Weapons and magic
Might, hit, weight, range, effects and acquisition for weapons, magic and equipment.
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Sword 23 entries
| Name | Rank | Mt | Hit | Crit | Wt | Durability | Rng | Effect | Upgrade | Price | Obtain |
|---|---|---|---|---|---|---|---|---|---|---|---|
| E | 2 | 90 | 0 | 2 | 10 | 1 | A wooden sword, light and easy to use | Upgradable to +9 | 300 | Osiris Village、Zasta Settlement、Callianeira Port、Regia Town、Fina Fishing VillageAll locations | |
| E | 4 | 90 | 0 | 3 | 15 | 1 | A standard sword cast from bronze | Upgradable to +5 | 500 | Zasta Settlement、Whill Village、Maritime Capital Alecto、Callianeira Port、Regia Town、Fina Fishing VillageWandal Trading CompanyImperial Capital DagsionUse | |
| D | 9 | 90 | 0 | 4 | 20 | 1 | A quality sword forged from iron | Upgradable to +5 | 1500 | Royal Capital Breston、Maritime Capital Alecto、Callianeira Port、Regia TownWandal Trading CompanyImperial Capital Dagsion(Hand over | |
| B | 18 | 95 | 0 | 4 | 20 | 1 | Upgradable to +3 | 10000 | ShopsImperial Capital DagsionWeapon shop (Part 3 · Promised One’s story).All locations | ||
| C | 11 | 90 | 0 | 6 | 40 | 1 | A keen-edged sword forged using Eastern techniques. Grants the combat art “Deadly Blade」。 | Upgradable to +3 | 3000 | Regia TownTraveling merchant1920G (location varies; observed at Uzna Ridge、Horizon Junction);Dungeon chest · Part 3Noah Cave(+3)All locations | |
| C | 10 | 90 | 0 | 4 | 20 | 1 | Upgradable to +3 | 3000 | Zasta Settlement、Callianeira PortWandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| C | 12 | 90 | 0 | 4 | 25 | 1 | A high-quality sword made in Da Mina. Hit +10 when attacking with combat arts | Upgradable to +3 | 4000 | Black-Smoke Valley Da Mina、Osiris Village、Whill Village、Callianeira PortWandal Trading CompanyRoyal Capital Breston(Hand over | |
| E | 8 | 90 | 0 | 3 | 20 | 1 | A sword purified by a holy blessing. Negates the enemy's Netherworld Blessing in combat | Upgradable to +3 | Osiris VillageWandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| Sword D / Axe D | 15 | 60 | 0 | 15 | 30 | 1 | Upgradable to +3 | 4000 | Dungeon chest · Part 3Forbidden Forest(+1)All locations | ||
| D | 14 | 80 | 0 | 7 | 20 | 1 | Upgradable to +3 | 3000 | Fina Fishing VillageWandal Trading CompanyImperial Capital DagsionUse | ||
| C | 12 | 70 | 0 | 8 | 20 | 1-2 | Imbued with a thunder spiritStr magic sword. Deals magic damage. Grants the combat art “Lightning Strike」 | Upgradable to +3 | Wandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| C | 8 | 90 | 0 | 2 | 20 | 1 | A wind spirit dwells within the bladeStrsword | Upgradable to +3 | 4000 | Whill VillageAll locations | |
| Sword B / Axe C | 13 | 60 | 0 | 12 | 30 | 1 | Grants the combat art “Prune」 | Upgradable to +3 | ChestForbidden Forest(Part 1).All locations | ||
| E | 10 | 80 | 0 | 4 | 20 | 1 | A poison fan sword imbued with the dark power of the Underworld. Grants the combat art “Toxic Wind」。 | Upgradable to +3 | Other: Leda's Chapter 2 (clear Part 1, Leda's Chapter 2). | ||
| D | 3 | 90 | 0 | 3 | 20 | 1 | A sword coated in deadly poison. Poisons foes on hit. | Upgradable to +5 | Zasta SettlementDungeon chest · Part 3Koras Mine(+5)All locations | ||
| Sword E; Bloodletting is exclusive to Dietrich | 9 | 90 | 0 | 4 | 20 | 1 | Grants the combat art “Bloodletting」 | Upgradable to +3, forgeable | Starting equipment: Dietrich (Dietrich's story). | ||
| E | 6 | 90 | 0 | 5 | 20 | 1 | Adjacent allies gain protection +1 | Upgradable to +3 | Other: free update bonus. | ||
| E | 13 | 90 | 0 | 5 | 30 | 1 | A sword entrusted to a prince of divine blood in a foreign myth. Adjacent allies' Protection +1 | Other: Upgraded version gifted in Part III (after the start of Part 3). | |||
| E | 5 | 90 | 0 | 4 | 10 | 1 | Enables Ennea Fire EX | Upgradable to +3 | Other: free update bonus. | ||
| E | 12 | 90 | 0 | 4 | 20 | 1 | A treasured sword wielded by the prince of a fallen kingdom in a foreign fable. Enables “Ennea Fire EX」。 | ||||
| E | 5 | 90 | 0 | 4 | 20 | 1 | Grants the combat art “Siphon Luck」 | Upgradable to +3 | Initial equipment: Talimun (Part 3 · Promised One's story). | ||
