Fire Emblem: Fortune's WeaveAnna's Notebook
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Resource planning: money, Renown, materials, and forging priorities

Reserve money for training, meals, and target recruits before upgrading regular weapons. Insect pearls also serve quests; check ore and rare-ingredient needs before selling.

Draft · Updated 2026-10-19
Reserve money for training and recruitment early

When money is tight, reserve the next round's training, meals, and target recruitment costs. Buy equipment with what remains so training and recruitment do not stall.

  • Build money and Renown mainly through quests and protagonist-specific activities. Use spare turns for auto-exploration. If Renown is short, check the target threshold first; you do not need to repeat encounters from the start.
  • Concentrate upgrades on units you actually deploy. Improve frequently used weapons early. In Part 3, check Cleansing Blades, Levin Swords that use your Magic, and missing effective weapons first.
  • Reserve quest materials before selling. Keep 3 Insect Pearls and 2 Large Insect Pearls for their quests. Do not accidentally cook or sell recruitment Dates and Giants' Meat.
  • Upgrade planned weapons before durability reaches zero when possible. Upgrading also restores durability, so you do not need to pay for a full repair first.

This order suits a normal first run with limited funds. For repeat farming, see efficient farming.

Guides to farming and resource allocation

Current problemRead next
Need quest, encounter, or automatic-exploration moneyEfficient farming, money and shops
Renown blocks classes, recruitment, or roadsFree time and Renown, class exams
Repair/forge unlocks and durability costsWeapon durability, repair, and forging
Items to reserve for a recruitRecruitment conditions, gift choices
Funding a buildCritical lifesteal, dodge tank
Part 3 supplies or missed questsTransition checklist, carryover, missables

Get money and Renown from quests along your route

Check notice boards, exclusive quests, and paralogues before deciding to farm money. These goals often provide money, materials, and Renown together. Schedule by deadline, then farm with spare turns. Auto-exploration income varies with team size and turns spent; an early small team cannot match late-game earnings.

Current routeIncome to prioritizeAvoid wasted trips
CaiRequests; pearl items dropped by sewer insectsReserve quest pearls before selling extras.
DietrichExclusive challenges and other quests; valuables dropped in encountersEncounters also provide experience. Repeating small Renown gains need not be your only progress.
TheodoraExclusive military preparation and supply delivery questsCheck recruitment and forging needs before delivery so you do not hand over all urgently needed materials.
LedaRegional tours and related questsCheck destinations and deadlines, and combine quests in the same direction.
All four routesMain/side quests and paralogues; auto-exploration in spare turnsRemember to report completed objectives. Performing at the theater and watching shows also compete for time.

See money farming and side quests for amounts, acceptance dates, and repeatable methods. Check individual performance and paralogue rewards separately.

Aim for the Renown threshold you will use soon. It opens exams, recruits, and roads, so decide which unlock comes first. Check character information and exam menus, set this chapter’s goal, then do quests that close the gap. Specialty exams unlock at Renown 4 and Advanced at 8, but class-specific skill/quest conditions still apply.

Main quests, side quests, temple audiences, and protagonist tasks all earn Renown. Repeated encounters suit simultaneous experience/drop needs. For Renown alone, existing quests usually require less repetition; you need not max every high threshold at the start.

At Renown Level 2, the central notification lists newly unlocked features. Read the unlock message before planning your next spending and training trip.
At Renown Level 2, the central notification lists newly unlocked features. Read the unlock message before planning your next spending and training trip.

Where should your current money go first?

OrderReserve or buyReason
Reserve basicsNext training/meals; target negotiation fees and necessary giftsRecruitment and development need continued spending; running dry interrupts the plan
Fill immediate gapsExam passes for qualified units ready now; needed recovery items; usable core weaponsImmediate utility beats equipment you cannot use yet
Concentrate upgradesWeapons used regularly and laterOne regular weapon pays off repeatedly; spreading across reserves may improve nothing enough
Leave until lastDuplicate expensive weapons, stat items, many random crates, gifts without recipientsAsk which specific problem the purchase solves

Weekend discounts save money, but budget using the current menu. Training is discounted on Saturday and Sunday; meals are half price on Sunday. Check remaining weekly uses before returning to town, and do not miss deadlines waiting for discounts. Add up the week's budget from unlocked activities, recruitment targets, and planned actions.

Buy more gifts or save first?

Two approaches to gift spending
Give weekly gifts to recruit quickly

One approach prioritizes gifts with Part 1 money to recruit more people quickly, then sends the larger team on auto-exploration. Weapons can be supplemented from dungeons, material exchanges, and new recruits. This suits players progressing week by week with recruitment as the focus.

Unlock meals, then restart to build relationships

Another approach gives only enough gifts to invite someone to meals, avoids stockpiling gifts, then uses chapter-restart meals to build relationships. This retains Support gains while cutting gift spending. You must be willing to repeat actions and accept that restarting rolls back some chapter progress. See farming recruitment Support for the procedure and what carries over. During normal progression, still reserve money for each person's actual activities.

