Fire Emblem: Fortune's WeaveAnna's Notebook
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Chapter 7: Rose of Retribution

The catapult deals little damage, so advance with your main units or stop to lure enemies in. Kill the healer on the right first near the end and reserve finishers for low-hit attacks.

Draft · Updated 2026-10-19

If the catapult cannot deal enough damage, engage with your main units directly. Check your archer's weapons before deploying so you do not discover in battle that you brought the wrong Bronze Bow. Either clear the route with your main units or stop and lure enemies closer before killing them. Summons keep appearing, so keep someone ready to fight after clearing each group. Kill the healer on the right first near the end to stop the target recovering HP. Save a finisher when hit rates are low, and have them follow up if the first attack misses.

Use your main units if catapult damage is insufficient

Your blue units gather at the northern end, with the passage running south. Do not stretch the party into a long line along the narrow route.
Your blue units gather at the northern end, with the passage running south. Do not stretch the party into a long line along the narrow route.

If a test shot deals too little damage, send your main units forward and let close-range fighters clear the enemies.

Advance directly or stop to lure enemies

Approach 1: Advance directly. Clear blocking enemies with your main units and handle summons one at a time. Do not spend every remaining action on movement just because you have cleared one group. More summons will appear.

Approach 2: Stop and lure enemies. If moving farther is too dangerous, stop advancing and draw enemies closer before killing them.

The blue party above waits on the northern stone path, drawing the red enemies below closer before fighting.
The blue party above waits on the northern stone path, drawing the red enemies below closer before fighting.

Summon damage reduction and party-wide buffs

Newly summoned enemies have a half-damage effect. Check actual damage before assigning kills rather than using ordinary enemies' kill thresholds. The enemy can also apply buffs to its whole force. Recheck targets' status after buffs appear before deciding who can kill them.

Defeat the healer on the right first

When surrounding the target, kill the right-side healer first or the target keeps receiving healing. If you deployed a chariot, Shove can kill enemies.

Against high-Avoid targets, check hit rates before assigning the attack order and save finishing units until earlier attacks resolve. Attacks with limited uses can miss too. Check their accuracy and keep a backup finisher available.

Train Sirocco to Sword C for the Levin Sword

If you want Sirocco to use the Levin Sword next chapter, train Sword to C during post-battle free time and change him to a sword-using class. Choose the Levin Sword when his Magic exceeds Strength, but without the required proficiency and class, obtaining the weapon does not let him use it.

Chapter conditions

CategoryDetails
Victory conditionDefeat the enemy commander
Free time before battle120 turns