Anna
アンナ · AnnaAnna is temporarily playable in her paralogue and continues running her shop in Part 3.


Fan art →
Nine stats
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Elephant Rush | [Cavalry] Smash count +1 if the unit is an Elephant Rider |
| Bloodmark | Diadem of Darkness | 3% chance of Attack +5 and Hit +30 when attacking |
Anna’s elephant guest battle and paralogue shop
Anna cannot become a permanent party member. To control her, play Anna's paralogue in Cai's, Dietrich's, or Theodora's story. She temporarily fights as an
Elephant Rider, mainly using Smash to clear enemies and destroy ore piles. You can still use her shop and receive quest rewards afterward, but cannot continue training Anna.
Guest battles appear on three routes
You cannot permanently recruit Anna in any of the four stories: Cai, Dietrich, Theodora, or Leda. There is no permanent recruitment method after the prologue or in the Promised One's story either. Raising bonds or Renown and giving gifts cannot recruit her.
You can use her in Anna's paralogue on Cai's, Dietrich's, and Theodora's routes. It does not occur on Leda's route. Her growths, personal skill, and Bloodmark are visible during this guest appearance, but she still leaves afterward.
Elephant Rush adds a Smash use
Elephant Rush requires cavalry status and the
Elephant Rider class, granting Smash uses +1. She can use Smash once more in the paralogue; other cavalry do not receive this bonus, and Anna cannot freely change class.
Diadem of Darkness has a 3% chance to activate when attacking, granting Attack +5 and Hit +30. The chance is low, so do not rely on it for mandatory ore destruction or kills. She excels in Spear and Riding, with no weaknesses; her guest appearance has no proficiency-rank requirement.
| Stat | Personal growth rate |
|---|---|
| HP | 35% |
| Strength | 35% |
| Magic | 35% |
| Speed | 40% |
| Dexterity | 40% |
| Defense | 30% |
| Resistance | 35% |
| Luck | 50% |
| Charm | 35% |
Personal growth rates total 335, excluding class growths; she cannot be permanently trained to level 60. In the paralogue, plan attacks around the elephant's movement range, remaining Smash uses, and map objectives.
Solel holds the giant while Anna destroys ore
Accept the paralogue from Anna outside Dagda Temple in the imperial capital, Dagsion. On Cai’s route it appears in Chapter 10, and on Theodora’s in Chapter 11, from September 24 to October 5. On Dietrich’s route it appears in Chapters 10–11, from September 29 to October 5.
Have
Solel hold the powerful giant's attention. His physical durability is high, and Sol lets him deal damage while recovering HP. Split the other units up to destroy ore piles; high-movement units reduce travel, and Anna's elephant Smash can also break them. Splitting up and using ore-pile mechanisms to damage the giant is more effective than surrounding it with the whole army.
There are 10 ore piles. Every 5 destroyed deal a large burst of damage to the giant, for two triggers in total. Count Anna’s actions together with those of your other ore breakers rather than focusing only on the nearest pile. Her Smash helps remove targets, but the main strategy remains having Solel draw the giant while everyone else uses mobility to clear ore.
Completing the paralogue grants
Orichalcum ×1, 20,000 gold, and 150 Renown. Anna still leaves afterward.
Use the guest abilities shown for this battle
The paralogue status screenshot shows Anna as a level 30 Elephant Rider. Equipped skills list
Knightly Senses,
Knight’s Vanguard, and
Counter Snipers, with two empty slots; her personal skill and Elephant Rider class abilities are separate. Mount skills show none. Class-specific attacks and Smash are also separate. Held items and the three ordinary combat art slots are not shown, so the six-item inventory setup is unknown. Guest levels may differ across the three protagonist routes; level 30 only describes this battle.
Visit the shop on the top level at night
Anna runs her shop on Dagsion's top level from 18:00 to 5:59 the following morning. Once the story lets you reach the top level, visit at night; it is closed during the day. Her stock includes stat items such as
Seraph Robe and
Energy Drop, so check here when spending gold to improve your units' stats.
She also runs the shop at the same location in Part 3, but its stock differs from Part 1. Check the current period's list when buying; Part 1 items may no longer be sold in Part 3. You can still shop after the paralogue.
Anna's preferences and birthday
She likes rumors, sales, money, and bargains, and dislikes mice and liars. Her birthday is June 9, and her Japanese voice actor is Saori Seto.
More guides
Site guides
Anna is temporarily controllable in her paralogue. Check victory and defeat conditions, her status page, and available commands before planning positions and actions.


Still open in Part 3
Anna continues running her shop in Part 3, with changing stock.

Comments
Knightly SensesAvoid +10 in combat against spear users
Knight’s Vanguard[Cavalry] Protection +2 when initiating combat
Counter SnipersBow-wielding foes within 2 spaces suffer hit and avoid -5
War-Elephant Boots[Cavalry] Halves damage taken from attacks. The unit cannot dodge
Elephant TacticsEnables Mount and Dismount. [Cavalry] Enables Heavy Rush ★
Elephant Rider's PathGrowth rates increase with the unit's level
War elephantHave Solel hold the giant while Anna rides an elephant and destroys ore piles with Heavy Rush. Check remaining Smash counts before acting; elephants cannot dodge, so Knightly Senses will not let her evade.
DexWidely recommendedDexVery strongDexUseful for specific strategies
| Proficiency | |
|---|---|
D+ Swords Lv. 1C+ Swords Lv. 2B+ Swords Lv. 3A+ Swords Lv. 4S Swords Lv. 5S+ Swordfaire | |
D+ Spears Lv. 1C+ Spears Lv. 2B+ Spears Lv. 3A+ Spears Lv. 4S Spears Lv. 5S+ Spearfaire | |
D+ Axes Lv. 1C+ Axes Lv. 2B+ Axes Lv. 3A+ Axes Lv. 4S Axes Lv. 5S+ Axefaire | |
D+ Bows Lv. 1C+ Bows Lv. 2B+ Bows Lv. 3A+ Bows Lv. 4S Bows Lv. 5S+ Bowfaire | |
D+ Fists Lv. 1C+ Fists Lv. 2B+ Fists Lv. 3A+ Fists Lv. 4S+ Fistfaire | |
D+ Black Magic Lv. 1C+ Black Magic Lv. 2B+ Black Magic Lv. 3A+ Black Magic Lv. 4S+ Black-Magic Mastery | |
D+ White Magic Lv. 1C+ White Magic Lv. 2B+ White Magic Lv. 3A+ White Magic Lv. 4S+ White-Magic Mastery |

Swords Lv. 1
Swords Lv. 2
Swords Lv. 3
Swords Lv. 4
Swords Lv. 5
Swordfaire
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Bows Lv. 1
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White-Magic Mastery