
Nuzzuo
Bヌッツォ · NuzzuoSwords and bows both work; switch effective weapons to match enemies. Prioritize ranged Sniper attacks, count mount requirements separately for mounted bows or Charioteer, and avoid tanking with low defenses.
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe

Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 50% | 50% | 15% | 55% | 45% | 20% | 15% | 25% | 35% | 310% |
| Overall rank63 characters total | Rank 9 | Rank 8 | Rank 52 | Rank 5 | Rank 22 | Rank 60 | Rank 58 | Rank 55 | Rank 30 | Rank 56 |
| Base statsRogue Lv30 | 42 | 23 | 6 | 24 | 21 | 11 | 10 | 12 | 14 | 163 |
| Base stat ranking63 characters total | Rank 11 | Rank 10 | Rank 31 | Rank 7 | Rank 13 | Rank 18 | Rank 16 | Rank 16 | Rank 15 | Rank 13 |
| Lv60 expected statsAfter joining, follow swords into The Calamity | 66 | 42 | 10 | 53 | 45 | 17 | 14 | 21 | 26 | 294 |
| Expected rank62 characters total | Rank 20 | Rank 23 | Rank 55 | Rank 8 | Rank 21 | Rank 56 | Rank 49 | Rank 56 | Rank 40 | Rank 55 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Har Hali Wisdom | Attack +3 during combat if the unit's attack is effective or super-effective against the foe |
| Level skillsLv20 | Precision Strike | Hit +10 in combat if your attack is effective or super-effective against the enemy |
| Level skillsLv35 | Precision Strike+ | Hit +20 in combat if your attack is effective or super-effective against the enemy |
After joining as a level 30 Rogue, move into level 35 Shido and level 45 Swordmaster; beginner Hunter and intermediate Myrmidon are early training suggestions on the original page, so those stages are not revisited as formal leveling steps once passed.
Rogue into Sniper to train bows; Shadow Seeker retains both swords and bows, making it easier to target effective or super-effective weaknesses and trigger Har Hali Wisdom and Precision Strike.
Switch to Forest Knight at the advanced tier, using swords and bows on horseback; a bond 5 Ferghanan Horse improves Str、DefandDef growth, retaining the mounted archer role.
Nuzzuo's high-Speed sword build and effective weapons
Nuzzuo suits a sword build that uses high Strength and Speed for follow-up attacks. His main route is
Hunter,
Myrmidon,
Shido, and
Swordmaster, followed by
The Calamity as his Divine class. Effective weapons also let him activate
Har Hali Wisdom, but his Defense and Resistance are both low. Choose his targets carefully to reduce the hits he takes while standing among enemies.
The sword route reaches its endpoint in the Promised One's story
The Beginner recommendation is Hunter at level 5, Renown 1, and Sword or Bow D, mastering
Hunting Basics. The intermediate recommendation is Myrmidon at level 20, Renown 4, and Sword C, mastering
DexRavaging Arts. These connect his sword/bow strengths to sword training. He actually joins as a level 30
Rogue, so continue Rogue → level 35 Shido → level 45 Swordmaster without returning to Beginner or intermediate classes. Hunter and Myrmidon describe early training directions; obtaining their masteries still requires filling class experience separately.
For the advanced stage, Shido is recommended at level 35 and Renown 8, requiring Sword B; mastering it grants
Ever Vigilant. For the master stage, Swordmaster is recommended at level 45 and Sword A. Swordmaster's Speed growth modifier of +20 further uses his personal strengths of 50% Strength and 55% Speed growth. It only unlocks in the third division of the Promised One's story, so continue using Shido before then. Its mastery reward,
Astra, attacks five times in a row, putting Strength to work through more hits.
Prepare
Cleansing Blade for the Promised One's story as well. This sword nullifies the enemy's Underworld Boon, so Sword training is useful beyond ordinary physical damage in Part 1. For a Divine class, advance into The Calamity, requiring either Sword S or Bow S, and master it for
Divine Will. This qualification also requires a Divine item and an available slot. Until you obtain it, you can continue fighting as a Swordmaster.

A Ferghanan Horse adds positioning options for swords and bows
On Cai's route, you can change the advanced stage to
Forest Knight and use a Ferghanan Horse for mounted archery. Forest Knight lets him use the swords and bows he excels with while on horseback. At bond level 5 with his Ferghanan Horse, he gains Strength +2, Defense +2, and Defense growth +10%, shoring up his naturally weak Defense. This branch shifts investment from pure sword infantry toward mounted combat, and can retain the mounted archer role afterward.
