Fire Emblem: Fortune's WeaveAnna's Notebook
English

How many bond activities do you need? Gifts, three-person meals, and the Pale Raven

Measured gains suggest Ultand–Leda need about 4–5 Herbal Recipe Guides or 6–8 Garum gifts to go from level 1 to 2. The tables list estimated activity counts at each measured level.

Draft · Updated 2026-10-17
Estimate from the tested gain for each character

Raising Ultand and Leda from an empty level-1 bar to level 2 takes about 4–5 Herbal Recipe Guides, estimated from a single gift’s gain under the same conditions.

Gifts needed to raise Bond Level

Calculate counts separately for each character, level, and activity. Gift counts have been tested through level 2; Pale Raven records cover levels 1–4. Each row starts from an empty bar at that level and assumes the same gain per use under identical conditions. Existing progress reduces the required count.

Level increaseActivity and character conditionsEstimated count from measured gains
1→2Ultand–Leda; loved, single-arrow Herbal Recipe Guide4–5 gifts
1→2Same pair; loved, single-arrow Garum6–8 gifts
2→3Dietrich–Leda; loved, double-arrow Candy Crystals8–11 gifts
2→3Same pair; loved, single-arrow Simple Pastries11–18 gifts
1→2Each pair at the three perfect level 1 meals below4–7 meals
2→3Cai–Ninae; Roast Goat with Halvin, perfect rating9–13 meals
1→2Cai–Eshmel; all three Pale Raven answers correct2–3 interactions
2→3Same pair; two Pale Raven answers correct6–9 interactions
3→4Same pair; all three Pale Raven answers correct5–6 interactions
4→5Same pair; all three Pale Raven answers correct4–5 interactions

Attempts remaining ≈ round up [remaining progress / gain per activity under the same conditions]. For example, if Ultand–Leda already have half a level 1 bar, about 2–3 more Herbal Recipe Guides are needed.

How much bond progress does each activity give?

Level 1 activities compared with a recipe guide

One Herbal Recipe Guide gives Ultand–Leda about 21%–25% at level 1. Other level 1 activities compare as follows:

ActivityMeasured characters and conditionsShare of full level 1 barRecipe guide equivalent
Herbal Recipe GuideUltand–Leda; loved, single arrow, actual cost 270 goldAbout 21%–25%1 gift
GarumSame pair; loved, single arrow, actual cost 45 goldAbout 13%–17%About 0.5–0.9 gifts
Perfect three-person mealEach pair at the three tables belowAbout 15%–29%About 0.6–1.4 gifts
Good three-person mealCai, Catania, Sofia; calculated separately for each pairAbout 12%–27%About 0.4–1.3 gifts
All three Pale Raven answers correctCai–EshmelAbout 48%–52%About 1.9–2.5 gifts
Two Pale Raven answers correctSame pairAbout 37%–40%About 1.4–2.0 gifts
Ordinary three-person performance, good ratingAll three pairs at level 1; each gains separatelyAbout 6%–10%About 0.2–0.5 gifts

The recipe guide and Garum both display “loved” in this comparison, yet give different gains. Their actual prices differ by a factor of 6, while their midpoint gains differ by about 1.5. Consider the specific item as well as the character’s preferences when shopping.

Three diners’ tastes and three pairs’ bond gains

Three-person meal and ratingPair levelsGain as a share of the current level bar
Cai, Catania, Sofia; Garum Soup or Rock Salt Ham, perfect ratingAll three pairs at level 1Cai–Catania about 17%–21%; Catania–Sofia about 23%–27%; Cai–Sofia about 15%–19%
Seteth, Jasmine, Lysander; all three like or love it, perfect ratingAll three pairs at level 1About 25%–29% per pair
Cai, Ninae, Halvin; Roast Goat, perfect ratingCai–Ninae at level 2About 8%–12% for that pair
Leda dislikes it, Sha Lan is neutral, Nezha loves it; good ratingAll three pairs at level 2Leda–Sha Lan about 4%–8%; Leda–Nezha about 6%–10%; Sha Lan–Nezha about 10%–13%
Leda and Sha Lan like it, Nezha is neutral; good ratingAll three pairs at level 2Leda–Sha Lan about 10%–13%; the other two pairs about 6%–10% each

Three diners generate gains for three relationships. Even a perfect meal can give different gains to each pair. For recruitment on your current route, seat the target with that route’s protagonist. Three companions dining without the protagonist develop their relationships with one another. Plan one meal per unlocked dish each week.