| A | 14 | 80 | 0 | 8 | 20 | 1 | A magic weapon imbued with the dark power of the Underworld | Upgradable to +3 | Other: War Arc completion reward (clear Part 2). | ||
| Sword E; Bloodletting+ is exclusive to Dietrich | 15 | 90 | 0 | 4 | 20 | 1 | Enables the Bloodletting+ combat art | Other: special match in Dietrich route Chapter 12 (Part 1 · Dietrich route Chapter 12). |
Lance 25 entries
| Name | Rank | Mt | Hit | Crit | Wt | Durability | Rng | Effect | Upgrade | Price | Obtain |
|---|---|---|---|---|---|---|---|---|---|---|---|
| E | 3 | 90 | 0 | 5 | 10 | 1 | Upgradable to +9 | 300 | Aguino Village、Fina Fishing VillageAll locations | ||
| E | 5 | 90 | 0 | 7 | 15 | 1 | Upgradable to +5 | 500 | Maritime Capital Alecto、Royal Capital Megaira、Aguino Village、Fina Fishing Village、Port City PandoraWandal Trading CompanyImperial Capital DagsionUse | ||
| D | 10 | 80 | 0 | 7 | 20 | 1 | Upgradable to +5 | 1500 | Royal Capital Breston、Maritime Capital Alecto、Royal Capital Megaira、Port City Pandora、Gima PortWandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| B | 20 | 85 | 0 | 6 | 20 | 1 | Upgradable to +3 | 10000 | ShopsImperial Capital DagsionWeapon shop (Part 3 · Promised One’s story).All locations | ||
| D | 3 | 80 | 0 | 8 | 20 | 1-2 | Upgradable to +3 | 1500 | Port City Pandora、Gima PortWandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| C | 5 | 75 | 0 | 10 | 20 | 1-2 | Upgradable to +3 | 3000 | Port City Pandora、Gima PortTraveling merchant1920G (location varies; observed at Headman's Rock);Wandal Trading CompanyImperial Capital DagsionUse | ||
| B | 11 | 70 | 0 | 12 | 25 | 1-2 | Upgradable to +3 | 12000 | Dungeon chest · Part 3Dark CavernAll locations | ||
| C | 13 | 80 | 0 | 7 | 25 | 1 | Upgradable to +3 | 4000 | Black-Smoke Valley Da Mina、Royal Capital Megaira、Gima PortWandal Trading CompanyFina Reef(Hand over | ||
| Spear C | 12 | 70 | 0 | 10 | 20 | 1 | Upgradable to +3 | 3000 | Royal Capital MegairaDungeon chest · Part 3Valhalla Mine(+3)All locations | ||
| Sword D / Spear B | 11 | 90 | 0 | 9 | 20 | 1 | Upgradable to +3 | 4000 | Gima PortTraveling merchant2560G (location varies; observed at Headman's Rock);Wandal Trading CompanyImperial Capital DagsionUse | ||
| Spear D / Axe D | 12 | 70 | 0 | 12 | 25 | 1 | Upgradable to +3 | 3000 | Lei O PortAll locations | ||
| Sword D / Spear D | 6 | 90 | 5 | 6 | 20 | 1 | Upgradable to +3 | 4000 | ShopsAll locations | ||
| Spear B / Axe D | 11 | 80 | 0 | 7 | 25 | 1 | Upgradable to +3 | 3000 | Port City PandoraDungeon chest · Part 3Nemea Great Cavern(+3)All locations | ||
| E | 10 | 65 | 0 | 16 | 30 | 1-2 | Upgradable to +3 | Starting equipment: Esmeralda (Dietrich's story). | |||
| D | 7 | 85 | 0 | 8 | 20 | 1 | Upgradable to +3 | Starting equipment: Seteth. | |||
| Spear B; Leave No Dust is exclusive to Esmeral… | 14 | 75 | 0 | 14 | 30 | 1-2 | Upgradable to +3 | Other: Dietrich's story Chapter 8 (clear Part 1, Dietrich's story Chapter 8). | |||
| E | 10 | 85 | 0 | 8 | 20 | 1 | Starting equipment: Theodora (Theodora route). | ||||
| C | 16 | 85 | 0 | 8 | 25 | 1 | Upgradable to +3 | Story gift: At the end of the investigation period in Cai route Chapter 9, before the main battle. | |||
| A | 22 | 45 | 0 | 20 | 30 | 1 | Upgradable to +3 | ChestKuga Great Forest Belt(Part 1).All locations | |||
| A | 12 | 80 | 0 | 7 | 20 | 1 | Upgradable to +3 | ChestGiant's Footprint Fortress(Part 1).All locations | |||
| E | 7 | 85 | 0 | 7 | 20 | 1 | Upgradable to +3 | Other: free update bonus. | |||
| E | 14 | 85 | 0 | 7 | 30 | 1 | |||||
| A | 27 | 60 | 0 | 20 | 20 | 1-2 | Upgradable to +3 | Other: War Arc Chapter 3 (clear Part 2, Chapter 3). | |||
| E | 13 | 90 | 0 | 7 | 20 | 1 | Forgeable | Starting equipment: Promised One (Part 3 · Promised One's story). | |||
| A | 18 | 90 | 0 | 7 | 20 | 1 | Upgradable to +5 | UpgradeAfter restoring Credna Temple in the Promised One’s story, speak to Credna and take the Promised One's “ |
Axe 21 entries
| Name | Rank | Mt | Hit | Crit | Wt | Durability | Rng | Effect | Upgrade | Price | Obtain |
|---|---|---|---|---|---|---|---|---|---|---|---|
| E | 5 | 70 | 0 | 7 | 15 | 1 | A wooden axe, light and easy to use | Upgradable to +9 | 300 | Twalinn Village、Benetnasch VillageAll locations | |