Check stock, price, and recipient together when buying gifts. Without a target, reserve training/meal money first; Japanese shop list.
Check stock, price, and recipient together when buying gifts. Without a target, reserve training/meal money first; Japanese shop list.

Upgrade for current roles before maximum-level payoffs

Ask who will use the weapon, against which enemies, and what this upgrade tier solves. Check whether it can be upgraded, then compare the tier currently within reach. Wood, iron, and silver each have uses. Do not spend early money based on Part 3's maximum-upgrade stats.

Stage/problemFirst weapon to checkReason and stopping point
Early core lacks damageCurrent Iron Sword, Iron Bow, or regular weaponImprove actual combatants first. Check Leda’s Iron Bow +1 then +2; the whole team need not upgrade together
Axe user struggles with armorHammerAnti-armor role; check Weight and Hit too, rather than treating high Might as a general weapon replacement
Frequent Netherworld BlessingsCleansing BladeNullifies enemy Netherworld Blessings even unupgraded; equip sword users before raising Might
Sword user with Magic needs magical damageLevin Sword1–2-range magic expands physical sword users’ coverage; prepare for actual users, not everyone
Long-term Part 3 upgradesCleansing Blade, Levin Sword, and core functional weaponsBoth have explicit late priorities; fill key roles before other equipment
Higher late upgrades while preserving SpeedWooden Sword and other low-tier weaponsWooden Sword adds Speed from +6 and gives +5 at +9; the payoff is late, not a reason for blind early spending

Ordinary swords also have different upgrade curves. Iron Sword gains a noticeable Might jump at +3. Silver Sword focuses more on gradual Might gains, while later Wooden Sword upgrades provide Speed. Choose based on whether you currently lack damage or Speed, rather than replacing everyone's gear with the more expensive material.

Choose among weapons you actually use, then inspect the next tier and price. Forge availability does not mean every weapon needs upgrading; Japanese forge list.
Choose among weapons you actually use, then inspect the next tier and price. Forge availability does not mean every weapon needs upgrading; Japanese forge list.

Upgrading a low-durability weapon can save a repair bill if you intended to upgrade anyway. If you only need durability now and materials are reserved for another core weapon, compare actual repair/upgrade quotes. Leave some durability if possible; direct forging at zero remains disputed. See durability and forging.

Use Part 2's issued Iron Sword +3 actively, but it does not transfer directly into the next part. Do not assume the same equipment is already available in Part 3. Recheck your usual weapons before changing parts; see transition preparations for carryover checkpoints.

Which materials should you keep or sell?

Selling is only one use; check whether someone needs a delivery first. When short on money, sell confirmed money items first. Do not sell all ordinary weapons in bulk: returns are limited and later recruits may need them.

What is in your bagWhat to reserve firstWhen to consider selling
Valuables such as BullionCheck whether a current quest requires them.Sell first once delivery uses are ruled out; not all materials are valuables.
Insect Pearl, Large Insect PearlKeep 3 regular Insect Pearls and 2 Large Insect Pearls until their quests are complete.Sell surplus after finishing the corresponding quests or reserving enough.
Forging materials such as Smithing StoneMaterials for the next weapons you will actually repair or upgrade.Check repair and upgrade requirements before selling; do not empty stocks just because you are not using them now.
Rare ingredients such as Dates, Giants' MeatPrepare 10 Dates for Halvin or 3 Giants' Meat for Goliath, then check character information on the current route.Consider other uses only if they are outside your recruitment plan and have no delivery or exchange uses.
Ordinary ingredients, mount feed, exchange materialsAmounts needed for route quests, recovery, and existing mounts.Sell excessive surplus. Check the mount guide before capturing or feeding.

Pay particular attention to the two pearl reserve quantities before finishing their quests. They serve both sales and deliveries; earning money from pearls does not mean selling every one immediately.

Material amounts are only one recruitment condition; Renown, Support, route, and timing still apply. Cai especially cannot copy other routes’ Date gathering paths. Keep the first supply before cultivation; see recruitment for access.

Compare exploration forging materials with planned repair/upgrade requirements before deciding surplus. Shown: Smithing Stone, Wootz Steel, and Thunderstone.
Compare exploration forging materials with planned repair/upgrade requirements before deciding surplus. Shown: Smithing Stone, Wootz Steel, and Thunderstone.

Buy only to fill immediate gaps

PurchaseAsk before paying
Exam passWho will take the exam now, and are conditions met? Check the exam before stockpiling
Recovery itemsHow much does the next exploration need? Can inventory and recovery activities cover it?
GiftFor whom, is it liked, and can they still receive one this week? Check gifts
New or duplicate weaponCan the class use it, is proficiency sufficient, and can an existing one be shared?
Trading-company exchangeAre these materials needed for quests, recruits, or upgrades?
Random weapon crateIs this a needed weapon or merely a gamble? Reserve ordinary expenses; see money and shops

Preview merchant goods on the world map before detouring. Budget gold purchases separately from material exchanges. Compare stock and needs rather than converting reserve funds into unused inventory simply because a merchant appeared.

Four checks before spending

Check before paying or selling materials0/4

Reserve money from actual menu prices and materials for this chapter's goals.