Fire Emblem: Fortune's WeaveAnna's Notebook
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Chapter 5: Women at BattleMinor spoilers

Equip Armored Move at the start. Remove enemy Pure Water buffs with the device, collect Orchel’s Hammer, and leave Sirocco an attack position for the finish.

Draft · Updated 2026-10-17

Develop Sirocco as a magic damage dealer. Train Sword before battle to add the Levin Sword to his usable weapons. Equip Armored Move on a unit who has it at the start to reach more enemies. Compare each weapon before attacking; even the Iron Sword may deal exactly enough for a kill. Pure Water raises enemy Resistance by 10. If magic stops dealing damage, operate the device to remove its effect. When a sparkling spot appears, collect the Hammer for Orchel. Near Jasmine, check whether your remaining units can reach and reserve Sirocco’s finishing attack.

Return to the Leda route walkthrough

Before battle: Sword training and weapon preparation

Train Sirocco’s Sword toward using the Levin Sword. Leda currently uses her unique weapon, so her Sword training can wait. When training several sword users, also check that low-proficiency units have suitable weapons. If Catania still has a Bronze Sword and cannot use an Iron Sword, provide something she can equip now instead of only scheduling Sword training.

Do not force your way through blocking enemies for high-yield mining spots during free time. At team level twelve against level twenty-six enemies, two mages clustered together already show lethal forecast damage. Relying on Avoid still cannot get you through two attacks. With that gap, mine nearby instead and save the time spent restarting.

Opening: Armored Move and the Iron Sword

Blue dots deploy from the southwest. A central gap divides the field into two wings; check the device and detour direction first.
Blue dots deploy from the southwest. A central gap divides the field into two wings; check the device and detour direction first.

Before deployment, inspect armored units’ abilities and equip Armored Move if available, expanding the enemies they can reach this turn. Not everyone has it, so do not plan one armored unit’s attack using another’s movement distance. Compare your swords before attacking. If the Iron Sword kills outright, use it for that hit.

Pure Water: device and Hammer

If the opening device cannot activate, advance until enemies use Pure Water. It grants 10 Resistance and lasts five turns. When magic damage drops, operate the device to remove the effect instead of grinding away with weak spells.

The golden device beside the central giant statue’s feet sits along this route. Operate it after enemies use Pure Water.
The golden device beside the central giant statue’s feet sits along this route. Operate it after enemies use Pure Water.

Collect the sparkling spot once it appears to retrieve the Hammer thrown in from outside for Orchel. If enemies refuse to approach while you wait, advance instead of continuing to wait without result. Check Levin Sword damage in the middle phase too, and use it against targets it can kill outright.

Jasmine: finishing attack positions

Before committing to defeat Jasmine this turn, check whether each remaining unit can reach an attack position. Anyone who cannot reach contributes no damage this round. Keep Sirocco as a finishing option and confirm he can make the final attack before deciding to end the battle this turn.

After battle: Cullet for Qiankun Circles

In The Soaring Maiden, check your Crystal Shard stock before upgrading Qiankun Circles, then schedule mining for the shortfall. If mixed-mineral locations are slow to supply enough shards, find a location focused on Cullet rather than continuing to spend free time at the same mining spot.

Chapter objective and allied units

ReferenceDetails
Victory conditionDefeat Jasmine
BossJasmine
Allied unitsOrchel, Diego, Anatolia, Sha Lan
Free time this chapter120 turns
Features unlockedTraining, Certification Exams