Pale Raven and theater gains at different levels

Activity and charactersLevel and rating at the timeShare of current level barWeekly allowance
Pale Raven; Cai–EshmelLevel 1, all three correctAbout 48%–52%1 interaction
SameLevel 1, two correctAbout 37%–40%1 interaction
SameLevel 2, two correctAbout 12%–17%1 interaction
SameLevel 3, all three correctAbout 17%–21%1 interaction
SameLevel 4, all three correctAbout 23%–27%1 interaction
Watch a play; Ultand–NoctulaLevel 2, perfect ratingAbout 6%–10%1 shared between watching and performing
Ordinary three-person performanceAll three pairs at level 1, good ratingAbout 6%–10% per pairChoose this or watching a play

The Pale Raven develops the chosen character’s relationship with Eshmel. Each record above uses the progress bar for its own level. Watching and performing at the theater share one weekly opportunity.

Adjacent combat, Linked Attacks, and Feasts

Fighting beside one another, healing, Linked Attacks in Clashes, and world-map Feasts also develop relationships. For recruited characters, spend one spell use in battle, then repeatedly hold Feasts with ingredients that do not restore spell uses. Feasts cost ingredients and turns, while inn meals can also include unrecruited characters. See Feast mechanics for healing, ingredients, and turn costs, and inn dining for meals before recruitment.

The gift list shows each gift and quantity held, with the selected gift’s description below.
The gift list shows each gift and quantity held, with the selected gift’s description below.

Bond Levels and conversation unlocks are separate

Bond Level describes the relationship between characters; C, B, and A describe support conversations. Reaching a numerical threshold still requires the pair’s story and event conditions. Do not force a C→B→A sequence onto pairs without a full conversation chain.

Numeric Support levelConversation level threshold
1Below the usual C-conversation threshold
2Meets the C-conversation level threshold
3Meets the B-conversation level threshold
4Meets the A-conversation level threshold
5Numeric Support cap; conversations still need to be watched

Use the support conversation table to find which pairs have conversations. For recruitment, check recruitment conditions for the numerical level needed between your target and the current route’s protagonist. If a conversation stays locked despite enough levels, check timing and prerequisite events before spending more on gifts.

Do expensive gifts give more progress?

Results vary by item; expensive gifts have no universal price multiplier. In the Ultand–Leda level-1 comparison, Herbal Recipe Guide costs six times as much as fish sauce but gives only 1.5 times the progress, making fish sauce better per gold. Dietrich’s Candy Crystals and Simple Pastries also differ between single- and double-arrow preferences. Price or rarity alone cannot explain the difference in progress.

For the same pair at the same level, use the percentages above and the actual purchase prices:

Progress per gold = progress per gift / purchase price

Relative efficiency of two gifts = (cheap gift’s gain / cheap gift’s price) / (expensive gift’s gain / expensive gift’s price)

Garum’s efficiency relative to Herbal Recipe Guide = (15.4% / 45) / (23.1% / 270) = 4

Choose for gold efficiency or a limited gift opportunity
Cheap favorites for several weeks on a tight budget

Choose inexpensive gifts the recipient loves and save the remaining gold for meals and recruitment costs.

Check each matching gift’s gain near a deadline

When the deadline is close and only one gift opportunity remains, compare the progress from each suitable item.

For the first gift, whose purpose is unlocking invitations, keep using something cheap.

The internal formula involving preference, rarity, and price remains unsettled. Compare actual progress and the price you pay for specific items first.