Capture unlocks in Chapter 5 of Cai's route, and at bond level 5 a mount grants a total growth bonus of 25%. If you have not encountered a rare specimen, you can start raising a wild individual of the same species, since the total growth bonus is the same. The mounted stat and growth benefits come from actually obtaining and raising a mount; passing the Forest Knight exam alone does not automatically grant them all.
Good Strength and Speed still require avoiding damage
Around level 40 at the end of Part 1, prioritize checking Strength, Speed, Dexterity, and HP. His 50% Strength growth supports damage per hit, 55% Speed supports follow-up attacks and Avoid, 45% Dexterity helps Hit and Critical, and 50% HP leaves room to survive a hit. Do not look only at Speed among these four stats: landing hits, dealing meaningful damage, and making follow-up attacks together produce his full offense.
It is acceptable for Magic, Luck, and Charm to fall below expectations. This physical build does not rely on Magic or Charm, while Luck mainly supports Critical and Dodge. His 20% Defense and 15% Resistance growth are harder to fix through natural growth alone, so take fewer counterattacks and avoid standing in front of too many enemies. If his Strength grows poorly on one route, you can later use Merge Causality with himself from another route, taking the higher value for each stat.
Effective weapons improve both damage and Hit
Har Hali Wisdom requires his attack to be effective or super-effective against the enemy, granting Attack +3 when the condition is met. His upgraded ability,
Precision Strike+, grants Hit +20 under the same condition. Choosing the right weapon and target therefore brings out his personal strengths more than simply equipping the normal sword with the highest displayed stats. Sword, Bow, and Gauntlet are all strengths, and he has no proficiency weaknesses.
Grounder costs 3 durability, grants Might +3, and is effective against flying units, working with his personal ability.
Destreza also costs 3 durability and grants Might +3, adding another 5 Attack and 10 Critical against enemies below half HP, making it suitable for finishing blows.
Flash Blow costs 5 durability and grants Might +7. When attacking, it has a percentage chance equal to half his Dexterity to add 5 Attack; this extra bonus is not guaranteed. His basic bow options include
Vital Shot, costing 2 durability with Might +4 and Critical +5.
Surprise Shot targets full-HP enemies, with a 30% chance to grant Attack +5.
He can secure kills through Strength and Speed in Part 1, but he joins in Chapter 6 at the earliest, leaving less training time than early companions. In late Part 1 and the beginning of the Promised One's story, his low defenses make repeated counterattacks difficult to endure. His overall rating is A. His strength is choosing targets proactively to deal damage; his weaknesses are durability and recruitment timing.
Prepare three Iron Bows before recruitment
| Protagonist route | Earliest chapter | Support | Renown |
|---|---|---|---|
Cai | Part 1, Chapter 6 | 2 | 6 |
Dietrich | Part 1, Chapter 8 | 1 | 9 |
Theodora | Part 1, Chapter 9 | 1 | 6 |
Leda | Part 1, Chapter 8 | 3 | 9 |
Every route requires negotiation, and he joins after you hand over three
Iron Bow. Check your inventory when preparing to recruit him, and buy any missing bows from the weapon shop or merchants so you are not short of negotiation items after reaching the Support and Renown thresholds.

Gifts center on tradition and weapons
He likes tradition, honor, and great strength. His three gift reaction tiers are below; do not treat Common Coffee and Select Coffee as producing the same reaction.
Responses in Pale Raven conversations
| Conversation | Response |
|---|---|
| Encourages the Pale Raven to eat more and fly healthily | Remain still |
| Hopes the Pale Raven will guide him if he gets lost in a labyrinth | Flap your wings |
Nine stat growth rates
| HP | Strength | Magic | Speed | Dexterity | Defense | Resistance | Luck | Charm | Total |
|---|---|---|---|---|---|---|---|---|---|
| 50% | 50% | 15% | 55% | 45% | 20% | 15% | 25% | 35% | 310% |
Supports and voice actor
Support conversation partners:
Diego.
Japanese voice actor: Yu Akiba.
More guides
- Nuzzuo fills the Cleansing Blade role on the Queen's routeZerozaki Bushi
- Nuzzuo's high-Speed sword training routeGame8 guide team
- Nuzzuo's development and class choicesGameWith
- Nuzzuo training and class choices (Game8 English)Game8
- Fire Emblem: Fortune's Weave — Starting Theodora's RouteZerozaki Bushi
- Fire Emblem: Fortune's Weave — Dietrich Part I character recommendationsAn unclaimed new name
- Discussion of Nuzzuo's sword, bow and effective weapons in combatShephen and r/fireemblem participants
Site guides

Develop Nuzzuo from Rogue into Sniper, using Strength, Speed, and effective weapons to pick off targets. His defenses are thin; do not make him tank.