| E | 7 | 70 | 0 | 9 | 20 | 1 | A standard axe cast in bronze | Upgradable to +5 | 500 | Mahn Castle、Maritime Capital Alecto、Royal Capital Megaira、Lei O PortWandal Trading CompanyImperial Capital DagsionUse | |
| D | 13 | 65 | 0 | 10 | 25 | 1 | A quality axe forged from iron | Upgradable to +5 | 1500 | Mahn Castle、Royal Capital Breston、Maritime Capital Alecto、Royal Capital Megaira、Lei O PortWandal Trading CompanyImperial Capital Dagsion(Hand over | |
| B | 23 | 70 | 0 | 9 | 25 | 1 | Upgradable to +3 | 10000 | ShopsImperial Capital DagsionWeapon shop (Part 3 · Promised One’s story).All locations | ||
| D | 5 | 65 | 0 | 10 | 25 | 1-2 | A simple throwable axe | Upgradable to +3 | 1500 | Mahn Castle、Twalinn Village、Lei O Port、Benetnasch VillageWandal Trading CompanyImperial Capital Dagsion(Hand over | |
| C | 9 | 60 | 0 | 12 | 25 | 1-2 | A fine, easy-to-throw single | Upgradable to +3 | 3000 | Mahn Castle、Lei O Port、Benetnasch VillageWandal Trading CompanyImperial Capital DagsionUse | |
| B | 15 | 55 | 0 | 14 | 30 | 1-2 | Upgradable to +3 | 12000 | ShopsAll locations | ||
| C | 16 | 65 | 0 | 10 | 30 | 1 | A high-quality axe made in Da Mina. Hit +10 when attacking with a combat art | Upgradable to +3 | 4000 | Black-Smoke Valley Da Mina、Mahn Castle、Royal Capital Megaira、Lei O PortWandal Trading CompanyMaritime Capital Alecto( In the settlement; give | |
| C | 13 | 65 | 0 | 12 | 25 | 1 | An axe that also serves as a shield. Protection +3 when the foe initiates combat | Upgradable to +3 | 3000 | Royal Capital MegairaAll locations | |
| D | 14 | 60 | 0 | 20 | 30 | 1 | Upgradable to +3 | 3000 | Wandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| C | 14 | 65 | 0 | 10 | 25 | 1 | Grants the combat art “Pulverize」。 | Upgradable to +3 | 2400 | Mahn CastleTraveling merchant1920G (location varies; observed at Ashiro Fortress)All locations | |
| E | 3 | 90 | 0 | 5 | 20 | 1 | An easy-to-use striking weapon. Enables the combat art “Mystic Blow」。 | Upgradable to +3 | ShopsAll locations | ||
| Sword D / Axe D | 4 | 75 | 0 | 8 | 20 | 1-2 | Upgradable to +3 | 3000 | Twalinn VillageDungeon chest · Part 3Rubes Forest(+2)All locations | ||
| Spear D / Axe D | 13 | 65 | 0 | 9 | 20 | 1 | Upgradable to +3 | 3000 | Benetnasch VillageAll locations | ||
| E | 18 | 80 | 0 | 10 | 30 | 1 | Grants the combat art “Domination+」。 | Upgradable to +3 | Starting equipment: Bertrand (Part 3 · Promised One's story). | ||
| A | 13 | 95 | 0 | 5 | 25 | 1 | A double-headed axe imbued with the dark power of the Underworld. Grants the combat art “Stormstep」。 | Upgradable to +3 | ChestCurse-Sealing Altar(Part 1).All locations | ||
| A | 16 | 75 | 0 | 12 | 25 | 1 | Grants the combat art “Magecleaver」 | Upgradable to +3 | ChestSand-Shadow Fort(Part 1).All locations | ||
| C | 19 | 65 | 0 | 10 | 30 | 1 | A high-quality axe made in Da Mina. Hit +10 when attacking with a combat art | ||||
| A | 25 | 70 | 0 | 14 | 30 | 1 | Grants the combat art “Flame Ring」 | Upgradable to +3 | Other: Credna Temple main hall (Part 3 · Promised One’s story). | ||
| A | 36 | 5 | 0 | 25 | 35 | 1 | A supreme arc that crushes all things. Grants the combat art “Divine Strike”, but cannot use any combat art other than “Divine Strike” | Upgradable to +3 | Other: War Arc completion reward (clear Part 2). | ||
| E | 25 | 1-2 | A throwing axe imbued with shadowy power. Enables the exclusive combat art |
Bow 15 entries
| Name | Rank | Mt | Hit | Crit | Wt | Durability | Rng | Effect | Upgrade | Price | Obtain |
|---|---|---|---|---|---|---|---|---|---|---|---|
| E | 2 | 75 | 0 | 4 | 10 | 2 | Upgradable to +9 | 300 | Aman Village、Oriens TownAll locations | ||
| E | 4 | 75 | 0 | 6 | 15 | 2 | Upgradable to +5 | 500 | Aman Village、Oriens TownTraveling merchant200G (location varies; observed at Carmenta Station);Wandal Trading CompanyImperial Capital DagsionUse | ||
| D | 5 | 75 | 0 | 5 | 20 | 1-2 | Upgradable to +3 | ChestLeda route, Chapter 2, Battle with Borboia: Defeat a foe along the way to obtain the key, then open the chest deep inside | |||
