Practical tips: Find materials through fast travel, farm support with Feasts, and budget replays for missed paraloguesMinor spoilers
Spend a spell use before Feasting, then repeatedly choose HP-only meals to keep raising support. Each meal costs a turn; revisiting an old paralogue also requires replaying later chapters.
Original video: “Fortune's Weave — Fast support farming, missed paralogues, and cross-route inheritance: Practical tips” | Bilibili creator YT Daer.
Save travel with Warp and locate materials
You can fast travel to facilities and people you have spoken to. If the roster is crowded, search by area. Facility tabs show local activities, while character tabs show recruitment requirements. Select a request in the quest list to travel directly to its recipient instead of searching the city.
Use movement assistance to enter the world map. Outside enemies and traveling merchants refresh when you return and leave again, but both entering and leaving cost turns. Unlock waystations to reduce travel. Rides require open stations along the same route, and you need fare money. Divine Gates depend on the god favoring the protagonist, giving routes access to different areas.
For materials, open the full continent map, find the desired material in the exploration list, and mark it. Switching information views shows enemies in red and merchants in green. Minimap white dots indicate side quests, yellow the main city, and blue your position.

Check equipped abilities after changing classes
Adjust deployment before battle. Before attacking, use L, R, ZL, or ZR to compare damage with different weapons and Combat Arts. Support units can also use support abilities more often to earn proficiency EXP.
Classes affect current stats and growth. Choose the class to train before leaving. To change appearance, use the Certification Exam interface to restore the original outfit. Mastering a class grants a mastery ability; switch for other masteries as needed. Books, training, and arena spectating also provide proficiency EXP.
Learning an ability does not automatically activate everything. Slots are limited. Sword users should not keep unused Axe or Bow abilities equipped. Check the preparation menu and equip what the current approach needs.
Restock gifts and buy discounts with Karma Shards
If you are unsure what remains this week, check the adventure guide. Save before dialogue choices so you can retry wrong answers. Enable Boons of Salvation too. Karma Shards come from Notable Deeds and other objectives. For regular gift-giving, prioritize the gift discount, then EXP and development EXP bonuses.
Check around the gift shop for gifts to pick up. Megaira's royal capital shop also sells unlimited snacks. If gold is short, sell exploration
Bullion and gold dust first. Check ingredients for exchange uses before selling materials you need to deliver.
Keep spell uses below maximum for repeated Feasts
To raise bonds between companions, eat at world-map Feast locations. Wait until you have more allies so each meal covers more people.
- 1If everyone’s HP and spell uses are full, fight a battle and cast at least one spell.
- 2Return to a Feast location and choose a meal that restores HP but no spell uses to raise companion bonds.
Every meal costs one turn. To keep support but restore chapter time, use “Restart Chapter” before advancing the main story. Other chapter progress also resets.


Missed paralogues require replaying later chapters
Paralogues have date restrictions. Mark the calendar when entering the relevant chapter. If still in that chapter, restart it. If farther ahead, visit the Pale Raven, return to the Obelisk Chamber, and choose the appropriate chapter to replay.
For example, returning to Chapter 7 means advancing the current route again from Chapter 7, including replaying battles from Chapter 8 onward. Check dates in advance rather than discovering a missed recruit later.
If difficulty is too high, lower it at the Altar of Causality. To return from Normal to Hard, use Descend Again at the title screen and replay the prologue. For several routes, finish one before starting the next so completed exploration and unlocks save effort later. Class unlocks do not require finishing the entire route: a class unlocked on one route also opens for other protagonists.