Nuzzuo has a strong Strength/Speed balance and adds Attack and Hit against targets vulnerable to effective damage. Bring several effective weapons; his level 35 Hit upgrade makes them more reliable. Being able to evade does not make him a regular frontliner.

Class progression by stage
Part 1: prepare effective weapons as Rogue
Do not return to Hunter merely to complete the class arrows. If he joins as a Rogue, keep developing Bow and switch swords/bows by target. Strength 50%, Speed 55%, and Dexterity 45% already provide an offensive foundation; extra Strength training is not mandatory for everyone.
- Prioritize Bow B for Sniper. Its requirements are level 35 and Renown 8. Bows find effective targets among fliers, giving a second archer a clear team role. Still check each target's forecast.
- Broaden effective coverage first. Use bows against fliers, Horsekiller Bow against cavalry, and Hunter's Bow against the corresponding beasts. For swords, prepare anti-cavalry weapons such as Zanbato. Check class access and enemy tags before use. Upgraded effective weapons matter more than carrying several ordinary bows.
- Another option: train stats as Charioteer on Cai's route. It requires level 20, Renown 4, Bow C, and Riding D; move to Forest Knight or Bow Knight when satisfied. Choose this if you have a mount and can afford extra training.


Part 2: Sniper or sword/bow cavalry
Stay an archer, prioritizing fliers and other effective targets. Once level 35, Renown 8, and Bow B are met, move into Sniper. Master Marksmanship, then equip Bow Hit +15.
Requires level 35, Renown 8, Sword or Bow B, and the route unlock. Use swords against ordinary targets and bows against wyverns. Armor can still be difficult; access to two weapon types does not counter everything.
Requires level 35, Renown 8, Bow B, and Riding D, using the mount you have developed. The mastery Hunter's Eye adds Attack only on bow follow-ups, not all bow attacks. The exact mount species, bond, and substitute individuals are not fully specified.
His thin defenses require staying within allied protection. Check whether distant enemies can counter your shots. Choose battalions and Boons for the current class.
Part 3: add Sword for more effective coverage
To retain sword and bow access, move into Shadow Seeker. It requires level 45 and Sword or Bow A and unlocks after Segment 1 of the Promised One's story. A pure archer needs separate Sword training before using swords. Sword-focused routes can also use Shido and Swordmaster with Cleansing Blade against the corresponding enemies. This adds different effective coverage from ordinary bows against fliers.
A longer option is Charioteer → Shido → Swordmaster → Bow Knight or Shadow Seeker. Build stats, obtain sword masteries, then return to a sword/bow role. Meet each unlock and exam requirement separately; Swordmaster must wait for Part 3. Swordmaster requires level 45, Sword A, and its unlock. Bow Knight requires level 45, Bow A, Riding D, and its unlock. Mastery takes additional time.
He can also work with Ursula to change charms for different targets on the spot. If Defense is insufficient, consider armor training while reserving time to return to sword/bow duties.
Bring effective weapons for the enemy types
Check enemy types before deployment and bring weapons that trigger effectiveness. An ordinary bow against ordinary ground enemies does not gain Har Hali Wisdom for free. The level 35 Hit upgrade also requires effectiveness. If a flying enemy already dies, extra Attack may be redundant and another attacker can handle it. More effective weapons let him change targets while keeping his personal bonus.
When closing in with a sword, prioritize targets he can kill before they counter. Try a double-strike art if he has learned it. Leave armor he cannot damage or ranged mages that can counter to teammates rather than gambling with his thin defenses.

Recruitment details
Cai's route requires Renown 6, Support 2 with Cai, and 3 Iron Bows. Dietrich requires 2 Iron Bows; check the selected route for other thresholds. Meet them early if you want him. See Nuzzuo recruitment.
Recheck effectiveness after changing targets
- Recheck effective tags for each new target. Extra Attack and Hit can disappear together.
- Check enemy range before firing from afar. Enemies can still counter if they reach you.
- Do not face entire groups with thin defenses. High Speed does not withstand repeated hits.
- An archer role already works. Take the longer Charioteer, sword-mastery, and mounted-archery route only with enough mounts, training, and time.