| D | 9 | 75 | 0 | 6 | 20 | 2 | Upgradable to +5 | 1500 | Royal Capital Breston、Oriens TownWandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| B | 18 | 75 | 0 | 5 | 20 | 2 | Upgradable to +3 | 10000 | ShopsImperial Capital DagsionWeapon shop (Part 3 · Promised One’s story).All locations | ||
| C | 12 | 60 | 0 | 13 | 20 | 2 | Upgradable to +3 | 2000 | Aguino VillageWandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| D | 6 | 70 | 0 | 7 | 20 | 2 | Upgradable to +3 | 3000 | Traveling merchant2400G (location varies; observed at Carmenta Station);Dungeon chest · Part 3Aditi Cave(+3)All locations | ||
| C | 10 | 70 | 0 | 8 | 20 | 2 | Upgradable to +3 | 3000 | Aman VillageWandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| C | 9 | 80 | 0 | 5 | 20 | 2 | Upgradable to +3 | 4000 | Oriens TownTraveling merchant2560G (location varies; observed at Uzna Ridge、Horizon Junction)All locations | ||
| C | 12 | 70 | 0 | 6 | 25 | 2 | Upgradable to +3 | 4000 | Black-Smoke Valley Da Mina、Oriens TownWandal Trading CompanyBlackwing Valley(Hand over | ||
| D | 3 | 75 | 0 | 4 | 20 | 2 | Upgradable to +5 | 2800 | Aman VillageAll locations | ||
| A | 10 | 65 | 0 | 10 | 20 | 2 | Upgradable to +3 | ChestValhalla Mine(Part 1).All locations | |||
| C | 14 | 50 | 0 | 14 | 25 | 2 | Upgradable to +3 | 4000 | Royal Capital BrestonDungeon chest · Part 3Sand-Shadow Fort(+3)All locations | ||
| B | 18 | 80 | 0 | 8 | 20 | 2 | Upgradable to +3 | Initial equipment: Aswan (Part 3 · Promised One's story). | |||
| A | 13 | 70 | 6 | 30 | 2 | Upgradable to +3 | Other: Kalla Temple main sanctuary (Part 1, Leda's story, Chapter 10 onward). |
Gauntlet 17 entries
| Name | Rank | Mt | Hit | Crit | Wt | Durability | Rng | Effect | Upgrade | Price | Obtain |
|---|---|---|---|---|---|---|---|---|---|---|---|
| E | 2 | 90 | 0 | 1 | 10 | 1 | Lightweight, easy-to-use wooden gauntlets | Upgradable to +9 | 300 | ShopsAll locations | |
| E | 3 | 90 | 0 | 2 | 15 | 1 | Standard gauntlets cast in bronze | Upgradable to +5 | 500 | Niiza Port、Fortified City of MonsTraveling merchant400G (location varies; observed at The Warrior's Path、Garamantis Salt Lake);Wandal Trading CompanyImperial Capital DagsionUse | |
| D | 8 | 90 | 0 | 3 | 20 | 1 | Quality gauntlets forged from iron | Upgradable to +5 | 1500 | Niiza Port、Royal Capital Breston、Fortified City of MonsWandal Trading CompanyImperial Capital Dagsion(Hand over | |
| B | 18 | 90 | 0 | 5 | 20 | 1 | Upgradable to +3 | 10000 | ShopsImperial Capital DagsionWeapon shop (Part 3 · Promised One’s story).All locations | ||
| C | 11 | 80 | 0 | 3 | 20 | 1 | Extremely light gauntlets that allow easy movement and improve Avoid. | Upgradable to +3 | ShopsAll locations | ||
| C | 11 | 70 | 0 | 4 | 20 | 1 | Can unleash its greatest power when counterattackingStrgauntlets. Attack +5 when striking second in combat | Upgradable to +3 | 3000 | Fortified City of MonsTraveling merchant1920G (location varies; observed at The Warrior's Path、Garamantis Salt Lake)All locations | |
| E | 2 | 80 | 0 | 3 | 3 | 1-2 | A powerful portable firearm. Deals magic damage. Grants the combat art "Compressed Laser」。 | Upgradable to +5 | ChestSouthern passage(Part 1).All locations | ||
| Gauntlet A | 9 | 80 | 0 | 5 | 5 | 1-2 | A portable firearm tuned specifically for Troy. Deals magic damage. Grants the combat art "Compressed Laser」。 | Upgradable to +3 | Starting equipment: Troy (Part 3 · Promised One’s story). | ||
| B | 15 | 75 | 0 | 1 | 20 | 1 | A pair of gauntlets made from ominous claws. Grants the combat art “Violent Claw」。 | Initial equipment: Noctula (when joining late). | |||
| C | 12 | 80 | 0 | 5 | 20 | 1 | Magic-resistant gauntlets.Res+3 | Upgradable to +3 | 3000 | Niiza PortWandal Trading CompanyImperial Capital Dagsion(Hand over | |
| Sword D / Gauntlet B | 17 | 65 | 0 | 6 | 15 | 1-2 | Grants the combat art “Flame Wheel」 | Dungeon chest · Part 3Dione FortAll locations | |||
| Sword D / Gauntlet C | 10 | 70 | 0 | 4 | 20 | 1-2 | Upgradable to +3 | 5000 | Maritime Capital AlectoAll locations | ||
| E | 2 | 85 | 0 | 4 | 20 | 1-2 | Magic attack. Support points increase more easily / Grants the combat art “Light of Bonds」 | Upgradable to +3 | Other: free update bonus. | ||