Does a three-person meal need the protagonist?

For recruitment on your current route, the target and that route’s protagonist must dine together. To develop bonds among companions, three companions can dine alone. If the protagonist is absent, the meal does not advance the target’s recruitment relationship with them.

A three-person meal develops all three pairs: protagonist–target A, protagonist–target B, and target A–target B. Replace the protagonist with another companion and it develops the relationships among those three companions instead. A meal with neither the four route protagonists nor Eshmel still develops three pairs.

  • Recruiting on this route: bring the current protagonist and two targets, then favor a dish several diners like. After the bond threshold, you must still meet the target’s other recruitment conditions.
  • Building team bonds only: choose the three companions you want to develop.
  • Preparing for the next route: seat the next route’s protagonist with the target. Having Leda dine with a target during Cai’s route develops Leda–target, not Cai–target. See New Game Plus for cross-route loading conditions.

Buy cheap gifts first to unlock invitations

Buy gifts and schedule meals
  1. 1
    Check inexpensive stock near the capital’s tavern first.
    Money is tight on the first route. Buy what your target needs instead of spending everything on gifts at the start. Another gift shop is in the shopping street.
  2. 2
    Unlock invitations on first meeting.
    If you lack a suitable small gift, buy Saraminian Sweets in Megaira for 100 gold with unlimited stock to establish the relationship. Check each character’s preferences separately.
  3. 3
    Check preferences, then shop by recipient.
    Budget by unit price and prioritize inexpensive favorites.
  4. 4
    Plan gifts and meals in the same week.
    Gifts are once per week; meals are once per unlocked dish. Confirm the target is seated, then check their reaction. Recruitment checks their relationship with this route’s protagonist.
If the target Support level is still short and training time remains, return to step 3 next week. Stop once you reach it.

RecipientLow-cost favorite listed in the gift tableUnit pricePurchase location
CaiDagda Beard Grass200 goldCapital gift shop, Oriens Town market
DietrichSimple Pastries30 goldCapital tavern gift merchant, Benetonash Village market
LedaVolcano Ghosh150 goldCapital tavern gift merchant, Basque lodging district market
TheodoraCeremonial Spear1000 goldGran Aragon market, Da Mina market in Black Smoke Valley

For Theodora, the top preference candidate in this shopping list is expensive. Use a cheap first gift when you only need to unlock invitations. See gift quick reference for all other characters’ preferences and purchase locations.

The imperial capital’s two gift shops: shopping district above, tavern area below. Compare the gifts you need before buying.
The imperial capital’s two gift shops: shopping district above, tavern area below. Compare the gifts you need before buying.

Bond activities before and after recruitment

Before recruitment, use a first gift, dining, and watching plays. After recruitment, add training, Divine Service, and combat. Recruited characters have more shared activities, so you need not divide limited invitation opportunities evenly among everyone.

See the earlier activity table for single-use gains and weekly limits.

When selecting a meal, you can check the characters’ reactions directly. For world-map Feasts, first spend a spell use, then choose ingredients that do not restore spell uses so another Feast remains available. The two activities differ in participants and costs. See Feast mechanics for ingredient recovery values and bond farming steps.

Simplified Chinese dining selection: this week’s menu is on the left, and the three diners’ comments on the right help you choose a dish.
Simplified Chinese dining selection: this week’s menu is on the left, and the three diners’ comments on the right help you choose a dish.

Weekly gift limits and recruitment relationships

Separate frequency, preferences, and conversations
  • One gift per week, not per day. Changing the day does not refresh a gift already given that week. A free-time period may span several weeks; check the calendar.
  • Raise the target’s relationship with this route’s protagonist. Dining with two other teammates does not meet their recruitment threshold with the protagonist.
  • Save expensive gifts for when gain per use matters. The first gift unlocks invitations and does not need to be the most expensive.
  • Check conversations promptly after reaching the level. Level thresholds, story conditions, and actual viewing records are separate. Check unlocked conversations before Part 1 ends.