Fire Emblem: Fortune's WeaveAnna's Notebook
English

Weapons and magic

Might, hit, weight, range, effects and acquisition for weapons, magic and equipment.

Sword 23 entries

NameRankMtHitCritWtDurabilityRngEffectUpgradePriceObtain
Wooden SwordWooden Sword / Wooden Sword
E29002101A wooden sword, light and easy to useUpgradable to +9300Osiris Village、Zasta Settlement、Callianeira Port、Regia Town、Fina Fishing VillageAll locations
Bronze SwordBronze Sword / Bronze Sword
E49003151A standard sword cast from bronzeUpgradable to +5500Zasta Settlement、Whill Village、Maritime Capital Alecto、Callianeira Port、Regia Town、Fina Fishing VillageWandal Trading CompanyImperial Capital DagsionUse Linaria×3 Change Bronze Sword×1( Part 1 Cai …All locations
Iron SwordIron Sword / Iron Sword
D99004201A quality sword forged from ironUpgradable to +51500Royal Capital Breston、Maritime Capital Alecto、Callianeira Port、Regia TownWandal Trading CompanyImperial Capital Dagsion(Hand over Linaria×6);Wandal Trading CompanyImperial Capital DagsionUse Linaria…All locations
Silver SwordSilver Sword
B189504201Upgradable to +310000ShopsImperial Capital DagsionWeapon shop (Part 3 · Promised One’s story).All locations
Killing EdgeKilling Edge / キルソード
C119006401A keen-edged sword forged using Eastern techniques. Grants the combat art “Deadly Blade」。Upgradable to +33000Regia TownTraveling merchant1920G (location varies; observed at Uzna Ridge、Horizon Junction);Dungeon chest · Part 3Noah Cave(+3)All locations
FlyssaFlyssa / フリッサ
C109004201A rapier for piercing gaps in armorUpgradable to +33000Zasta Settlement、Callianeira PortWandal Trading CompanyImperial Capital Dagsion(Hand over Noa Fruit×1);Traveling merchant1920G (location varies; observed at Uzna RidgeHorizon's Crossing…All locations
Da Mina SwordDa Mina Sword / Da Mina Sword
C129004251A high-quality sword made in Da Mina. Hit +10 when attacking with combat artsUpgradable to +34000Black-Smoke Valley Da Mina、Osiris Village、Whill Village、Callianeira PortWandal Trading CompanyRoyal Capital Breston(Hand over Shaktoh×20);Wandal Trading CompanyImperial Capital DagsionUse Bakul×1…All locations
Cleansing BladeCleansing Blade / Cleansing Blade
E89003201A sword purified by a holy blessing. Negates the enemy's Netherworld Blessing in combatUpgradable to +3Osiris VillageWandal Trading CompanyImperial Capital Dagsion(Hand over Ladon Pike×3);Wandal Trading CompanyImperial Capital DagsionUse Ladon Pike×3 Change Cleansing Blade×1 (Part 1, Chapter 6)All locations
GreatswordGreatsword / グレートソード
Sword D / Axe D1560015301Upgradable to +34000Dungeon chest · Part 3Forbidden Forest(+1)All locations
ZanbatoZanbato / Zanbato
D148007201A greatsword that can cleave through cavalry, rider and horse alikeUpgradable to +33000Fina Fishing VillageWandal Trading CompanyImperial Capital DagsionUse Bakul×10 + Kimbai×3 Change Zanbato×1 (Part 1, Chapter 10)All locations
Levin SwordLevin Sword / サンダーソード
C127008201-2Imbued with a thunder spiritStr magic sword. Deals magic damage. Grants the combat art “Lightning Strike」Upgradable to +3Wandal Trading CompanyImperial Capital Dagsion(Hand over Thry Fruit×10 + Yuna Mei×1);Dungeon chest · Part 3Southern passage(+3);Wandal Trading CompanyImperial Capital DagsionTrade Thry Fruit…All locations
Whirlwind BladeWhirlwind Blade / Whirlwind Blade
C89002201A wind spirit dwells within the bladeStrswordUpgradable to +34000Whill VillageAll locations
VeroquineVeroquine / Veroquine
Sword B / Axe C1360012301 Grants the combat art “Prune」Upgradable to +3ChestForbidden Forest(Part 1).All locations
Lakshashi's Iron FanLakshashi's Iron Fan / Lakshashi's Iron Fan
E108004201A poison fan sword imbued with the dark power of the Underworld. Grants the combat art “Toxic Wind」。Upgradable to +3Other: Leda's Chapter 2 (clear Part 1, Leda's Chapter 2).
Venin EdgeVenin Edge / Venin Edge
D39003201A sword coated in deadly poison. Poisons foes on hit.Upgradable to +5Zasta SettlementDungeon chest · Part 3Koras Mine(+5)All locations
AnswererAnswerer / アンスウェラー
Sword E; Bloodletting is exclusive to Dietrich99004201 Grants the combat art “Bloodletting」Upgradable to +3, forgeableStarting equipment: Dietrich (Dietrich's story).
Chosen SwordChosen Sword
E69005201Adjacent allies gain protection +1Upgradable to +3Other: free update bonus.
Chosen Sword+2Chosen Sword+2 / Chosen Sword
E139005301A sword entrusted to a prince of divine blood in a foreign myth. Adjacent allies' Protection +1Other: Upgraded version gifted in Part III (after the start of Part 3).
Royal SwordRoyal Sword
E59004101Enables Ennea Fire EXUpgradable to +3Other: free update bonus.
Royal Sword+2Royal Sword+2 / Royal Treasure Sword
E129004201A treasured sword wielded by the prince of a fallen kingdom in a foreign fable. Enables “Ennea Fire EX」。
Long-Night KataraLong-Night Katara / Long-Night Katara
E59004201 Grants the combat art “Siphon Luck」Upgradable to +3Initial equipment: Talimun (Part 3 · Promised One's story).
AngelaAngela / Angela
A148008201A magic weapon imbued with the dark power of the UnderworldVenin Edge. Grants the combat art “Poison Burial」Upgradable to +3Other: War Arc completion reward (clear Part 2).
Answerer ArisenAnswerer Arisen / Answerer Arisen
Sword E; Bloodletting+ is exclusive to Dietrich159004201Enables the Bloodletting+ combat artOther: special match in Dietrich route Chapter 12 (Part 1 · Dietrich route Chapter 12).
Weapons and magic: Hit, Weight, and Range before Might