| E | 5 | 85 | 0 | 4 | 30 | 1-2 | A summoner’s sacred weapon from foreign mythology. Deals magic damage. Makes support points easier to gain. Grants the combat art “Light of Bonds」。 | ||||
| C | 11 | 90 | 0 | 4 | 25 | 1 | High-quality gauntlets made in Da Mina. Hit +10 when attacking with combat arts | Upgradable to +3 | 4000 | Niiza Port、Black-Smoke Valley Da Mina、Fortified City of MonsWandal Trading CompanyLake Zoto(Hand over | |
| Sword D / Gauntlet D | 12 | 90 | 5 | 5 | 20 | 1 | Grants the combat art “Deadly Gauntlet」 | Upgradable to +3 | 4000 | Royal Capital BrestonWandal Trading CompanyImperial Capital DagsionUse | |
| A | 7 | 85 | 0 | 1 | 20 | 1 | Grants the combat art “Thoron Gauntlet」 | Upgradable to +3 | Other: Smyrnos Temple main sanctuary (Part 3 · Promised One’s story). |
Black magic 18 entries
| Name | Mt | Hit | Crit | Wt | Durability | Rng | Effect | Obtain |
|---|---|---|---|---|---|---|---|---|
| 30 | 80 | 10 | 28 | 1 | 1-2 | Highest-tier magic that brings eternal winter | Use the item “ | |
| 25 | 90 | 5 | 15 | 3 | 1-2 | The highest tier of fire magic, purifying everything | Use the item “ | |
| 20 | 55 | 5 | 25 | 4 | 1-3 | Advanced thunder magic that pierces foes with a powerful electric strike | Other: learned through character proficiency (Black Magic A). | |
| 18 | 50 | 5 | 30 | 1 | 3-10 | Advanced magic that strikes distant targets with a thunderstorm / Cannot make follow-up attacks | Other: learned through character proficiency (Black Magic S). | |
| 17 | 90 | 0 | 25 | 2 | 3-10 | Huge jaws crush everything. Calculates damage using the enemy's Protection | ||
| 15 | 100 | 10 | 10 | 3 | 1-2 | Other: learned through character proficiency (Black Magic S). | ||
| 13 | 100 | 0 | 12 | 3 | 1-2 | With sharpMagarrows strike foes with this magic | Other: learned through character proficiency (Black Magic S). | |
| 12 | 75 | 5 | 10 | 6 | 1-2 | Advanced ice magic that strikes enemies with blades of frost | Other: Learned through character proficiency (Black Magic B). | |
| 12 | 90 | 0 | 7 | 7 | 1-2 | Other: Learned through character proficiency (Black Magic Lv48). | ||
| 10 | 85 | 0 | 8 | 10 | 1-2 | Advanced fire magic that burns the surrounding area to ashes | Other: Learned through character proficiency (Black Magic B). | |
| 7 | 95 | 5 | 8 | 8 | 1-2 | Other: Learned through character proficiency (Black Magic B). | ||
| 6 | 80 | 0 | 10 | 4 | 1-2 | With autonomously acting | ||
| 5 | 76 | 0 | 7 | 8 | 1-2 | Basic thunder magic that calls down a localized lightning strike | Other: Learned through character proficiency (Black Magic C). | |
| 4 | 80 | 5 | 6 | 7 | 1-2 | Basic ice magic that freezes the target | Other: Learned through character proficiency (Black Magic D). | |
| 3 | 90 | 0 | 5 | 10 | 1-2 | Basic fire magic that attacks with a fireball | Other: learned through character proficiency (Black Magic D+). | |
| 3 | 100 | 0 | 3 | 10 | 1-2 | Other: Learned through character proficiency (Black Magic C). | ||
| 3 | 70 | 0 | 15 | 5 | 1-3 | Attack using an artificial life-form's digestive fluids | Other: Learned through character proficiency (Black Magic C). | |
| 5 | 1-3 | Creates a wall at any location | Other: learned through character proficiency (Black Magic, initial). |
White magic 21 entries
| Name | Mt | Hit | Crit | Wt | Durability | Rng | Effect | Obtain |
|---|---|---|---|---|---|---|---|---|
| 30 | 5 | 1 | Greatly restores an ally's HP | Other: Learned through character proficiency (White Magic B). | ||||
| 22 | 70 | 0 | 18 | 3 | 1-2 | Holy magic that burns the target with light rising from beneath their feet | Other: Learned through character proficiency (White Magic S). | |
| 20 | 2 | 1-5 | Holy magic that heals allies across a wide area / Restores allies' HP | Other: learned through character proficiency (White Magic A). | ||||
| 13 | 90 | 0 | 30 | 3 | 1-3 | Holy magic that attacks enemies with a concentrated beam of starlight | Other: Learned through character proficiency (White Magic, initial). | |
| 10 | 10 | 1 | Healing magic that treats minor wounds / Restores an ally'sHP | Other: learned through character proficiency (White Magic D+). | ||||
| 10 | 75 | 0 | 10 | 3 | 1-2 | Other: Learned through character proficiency (White Magic C). | ||
