Fire Emblem: Fortune's WeaveAnna's Notebook
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Chapter 6: The Soaring Maiden

Let armor handle Alexandra and send an extra finisher if a priest is too strong. Withdraw Theodora from attack range once her HP falls to 16.

Draft · Updated 2026-10-19

Return to the Leda route walkthrough

Keep an armored unit and Olympia in your deployment. Armor handles Alexandra, while Olympia and Leda buff your finishers. If a unit cannot beat a priest alone, send another ally to help finish instead of forcing the duel. Withdraw Theodora promptly when her HP falls to 16. Any unit who still cannot survive after healing should also leave attack range. You can focus all available actions on a shield-bearing target in one turn. Calculate whether you can finish it before committing.

Choose Rogue if Leda needs bows

When choosing between Rogue and Brigand for Leda, pick Rogue to keep using bows. Brigand removes that option.

A 50% certification chance can fail repeatedly. Leave money in your budget for replacement licenses.

Leave attack range when HP is insufficient

Your party spreads along the south. Watch the circular routes in the center and north, and retreat out of range if you cannot survive the damage.
Your party spreads along the south. Watch the circular routes in the center and north, and retreat out of range if you cannot survive the damage.

Check each ring's Weight before engaging with a slow unit. A heavy ring lowers Speed further and can let an enemy kill them in two hits. Recalculate incoming damage after changing equipment.

Once Theodora's HP falls to 16, do not judge her survival using her earlier health total, or she can be killed outright.

If one heal is still not enough to survive, move the threatened unit somewhere the enemy cannot reach. Include all damage: an attack that initially looks nonlethal may still require retreat once extra damage is counted.

Send a second attacker if a priest is too strong

Before attacking a priest, check whether your unit can win alone. If not, send someone else to land a hit first. Priests can kill the challenger instead, so do not leave allies to force a solo fight.

Against a shield-bearing target, total the attacks available this turn. If they can defeat it together, commit them as a group.

Let armor handle Alexandra

Use an armored unit to face Alexandra. Her attacks struggle to damage armor.

Alexandra is the red flier in the center. Buccar is engaging her at close range on her left, with other allies on either side.
Alexandra is the red flier in the center. Buccar is engaging her at close range on her left, with other allies on either side.

Buff low-level units for finishing blows

If you want a low-level unit to land the final hit, do not have them take damage first. If they deal only 10 and cannot finish the target, weaken it with others, then buff the finisher with Olympia and Leda. Give them the last hit only after confirming it will kill.

Wait until level 20 to change class when money is tight

During later free time, let the remaining units reach level 20 before attempting certification if your budget is tight. Gambling on a 50% chance at level 19 costs more money when it fails.

Objective and temporary participants

CategoryDetails
Victory conditionDefeat Alexandra
BossAlexandra
Free time this chapter76 turns
Unlocks this chapterVandal Trading Company, blacksmith
Temporary or conditional participantsDietrich, Fabio, Theodora, Bonaventure