Comments
Horsekiller Bow
Hunter's Bow
Zanbato
Flyssa
Archer's RingWt 3
Vulnerary
Combat BasicsHit 、 Avoid +3
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Swords Lv. 3Hit and Avo +5 when a sword is equipped
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Precision StrikeHit +10 in combat if your attack is effective or super-effective against the enemy
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Vital ShotCost 2 Mt 4 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0
Flash BlowCost 5 Mt 7 Hit 0
Archer's RingEquippedWt 3
Killing EdgeMt 11 Hit 90 Wt 6
Zanbato
Flyssa
Levin SwordMt 12 Hit 70 Wt 8
Sacred GemWt 4
Concoction
Precision Strike+Hit +20 in combat if your attack is effective or super-effective against the enemy
Swords Lv. 3Hit and Avo +5 when a sword is equipped
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Twin BladesCost 10 Mt 0 Hit 0
Grounder
Flash BlowCost 5 Mt 7 Hit 0
Sacred GemEquippedWt 4
Cleansing BladeMt 8 Hit 90 Wt 3
Zanbato
Flyssa
Levin SwordMt 12 Hit 70 Wt 8
Sacred GemWt 4
Concoction
Precision Strike+Hit +20 in combat if your attack is effective or super-effective against the enemy
Swords Lv. 4Hit and Avo +7 when a sword is equipped
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Twin BladesCost 10 Mt 0 Hit 0
Grounder
Flash BlowCost 5 Mt 7 Hit 0
Lightning StrikeCost 5 Mt 8 Hit 20
Sacred GemEquippedWt 4
Steel-Shield Guard计策「三方之阵」
Cleansing BladeMt 8 Hit 90 Wt 3
Zanbato
Flyssa
Levin SwordMt 12 Hit 70 Wt 8
Sacred GemWt 4
Concoction
Precision Strike+Hit +20 in combat if your attack is effective or super-effective against the enemy
Swords Lv. 4Hit and Avo +7 when a sword is equipped
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Twin BladesCost 10 Mt 0 Hit 0
Grounder
Flash BlowCost 5 Mt 7 Hit 0
Lightning StrikeCost 5 Mt 8 Hit 20
Sacred GemEquippedWt 4
Steel-Shield Guard计策「三方之阵」
Cleansing BladeMt 8 Hit 90 Wt 3
Zanbato
Flyssa
Levin SwordMt 12 Hit 70 Wt 8
Sacred GemWt 4
Concoction
Precision Strike+Hit +20 in combat if your attack is effective or super-effective against the enemy
Swords Lv. 4Hit and Avo +7 when a sword is equipped
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
DexRavaging ArtsDamage dealt +6 on a critical hit
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Twin BladesCost 10 Mt 0 Hit 0
Grounder
Flash BlowCost 5 Mt 7 Hit 0
Lightning StrikeCost 5 Mt 8 Hit 20
Sacred GemEquippedWt 4
Steel-Shield Guard计策「三方之阵」
Horsekiller Bow
Hunter's Bow
Zanbato
Flyssa
Archer's RingWt 3
Vulnerary
Combat BasicsHit 、 Avoid +3
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Swords Lv. 3Hit and Avo +5 when a sword is equipped
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Precision StrikeHit +10 in combat if your attack is effective or super-effective against the enemy
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Vital ShotCost 2 Mt 4 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0
Flash BlowCost 5 Mt 7 Hit 0
Archer's RingEquippedWt 3
Horsekiller Bow
Precision Strike+Hit +20 in combat if your attack is effective or super-effective against the enemy
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 3Hit and Avoid +5 when wielding a bow
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Combat BasicsHit 、 Avoid +3
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Vital ShotCost 2 Mt 4 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
DeadeyeCost 5 Mt 0 Hit 30
Archer's RingEquippedWt 3Use super-effective bows to widen target options and stack hit for accurate long shots; Sniper cannot use swords, so avoid being surrounded by melee foes.
