The Apsara
Divine classesジ・アプサラス · The ApsaraClass requirements
Growth rate modifiersTotal +120%
Stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | |
|---|---|---|---|---|---|---|---|---|---|
| Bonus | 5 | 2 | 4 | 7 | 5 | 0 | 0 | 0 | 9 |
Class and mastery skills
| Category | Skills | Effect |
|---|---|---|
| Class skills | Combat Arts +3 | Equippable combat arts +3 |
| Class skills | Dance | Allows an ally to act again |
| Mastery skill | Divine Dance | Cha+10 |
Mastery skill: Learned by maxing out this class's experience. Retained after changing class.
Recommended characters for this class
Playing this class
The Apsara's main job is Dance, giving a core unit another action. It can deploy alongside a normal
Dancer, giving the team two refreshers so attackers or healers can act again.

Who suits the class
Ursula can take
Hunter →
Rogue →
Forest Knight →
Shadow Seeker → The Apsara. This develops swords and bows with high Speed. Her low Strength makes giving an action to a core attacker less costly. If
Ranger is unlocked, it can also serve as a transition.
Leda and
Talimun can also refresh allies, prioritizing whoever most needs another attack or heal. If Leda is already a main attacker, have someone else dance: she can buff a group before attacking, while dancing costs her that attack.
When
Peppe's own damage is low, refreshing a core unit can contribute more. Prepare Sword A and Bow C early.
How to train
After Part 3 Segment 4 begins, bring the Key of the Diadem to Heaven's Crown Temple for Muses' Necklace. Certification needs Sword A, Bow C, and a 100% pass rate. The army can have only one Apsara at a time; return the qualification to transfer it.
It uses swords and bows, has Movement 6 and Combat Arts +3, and adds Speed growth +25 and Charm +30. If you mastered normal Dancer's Special Dance, keep it equipped to give refreshed allies Speed and Dexterity. Divine Dance mastery only gives the user Charm +10.
Dancers must keep pace with core units and can be chased by flying reinforcements. Check whether enemies can reach the destination tile before every Dance; do not sacrifice the support unit.
When to use it
Use it as soon as the team needs a second refresher; Divine Dance mastery can wait. Compared with normal Dancer, its new features are mainly better stats. The major benefit is fielding another extra-action support. Do not remove an active dancer just for Charm +10.
Combat Arts +3
Dance
Divine Dance