| 8 | 5 | 1-10 | Restores a distant ally'sHP | Other: Learned through character proficiency (White Magic B). | ||||
| 3 | 15 | 1 | Restores a small amount of an ally'sHP / Occasionally heals +100 | Other: Learned through character proficiency (White Magic D). | ||||
| 1 | 80 | 0 | 8 | 8 | 1-2 | Holy magic that absorbs the target's life force / Restores half the damage dealt as HP | Other: Learned through character proficiency (White Magic C). | |
| 1 | 1-10 | Holy magic that protects allies from fatal blows. Ally Dodge +30 until the next player phase | Other: Learned through character proficiency (White Magic B). | |||||
| 10 | 1-3 | Holy magic that restores the body to normal. / Removes an ally's status ailments | Other: Learned through character proficiency (White Magic C). | |||||
| 60 | 2 | 1-10 | Holy magic that seals magic, inflicting Silence on an enemy | Other: Learned through character proficiency (White Magic B). | ||||
| 5 | -- | Holy magic that illuminates the darkness. Vision +3 until the next player phase | Other: Learned through character proficiency (White Magic C). | |||||
| 3 | 1 | Holy magic that protects an ally from magic / The ally'sRes+10 (until the next player phase) | Other: learned through character proficiency (White Magic A). | |||||
| 1 | 1 | Magic that moves a target far away / Moves an ally to a space within 5 spaces | Other: Learned through character proficiency (White Magic S). | |||||
| 60 | 1 | 1-10 | Confuses enemies. | Other: learned through character proficiency (White Magic A). | ||||
| 60 | 1 | 1-10 | Holy magic that restricts enemy movement. Immobilizes the foe | Other: Learned through character proficiency (White Magic B). | ||||
| 4 | -- | Holy magic that protects an ally with a sacred barrier / Halves damage the ally takes in their next combat | Other: learned through character proficiency (White Magic A). | |||||
| 3 | 2-3 | Holy magic that moves a distant target / Moves an ally to a space adjacent to the caster | Other: Learned through character proficiency (White Magic B). | |||||
| 1 | 2-10 | Magic that moves a distant target / Moves an ally to a space adjacent to the user | Other: learned through character proficiency (White Magic A). | |||||
| 5 | 1 | Holy magic that continuously heals wounds / Restores a small amount of allies' HP(Expires after 5 turns) | Other: learned through character proficiency (White Magic A). |
Dark magic 6 entries
| Name | Mt | Hit | Crit | Wt | Durability | Rng | Effect | Obtain |
|---|---|---|---|---|---|---|---|---|
| 20 | 60 | 0 | 20 | 2 | 1-2 | Use the item “ | ||
| 15 | 75 | 20 | 13 | 5 | 1-2 | An artificial reaper guides the target to death. High Crit | Other: Learned through character proficiency (Black Magic B). | |
| 8 | 50 | 0 | 23 | 2 | 1-3 | Immobilizes the foe on hit | Other: use | |
| 5 | 80 | 0 | 5 | 10 | 1-2 | Attacks foes with condensed dark matter | Other: Learned through character proficiency (Black Magic D). | |
| 4 | 65 | 0 | 21 | 4 | 1-2 | Surrounds and attacks with countless tiny machines / On hit, the foe’sSpd-3 (until the next player phase) | ||
| 1 | 50 | 0 | 20 | 3 | 1-2 | A powerful attack that destroys its target from within. Ignores the enemy'sRes | Other: learned through character proficiency (Black Magic A). |
Shield 10 entries
| Name | Effect | Price | Obtain |
|---|---|---|---|
| Weight +2 Def+1 | 300 | ShopsImperial Capital DagsionItem shop.All locations | |
| Weight +3 Def+2 | 500 | Fortified City of MonsWandal Trading CompanyImperial Capital DagsionUse | |
| Weight +4 Def+3 | 1500 | Fortified City of MonsWandal Trading CompanyImperial Capital Dagsion(Hand over | |
| Weight +4 Def+5 | 10000 | Fortified City of MonsDungeon chest · Part 3Nigulia MineDungeon chest · Part 3Great Cave of IapetosWandal Trading CompanyImperial Capital DagsionUse | |
| Def+1,Res+2 | Wandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| Weight +4 Def+1,Res+5 | Wandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| Def+4 | 4000 | Black-Smoke Valley Da Mina、Fortified City of MonsWandal Trading CompanyGora Grasslands(Hand over | |
| Curse +1, Weight +8. A shield imbued with the dark power of the Underworld. 50% chance when hit by magic to halve damage taken. | Dungeon chestIsland Not on the MapAll locations | ||