Cleansing BladeMt 8 Hit 90 Wt 3
Zanbato
Flyssa
Horsekiller Bow
Archer's RingWt 3
Concoction
Precision Strike+Hit +20 in combat if your attack is effective or super-effective against the enemy
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 3Hit and Avoid +5 when wielding a bow
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Twin BladesCost 10 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
Grounder
Archer's RingEquippedWt 3
Adept ArchersGambit: Disrupting Shot
Cleansing BladeMt 8 Hit 90 Wt 3
Zanbato
Flyssa
Horsekiller Bow
Archer's RingWt 3
Concoction
Precision Strike+Hit +20 in combat if your attack is effective or super-effective against the enemy
MarksmanshipHit +15 when a bow is equipped
Bows Lv. 3Hit and Avoid +5 when wielding a bow
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Twin BladesCost 10 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
Grounder
Archer's RingEquippedWt 3
Adept ArchersGambit: Disrupting Shot
Horsekiller Bow
Hunter's Bow
Zanbato
Flyssa
Archer's RingWt 3
Vulnerary
Combat BasicsHit 、 Avoid +3
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Swords Lv. 3Hit and Avo +5 when a sword is equipped
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Precision StrikeHit +10 in combat if your attack is effective or super-effective against the enemy
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Vital ShotCost 2 Mt 4 Hit 0
Surprise ShotCost 2 Mt 3 Hit 0
Flash BlowCost 5 Mt 7 Hit 0
Archer's RingEquippedWt 3
Horsekiller Bow
Hunter's Bow
Zanbato
Flyssa
Archer's RingWt 3
Concoction
Precision Strike+Hit +20 in combat if your attack is effective or super-effective against the enemy
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Knightly SensesAvoid +10 in combat against spear users
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Twin BladesCost 10 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
Grounder
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2
Horsekiller Bow
Hunter's Bow
Zanbato
Flyssa
Archer's RingWt 3
Concoction
Precision Strike+Hit +20 in combat if your attack is effective or super-effective against the enemy
In ShadowAvoid +10 after defeating an enemy (resets after 1 battles)
Knightly SensesAvoid +10 in combat against spear users
Bows Lv. 3Hit and Avoid +5 when wielding a bow
Swords Lv. 3Hit and Avo +5 when a sword is equipped
Har Hali WisdomAttack +3 during combat if the unit's attack is effective or super-effective against the foe
Twin BladesCost 10 Mt 0 Hit 0
Sneaky ShotCost 4 Mt 5 Hit 0
Grounder
Archer's RingEquippedWt 3
Ferghanan HorseStr+2 Dex+1 Def+2Build approach and suitable stages
Sword classes into The Calamity after recruitment: Rogue Lv30; Sniper into Shadow Seeker: Rogue Lv30; Cai story Ferghanan Horse mounted archery: Rogue Lv30
First seek super-effective targets with swords and bows, using the personal skill to boost damage; the avoid bonus after a kill covers only the next combat, so check enemy range afterward.
After joining, follow swords into The Calamity: Shido Lv35; After joining, follow swords into The Calamity: Swordmaster Lv45; After joining, follow swords into The Calamity: The Calamity Lv45, Lv60
Choose targets for effective swords and use Twin Blades to defeat enemies before they counter. Crit damage and healing both have conditions; do not treat Nuzzuo as a reliable damage-taking front-liner.
Sniper into Shadow Seeker: Shadow Seeker Lv45, Lv60
Switch swords and bows to match effective targets;
Cleansing Bladehandles Netherworld Blessing; Twin Blades aims to defeat the target before a counterattack.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Nuzzuo: recruitable on the Cai, Dietrich, Theodora, and Leda routes (renown 6–9).
Cai's storyRecruitableSteps
Available from Part I, Chapter 7, 7/1. Give a gift to unlock recruitment, then reach Renown 6 and Bond 2 with Cai. Give
Iron Bow×3。
- Negotiate
Iron Bow×3 - Tip
GarumBuy from the gift merchant at the Lower District Tavern in Imperial Capital Dagsion for 50G each. Gifts or meals raise the bond with your route's protagonist; include the protagonist at the meal. Negotiation requires
Iron Bow3 weapons, sold at the Imperial Capital Armory for 1500G each. Set aside enough for negotiation; a single observed shop stock may fall short.
Dietrich's storyRecruitableSteps
Available from Part I, Chapter 8, 7/1. Give a gift to unlock recruitment, then reach Renown 9 and Bond 1 with Dietrich. Give
Iron Bow×2。
- Negotiate
Iron Bow×2 - Tip
GarumBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 50G each. This route requires only Bond 1; check the conditions directly after the first gift. Negotiation requires
Iron Bow2 weapons, sold at the Imperial Capital Armory for 1500G each. Set aside enough for negotiation; a single observed shop stock may fall short.
Theodora's storyRecruitableEasiest optionSteps
Available from Part I, Chapter 9, 7/1. First give one gift to unlock recruitment, then reach renown 6 and support 1 with Theodora. Hand over
Iron Bow×3。
- Negotiate
Iron Bow×3 - Tip
GarumBuy from the gift merchant at the lower tavern in the imperial capital, Dagsion, for 50G each. This route requires only Bond 1; check the conditions directly after the first gift. Negotiation requires
Iron Bow3 weapons, sold at the Imperial Capital Armory for 1500G each. Set aside enough for negotiation; a single observed shop stock may fall short.
