Day two: remove shields to check Attack Speed, dismount to check bonuses, and count assignment turnsMinor spoilers
Judge equipment by actual Attack Speed and account for mount bonuses. Check turns spent on movement, assignments, and battles separately to plan your schedule.
Original video: Stream replay: Fire Emblem: Fortune's Weave, September 18, 2026, 18:00 session | Bilibili creator CSZDCR
Reserve equipment money before dividing class roles
After obtaining exam licenses, check which class requirements you meet. Classes you have passed can be selected in the menu, and changing class does not reset your level to one. When choosing paths, I want distinct team roles. If someone already handles melee, find someone who can use bows instead of making everyone do the same job.
A stronger weapon can also lower Attack Speed. Buying
Killing Edge increased damage but reduced Speed. I then noticed an existing combat art could improve Critical too. Spending three thousand on one sword immediately tightened the budget. Compare equipment with what you can already do, rather than only checking the damage increase.
A Wooden Shield lowers actual Attack Speed
Weigh a shield’s Defense against its Weight. If Build is already low and the weapon already reduces Speed, adding a shield can make enemy follow-ups more likely. I checked each unit’s stats before deciding who should carry one. Shields can be removed, so adjust for different enemies.
The clearest method is a direct comparison in the equipment screen. The same character holding a sword shows an obvious Attack Speed change when removing the shield:
| Equipment | Attack Speed |
|---|---|
| Sword and Wooden Shield | 5 |
| Sword without Wooden Shield | 7 |
This is another reason light weapons matter early: a little less displayed Attack can buy more useful Attack Speed.

Dismounting avoids effectiveness but loses mount bonuses
One character’s Defense looked wrong. I checked base stats, class, and granted bonuses in turn, then tried dismounting. The panel changed as follows, revealing that the extra Defense came from the mount:
| State | Defense |
|---|---|
| Mounted | 18 |
| Dismounted | 15 |
Checking the chariot’s mount later also showed Defense, Resistance, and Hit bonuses. Do not forget the mount’s contribution to a character’s displayed stats.
Dismounting changes effectiveness matchups but also removes mount bonuses. Against anti-cavalry weapons, pressing dismount is only the first step. Recalculate damage from the enemy’s normal attacks afterward.
I repeatedly compared this during the elephant battle. Removing the cavalry weakness also lowered Defense, potentially allowing other enemies to deal damage.


Assignments, battles, and turn costs
Waiting for night in town felt slow, so I left, fought a battle, and checked the time change. I also tried assigning everyone to exploration for one turn. It produced little money or material, but at least advanced time. Each day has four turns, so plan around that pace when targeting requests at specific times.
Using Assignments after moving one space does not consume an extra action; using it directly while stationary does. Count movement, Assignments, and the subsequent battle separately. A later summoned normal battle starts with twenty-five turns remaining and ends at twenty-four, so it does consume another turn. Battles offering little experience or money are not worth fighting just because they appear.
Night requests and attack positions
Completing a request battle does not mean you have received its Renown. I thought two rewards would be enough to raise my rank, then realized the nighttime request had not been reported and needed daylight. Returning to town at night caused another delay. The calendar also shows each day’s favorable temple days, training discounts, and events. Include turn-ins and activity times in your itinerary.
Check the battle menu carefully too. When approaching with a harpoon or
Javelin, the automatically suggested attack tile may move your unit farther away, leaving an enemy who could previously counter unable to reach. Do not mistake this for a property of their weapon. Recheck Movement ranges in the elephant battle, wait for allies to gather, then concentrate attacks. Do not chase one hit and leave someone in a position where they will fall next turn.