| Weight +5; negates flying-effective / super-effective attacks | Other: Jurah Temple main sanctuary (Part 3 · Promised One's story). | ||
| Weight +5. Halves damage taken from critical hits | Other: Jurah Temple main sanctuary (Part 3 · Promised One's story). |
Ring 9 entries
| Name | Effect | Obtain |
|---|---|---|
| Weight +3 Hit +5 | Wandal Trading CompanyImperial Capital Dagsion(Hand over | |
| Build +4, Avoid-20 | Wandal Trading CompanyMaritime Capital Alecto( In the settlement; give | |
| Weight +5. A special alloy cord made with ancient technology. 20% chance on magic hit to confuse the enemy. | Paralogue: Anatolia’s paralogue, Queen of the Erased (Imperial Capital Dagsionnortheast of the town) (Dietrich: Ch. 11 1449/10/5–1449/10/14; Leda: Ch. 10 1449/10/… | |
| Curse +1 Weight +3 A mask imbued with the Underworld's dark power. Deals ×1.5 damage when attacking confused enemies. | ChestNoah Cave(Part 1).All locations | |
| Curse +1 Wt +8. A chain imbued with the Underworld's shadowy power. Magic hits have a 50% chance to poison the foe. | ChestKroios Fortress(Part 1).All locations | |
| Avoid +5 | ShopsImperial Capital DagsionWandal Trading Company 。;Wandal Trading CompanyImperial Capital DagsionUse | |
| Lck+5 | Dungeon chest · Part 3Nigulia MineAll locations | |
| Critical +3 | Wandal Trading CompanyImperial Capital Dagsion(Hand over | |
| Spd+3。 | Wandal Trading CompanyMaritime Capital Alecto( In the settlement; give |
Charm 11 entries
| Name | Effect | Price | Obtain |
|---|---|---|---|
| Weight +4; Hit and Avo +15 in combat against axe users | Wandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| Wt +4 Hit and Avo +15 in combat if the enemy wields a bow | Wandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| Hit and avoid +15 during combat if the foe has a sword equipped | Wandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| Hit and Avo +15 when fighting a foe using gauntlets | Shop: Anna's Shop. | ||
| Weight +3. Adjacent foes'Lck-5 | 10000 | Fina Fishing VillageQuest rewardsDietrich side quest: Catching Sweetie's Eye (Esmeralda)All locations | |
| Curse +1, Weight +8. A tongue imbued with the Underworld's dark power. After defeating a foe, moderately restores this unit'sHP。 | ChestBalor Temple(Part 1).All locations | ||
| Hit and Avoid +15 in combat if the enemy has a spear equipped | Wandal Trading CompanyImperial Capital Dagsion(Hand over | ||
| Weight +5 Attack +3, Crit +10 when attacking with combat arts | Other: Mars Temple main sanctuary (Part 3 · Promised One’s story). | ||
| Wt +4 Attack +5 on follow-up attacks | Other: Kalla Temple main hall (Part 3 · Promised One’s story). | ||
| Weight +5 Res+5, and adjacent allies'Res+3 | Other: Aurora Temple main sanctuary (Part 3, Promised One's story). | ||
| Weight +3 Deals at least 5 damage on a successful sword or bow attack | Quest rewards「 A Lost Object 」 |
Orb 13 entries
| Name | Effect | Obtain |
|---|---|---|
| Weight +5. 3% chance to reduce damage taken to 0 when attacked. | ChestNigulia Mine(Part 1).All locations | |
| Wt +5. Combat art attacks have a 10% chance to deal 1.5 times damage. | Wandal Trading CompanyRoyal Capital Breston(Hand over | |
| After defeating an enemy, slightly restores the user'sHP | Wandal Trading CompanyGora Grasslands(Hand over | |
| On a critical hit, restores 1/3 of the damage dealt asHP | Wandal Trading CompanyLake Zoto(Hand over | |
| Attack +3 in combat if the unit and enemy wield the same weapon type | Wandal Trading CompanyLei O Port( In the settlement; give | |
| 5% chance in combat to make a follow-up attack regardless of attack speed | Wandal Trading CompanyFina Reef(Hand over | |
| 5% chance to prevent enemy follow-ups in combat. | Wandal Trading CompanyImperial Capital Dagsion(Hand over | |
| 30% chance of Avo +20 when attacked with magic | Wandal Trading CompanyCape Perusa(Hand over | |
| Wt +4. When attacked by a poisoned foe, damage taken is reduced to 80% | Wandal Trading CompanyMahn Castle(Hand over | |
| Weight +5. 30% chance of Avo +20 for that combat when attacking with a combat art | Wandal Trading CompanyRoyal Capital Breston(Hand over | |