Leda's storyRecruitableSteps
Encounter from Part I, Chapter 8, 7/1. Give a gift to unlock recruitment, then reach Renown 9 and bond 3 with Leda. Hand over
Iron Bow×3。
- Negotiate
Iron Bow×3 - Tip
GarumBuy from the gift merchant at the Lower District Tavern in Imperial Capital Dagsion for 50G each. Gifts or meals raise the bond with your route's protagonist; include the protagonist at the meal. Negotiation requires
Iron Bow3 weapons, sold at the Imperial Capital Armory for 1500G each. Set aside enough for negotiation; a single observed shop stock may fall short.
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are most-loved gifts available at shops. Most of Nuzzuo's favorites are cooking items. Most-loved gifts show double arrows in-game and give the largest affection increase.
Find where to buy these on the map→ Where to buy all 11 favorite gifts→

Favorite12 items
Niiza Garum300G · Cooking
Outdoor Cooking Set400G · Cooking
Garum50G · Cooking
Strong Seasonings200G · Cooking
Herbal Recipe Guide300G · Cooking
Dual Fish Knives700G · Cooking
Shield Portrait1000G · Painting
Pegasus Panorama2000G · Painting
Pickled Vegetables100G · Vegetables
Potted Vegetables200G · Vegetables
Arrowhead Gem1500G · Fashion
Portrait of Yu PhasBeautiful things
Likes12 items
Training Weights300G · Training
Training Bracelet450G · Training
Training Pillar500G · Training
Select Coffee100G · Coffee
Common Coffee100G · Coffee
Kitten Figurine100G · Animals
Crimson Ghosh200G · Fermented drinks
Joint-Relief Gloves300G · Bow
Home-Recipe Book300G · Cooking
Sturdy Rucksack500G · Travel
Protection Figurine200G · Mysteries
Sharp Fishhook100G · FishingLikesTradition, honor, powerfulStrInterestsSpeak to the forest spirit
Bond partners1 characters · 0 can reach A
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
WorshipsStrHal Hari warrior who deeply values his pride. After the chief disappears, he leads his people as acting chief.
Details
| Title | Acting leader of the Har-Hari tribe |
|---|---|
| Affiliation | Hal Hari tribe |
| Age | Ages 25–26 (Parts I and II); 30–31 (Part III) |
| Height | 193 cm |
| Birthday | 4/12 |
| Likes | Tradition, honor, powerfulStr |
| Interests | Speak to the forest spirit |
| Japanese voice | Yu AkibaWikipedia (Japanese) |
| English voice actor | George PeterVoice actor database |
In the story
In place of the missing clan chief
After the chief disappears, Nuzzuo takes responsibility for leading the Hal-Hali tribe. He values tradition, honor, and powerfulStr, and also treats the Demon God Balor as a special object of worship.
Rejecting divine will for his peopleSpoilers
After the army of the dead appears, Nuzzuo leads his people away from pursuit. If their deaths, consumed souls and former companions killing each other are the death god's will, he believes he must reject that god, and abandons his former faith.
After the war: Solo endingSpoilers
In his solo ending, Nuzzuo volunteers to guard Balor's temple, remaining alone on the island to mourn the Demon God his people once worshipped. Like-minded Har Hari people later cross the sea and establish a settlement with him, living in self-discipline.
Trivia
- Japanese voice: Yu Akiba.

Cai
Dietrich
Theodora
Leda




Swords Lv. 1
Swords Lv. 2
Swords Lv. 5
Swordfaire
Bows Lv. 1
Bows Lv. 2
Spiral Shot
Bows Lv. 4
Bows Lv. 5
Bowfaire
Tempest Spear
Spears Lv. 1
Quick Thrust
Spears Lv. 2
Graceful Blow
Spears Lv. 3
Ambush Charge
Spears Lv. 4
Spears Lv. 5
Spearfaire
Smash
Axes Lv. 1
Discerning Blow
Axes Lv. 2
Battleblade Strike
Axes Lv. 3
Killer Spike
Axes Lv. 4
Axes Lv. 5
Axefaire
Deal Death
Fists Lv. 1
Retreating Fist
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Evasion
Positioning
Read the Winds
Crit
Bowblock
Armored Combat
Rein
Lend Strength
Rein+
C