Fire Emblem: Fortune's WeaveAnna's Notebook
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Prologue Chapter 1: The White BirdMinor spoilers

Have Hong Hua weaken enemies for Eshmel to finish. Leave armored enemies to Hong Hua, and clear the cross-shaped reinforcements with Purifying Flash.

Draft · Updated 2026-10-19

In the main battle, use Hong Hua to weaken enemies and Eshmel to finish them, giving Eshmel the experience. Leave armored enemies Eshmel cannot damage to Hong Hua. When he finishes an enemy, keep him outside the attack range of the armored enemy behind it. Once the reinforcements form a cross, hit all five with Purifying Flash. Check its 11 HP cost before using it. You must defeat every enemy. You lose if either of your two units dies.

Retreat to safety before using a Vulnerary

Turn on the full danger range at the start of training. Before using a Vulnerary, retreat to a tile enemies cannot reach. Enemies can attack farther away, so check the danger range. In the grass tutorial, enter grass before attacking; its Avoid bonus is 20%.

Use Tempest Spear against the tough enemy at the end of training. It costs 2 durability and adds 4 Might and 10 Hit. You still need to keep using Tempest Spear after the first exchange to finish the enemy.

Keep Eshmel’s finishing blow clear of the rear armor

Open with Hong Hua's Bolganone to weaken an enemy, then have Eshmel finish it with a normal attack for experience. If an armored enemy takes no meaningful damage from Eshmel, let Hong Hua kill it instead of insisting on feeding him the kill.

Continue advancing with Hong Hua setting up kills and Eshmel finishing them. Before Eshmel attacks, check his destination tile. Stop outside the rear armored enemy's reach so it cannot hit him after his finishing blow.

Caption: the purple danger range reaches below the passage. Before a finishing blow, check whether enemies behind the target can still attack the destination tile.
Caption: the purple danger range reaches below the passage. Before a finishing blow, check whether enemies behind the target can still attack the destination tile.

Clear the cross-shaped reinforcements with Purifying Flash

After reinforcements arrive and Blaze Arts unlock, use Purifying Flash to attack the five enemies in its cross-shaped area. One use here costs 11 HP and defeats all five targets. When later enemies line up in a cross, choose your target using the same area.

Caption: five enemies form a cross in the center, and the Purifying Flash menu on the right shows its 11 HP cost.
Caption: five enemies form a cross in the center, and the Purifying Flash menu on the right shows its 11 HP cost.

Leave one armored enemy for Hong Hua's level-up

Near the end, let Hong Hua kill an armored enemy to gain a level. After the Blaze enhancement tutorial appears, have her wait while Eshmel continues clearing enemies.

The White Bird's objective and accompanying units

CategoryDetails
Victory conditionDefeat all enemies
BossNone
New recruitEshmel
Accompanying unitHong Hua