| 10% chance to prevent enemy follow-ups when initiating combat. | Wandal Trading CompanySmiling Rock(Hand over | |
| Wt +5 30% chance when attacking with a combat art: Hit +20 | Wandal Trading CompanyImperial Capital Dagsion(Hand over | |
| Deals ×1.3 damage when attacking a poisoned foe | Wandal Trading CompanyImperial Capital Dagsion(Hand over |
Staff 5 entries
| Name | Effect | Obtain |
|---|---|---|
| Weight +3; healing +10 when healing allies with magic | Wandal Trading CompanyImperial Capital Dagsion(Hand over | |
| Weight +3 Mag+3 | Wandal Trading CompanyImperial Capital Dagsion(Hand over | |
| Weight +3 Mag+1 Res+3 | ||
| Mag·Dex+4 | ||
| Weight +5 Healing magic range +1 | Chest: coffin before Fortuna Temple’s main-hall entrance (Part 3 · Promised One’s story, after restoring the main hall). |
Mask 3 entries
| Name | Effect | Obtain |
|---|---|---|
| In combat, has a (Cha/2)% chance to activate. Enemy Hit -20 | Wandal Trading CompanyBlackwing Valley(Hand over | |
| Weight +5. In combat, if the unit's ownChaexceeds the enemy's by at least 1, enemy Hit -10 | Wandal Trading CompanyBlackwing Valley(Hand over | |
| Wt +4. Avoid +30 while confused | Wandal Trading CompanyBlackwing Valley(Hand over |
Weapons and magic: Hit, Weight, and Range before Might
Weapon types and equipment requirements
Equipping a weapon requires both class permission and sufficient proficiency. A powerful weapon may be heavier and lower Attack Speed when equipped. Damage also depends on character stats, skills, equipment, and forging tier.

Bronze Bow、
Iron Bowand Hunting Bow; Hunting Bow is selected, with durability, Mt, Hit, Rng and sale price below. (English interface)There is no sword-axe-spear weapon triangle here; each type has its own role. Swords deal 1.2× follow-up damage; spears have 2× effectiveness against cavalry; axes have a minimum of 5 damage; gauntlets gain an Avoid advantage against non-gauntlet weapons; bows usually have Range 2 and flying effectiveness (weapon Might ×3); magic mainly targets Resistance. Individual weapons may have special effective targets and Range. These multipliers have different calculation bases, so check target defenses and the combat forecast.
Read the two damage values from the same sword separately. In one battle, Leda's Royal Sword dealt 11 on the first hit and 13 on the follow-up, illustrating the sword follow-up bonus. Equipment has two requirements: class weapon permissions and the character's skill rank. At Bow C+, she still could not equip a bow requiring A. Meet both requirements before comparing the two forecast hits. The extra 2 follow-up damage comes from the multiplier in this fight and may change with another target; weapon training still needs current-class permission.
Weight affects Attack Speed and Avoid; include shields and orbs too. An appealing orb on a mage may lower Attack Speed enough to be a poor trade. One-fifth of Strength offsets some Weight. In actual builds, check the in-game Build and Attack Speed fields rather than estimating total burden from weapon Weight alone. Units aiming to double should especially compare before and after changing equipment, instead of immediately switching to silver for its Might.
Base tables can undervalue low-tier weapons' forging potential. The Wooden Sword is light, can be forged further, and helps Attack Speed. Its key jump is from Might 6 at +4 to 17 at +5. At +9 it has Might 20, Weight 2, and Speed +5. With limited resources, check whether you can reach the key tier. Do not invest only a few levels and judge the weapon useless from that intermediate number.
Normal attacks do not consume weapon durability; combat arts do. Magic has separate uses. At 0 durability, a weapon loses Might and Hit and cannot use combat arts. Check durability and backups before leaving. Each route unlocks the blacksmith in Chapter 6. Gold and ore repair or forge weapons; ore comes from dungeon crystals, chests, or automatic inn exploration. Forging also restores durability. If you already intend to forge, avoid paying a repair fee first. Compare upgrade resources before deciding to repair or forge.
