Movement +1Level 40 Charioteer training targets: Bow Lv.2, Aegis, Mounted Push+, and Charger fill four slots from the player’s screenshot; the fifth slot is empty in the original. Upgrade held items only as unlocks allow, without assuming Part 3 upgrades early. Standard combat arts and other details are filled in from builds_v2.
Build approach and suitable stages
Lance cavalry advances into The Cavalier: Bardinger Lv35; Lance cavalry advances into The Cavalier: Orichaldia Lv45; Lance cavalry advances into The Cavalier: The Cavalier Lv60
Train Spear and Riding from his actual starting Light Cavalry class, move to Bardinger at Lv35 and Orichaldia at Lv45, then The Cavalier once divine certification is available. His beloved Rocinan brings total growth to 30% at maximum affinity. Divine classes unlock through chapter items and proficiencies, with no invented reclass level. Equip each slot at this stage when its learning and acquisition conditions are met.
Cataphract for initiating combat: Cataphract Lv35; Cataphract for initiating combat: Great Knight Lv45, Lv60
Combine cavalry skills for initiating combat with mastered Fierce Shield to take hits and deal damage. Cataphract must first be unlocked in Theodora’s story; otherwise, go through Bardinger and reach Heavy Armor D separately through training or manuals. Great Knight requires its corresponding quest after section 2 of the Promised One’s story. Equip each slot only after meeting its learning and acquisition requirements.
Charioteer charge with Bardinger mastery: Light Cavalry Lv20; Charioteer charge with Bardinger mastery: Charioteer Lv20; Charioteer charge with Bardinger mastery: Bardinger Lv35
Unoji’s “Training Io”: after joining as a Light Cavalry, use Charioteer to improve damage, accuracy, and durability, training up to Lv45. Briefly switch to Bardinger to master Aegis, then return to Charioteer with a bow, Hexlock Shield, and
Archer's Ring to complete the cycle of charging in, then returning to the party to heal. Adding Bardinger mastery does not require leaving the class at a fixed level. Equip each slot only after meeting its learning and acquisition requirements.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Io: recruitable in Cai's, Dietrich's, Theodora's and Leda's stories (Renown 3–10).
Cai's storyRecruitable
10
3From Chapter 3
4000GSteps
Available from Part I, Chapter 3. Give one gift to unlock recruitment, then reach Renown 10 and Bond Level 3 with Cai. Pay 4000G.
Negotiate
4000G- Tip
Common CoffeeBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Dietrich's storyRecruitableEasiest option
3
2From Chapter 4
800GSteps
Encounter from Part I, Chapter 4. Give a gift to unlock recruitment, then reach Renown 3 and bond 2 with Dietrich. Pay 800G.
Negotiate
800G- Tip
Common CoffeeBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Theodora's storyRecruitable
10
3From Chapter 5
4000GSteps
Available from Part I, Chapter 5. Give a gift to unlock recruitment, then reach renown 10 and support 3 with Theodora. Pay 4000G.
Negotiate
4000G- Tip
Common CoffeeBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 100G each. Gifts and meals raise bonds with your route's protagonist; include the protagonist in the meal.
Leda's storyRecruitable
6
1From Chapter 4
1500GSteps
Available from Part I, Chapter 4. Give one gift to unlock recruitment, then reach Renown 6 and support 1 with Leda. Pay 1500G.
Negotiate
1500G- Tip
Common CoffeeBuy from the gift merchant in the lower tavern of the imperial capital, Dagsion, for 100G each. This route only requires support 1; check the requirements after the first gift.
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorites and sold in shops. Io mainly favors horse items. Favorite gifts show double arrows in-game and give the largest bond gains.
Find where to buy these on the map→ Where to buy all 3 favorite gifts→

Favorite3 items
Likes11 items
Board-Game Tactics200G · Board game
Spirit Board Game800G · Board game
Training Weights300G · Training
Training Pillar500G · Training
Kitten Figurine100G · Animals
Crimson Ghosh200G · Fermented drinks
Joint-Relief Gloves300G · Bow
Arrowhead Gem1500G · Fashion
Sturdy Rucksack500G · Travel
Common Coffee100G · Coffee
Protection Figurine200G · MysteriesLikesChivalry, self-disciplineInterestsCaring for a faithful mount, quiet solitude
Bond partners3 characters · 1 can reach A · 1 have confirmed paired endings
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
An ambitious young man making a living as a mercenary. He once served the Kingdom of Arago as a knight to protect the people's happiness, but left his homeland in disgust at the king's autocratic ways.
Details
| Title | An idealistic former knight |
|---|---|
| Affiliation | Unaffiliated |
| Origin | Kingdom of Arago |
| Birthday | 3/21 |
| Likes | Chivalry, self-discipline |
| Interests | Caring for a faithful mount, quiet solitude |
| Japanese voice | Hideyuki KobayashiWikipedia (Japanese) |
| English voice actor | Clifford ChapinWikipedia (English) |
In the story
Leaves the kingdom but keeps his knightly ideals
Io originally hoped to protect people by serving his country, but could not accept the king’s arbitrary rule. He left Arago to become a mercenary, still valuing chivalry and independence.
Solo ending: Returning to knighthoodSpoilers
In his solo ending, he returns to Arago and sees people still suffering from postwar chaos, deciding to serve his country as a knight again. He finally finds his oath: fight for the people, earning recognition through repeated achievements.
Trivia
- His beloved battle horse came from his late father.
- Japanese voice: Hideyuki Kobayashi.


Divine Dexterity
Flitting Flier
Threaten
Attack Formation+
Counter Cavalry
Crosswise Cut
Spike
Enrage
Protective Spike
Cai
Dietrich
Theodora
Leda
Spears Lv. 2
Spears Lv. 5
Spearfaire
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Knight's Vanguard+
Cavalry Move+
Swords Lv. 1
Swords Lv. 2
Supreme Flash
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
Bows Lv. 1
Bows Lv. 3
Leaden Draw
Bows Lv. 4
Bows Lv. 5
Bowfaire
Deal Death
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
Evasion
Avoid Fatality
Avoid Fatality+
Bld
Follow-Up Guard
Build +
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery


A
B
B