Weapon types and equipment requirements

Equipping a weapon requires both class permission and sufficient proficiency. A powerful weapon may be heavier and lower Attack Speed when equipped. Damage also depends on character stats, skills, equipment, and forging tier.

Bow shop screen: The list shows Bronze Bow, Iron Bow and Hunting Bow, with Hunting Bow selected. The bottom shows durability, might, hit, range and price. (English interface)
Bow purchase screen: The list showsBronze Bow、Iron Bowand Hunting Bow; Hunting Bow is selected, with durability, Mt, Hit, Rng and sale price below. (English interface)

There is no sword-axe-spear weapon triangle here; each type has its own role. Swords deal 1.2× follow-up damage; spears have 2× effectiveness against cavalry; axes have a minimum of 5 damage; gauntlets gain an Avoid advantage against non-gauntlet weapons; bows usually have Range 2 and flying effectiveness (weapon Might ×3); magic mainly targets Resistance. Individual weapons may have special effective targets and Range. These multipliers have different calculation bases, so check target defenses and the combat forecast.

Read the two damage values from the same sword separately. In one battle, Leda's Royal Sword dealt 11 on the first hit and 13 on the follow-up, illustrating the sword follow-up bonus. Equipment has two requirements: class weapon permissions and the character's skill rank. At Bow C+, she still could not equip a bow requiring A. Meet both requirements before comparing the two forecast hits. The extra 2 follow-up damage comes from the multiplier in this fight and may change with another target; weapon training still needs current-class permission.

Weight affects Attack Speed and Avoid; include shields and orbs too. An appealing orb on a mage may lower Attack Speed enough to be a poor trade. One-fifth of Strength offsets some Weight. In actual builds, check the in-game Build and Attack Speed fields rather than estimating total burden from weapon Weight alone. Units aiming to double should especially compare before and after changing equipment, instead of immediately switching to silver for its Might.

Base tables can undervalue low-tier weapons' forging potential. The Wooden Sword is light, can be forged further, and helps Attack Speed. Its key jump is from Might 6 at +4 to 17 at +5. At +9 it has Might 20, Weight 2, and Speed +5. With limited resources, check whether you can reach the key tier. Do not invest only a few levels and judge the weapon useless from that intermediate number.

Normal attacks do not consume weapon durability; combat arts do. Magic has separate uses. At 0 durability, a weapon loses Might and Hit and cannot use combat arts. Check durability and backups before leaving. Each route unlocks the blacksmith in Chapter 6. Gold and ore repair or forge weapons; ore comes from dungeon crystals, chests, or automatic inn exploration. Forging also restores durability. If you already intend to forge, avoid paying a repair fee first. Compare upgrade resources before deciding to repair or forge.

The blacksmith's forging list: Wooden Sword and Bronze Sword are marked forgeable, with current durability in the right column.
The blacksmith's forging list: Wooden Sword and Bronze Sword are marked forgeable, with current durability in the right column.