Building bonds for recruitment: whose level counts and how to plan your weekMinor spoilers
Recruitment checks the numeric Bond Level between the target and your current protagonist. Give a first gift, use weekly gifts for lower requirements, and prioritize meals for targets who need level 3. Restarting a chapter after building bonds resets its time and money, so save serious training for afterward.

The bond required for recruitment is the numeric level between the target and your currently selected protagonist.
Check Renown, bonds, and prerequisites separately
Cai's story checks “Cai–target,” while Leda's checks “Leda–target.” It does not use the target's highest bond with any teammate, or which C, B, or A conversation you have watched. When dining before recruitment, the protagonist must be one of the three guests.
So, give the target a first gift → seat the protagonist and target together → reach this route's required Bond Level → recruit once Renown and paralogue/negotiation requirements are also met. If you lack Renown, continue the story and complete available requests. Schedule relationship activities when bonds are the missing requirement. Meals and chapter restarts cannot bypass Renown, character appearances, prerequisite paralogues, or negotiation materials. Even a level 1 requirement needs a first gift before recruitment becomes available.

Bond Levels, conversations, and combat bonuses
Bond points accumulate between two characters and raise their numeric level at set thresholds, up to level 5. Support conversations offer C/B/A ranks depending on the pair; not every pair has all three. C usually requires level 2, B level 3, and A level 4, with possible chapter, event, and viewing-order requirements. Reaching level 3 and watching a B conversation are separate conditions. Do not read “bond 3” in the recruitment table as “watch B first.”
| Numeric level | Established uses |
|---|---|
| Level 1 | A first gift establishes the relationship; some recruits require only this |
| Level 2 | Pairs with a corresponding conversation can reach the C threshold; combat support bonuses begin |
| Level 3 | Pairs with a corresponding conversation can reach the B threshold; many recruits require this level |
| Level 4 | Pairs with a corresponding conversation can reach the A threshold |
| Level 5 | Maximum numeric level |
Combat stat bonuses begin at level 2, with higher class bonuses at level 5. Additional bonuses for specific pairs are already present at level 2 and do not increase afterward. Combat bonuses and bond points from gifts are separate.
Bond gains and weekly activity limits
Weekly limits reset every Sunday on the in-game calendar, rather than after a real-world day. Facilities do not all share a once-per-week limit. Meals, training, and baths in particular have separate limits for each menu or spring type.
| Activity | Available before recruitment, and whose bonds improve | Limits or requirements |
|---|---|---|
| Gifts | Yes; current protagonist and recipient | Once per character per week; the first gift unlocks the relationship and meals, while later gains depend on preferences |
| Inn meals | Yes; mutual relationships among up to 3 selected characters; include the protagonist for recruitment | Once per menu per week; increases to 3 dishes at Renown 3; choose guests by food preferences |
| Watching theater | Yes; the 2 selected characters | Renown 7; shares one weekly use with performing; matching impressions grant an extra benefit |
| Performing in theater | Recruited characters only; 3–5 participants | Renown 8; shares one weekly use with watching; costs Motivation |
| Arena training | Recruited characters only; the 2 selected characters | Once per training menu per week; costs gold and Motivation; menus change weekly |
| Temple Service | Recruited characters only; the 2 selected characters | Once per week across all temples; costs Motivation |
| Baths | Recruited characters only; the 2 selected characters | Unlock at Renown 8; once per spring type per week; 500G per visit |
| World-map feasts | Recruited participants in the party | Requires a feast spot, ingredients, and turns; keeping spell uses below full allows repeated feasts |
| Fighting while adjacent | Recruited characters and some guests; adjacent characters involved in combat | Combat must occur; bond gains from standing still and weekly caps are not clearly documented |
| Healing, buffs, and Dancer assistance | Recruited user and recipient | Healing/buffs and Dancer assistance are documented ; no weekly cap has been found |
| Clash Linked Attacks | Characters taking part in the Linked Attack | Performed in a Clash; no weekly cap has been found |
| Correct dialogue choices | Characters involved in the event | Specific moments in town or battle; no general “once every day” rule has been confirmed |
| White Crow's Roost conversations | Selected recruited character and Eshmel | Weekly; choose answers suited to that character |
What about requests? Recruitment-specific requests are prerequisites for their characters, while ordinary requests can also raise Renown. Count bond gains only when the event explicitly shows a bond increase; do not rely solely on turning in requests to build everyone's bonds.

Start with a cheap gift, then match preferences
Use something cheap for the first gift, and match preferences afterward. You do not need an expensive favorite to establish a bond. One option is “Saraminian Sweets,” sold without a purchase limit for 100G in the capital, Megaira. Establish several relationships first and save the good gifts for later.
| Reaction | Established difference |
|---|---|
| Favorite/loves | Highest return from subsequent gifts |
| Likes | Matches their tastes and gives more than an unsuitable gift |
| Neutral | Not an efficient weekly gift, but still works for the first-gift unlock |
| Dislikes | Avoid where possible; a character's written profile does not establish their reaction to a specific item |
Gifts differ individually. Even if a character likes fishing, check their reaction to each fishing-related gift. Gift preferences, food preferences, and theater impressions are separate lists. A gift table cannot establish bonuses for the other two activities.
Weekly gifts that receive a “really likes” reaction have been observed to raise a bond from level 1 to level 2 in roughly 4–5 weeks.

Prioritize meals for targets who need bond 3
Split your targets into two groups before spending money.
Let suitable weekly gifts gradually cover them, and reserve meals for targets who need bond 3.
Level 3 takes more time and money than level 2, so start before you have enough Renown. You then avoid building the relationship from scratch after reaching the Renown requirement.
If a target's recruitment window is about to close, arrange meals earlier.
Eat at chapter start and restart with bonds intact
Renown usually rises as you progress, but bonds require deliberate planning. Reach the bond threshold early so you can recruit promptly when your Renown catches up. After a half-price Sunday meal, skip ahead at the inn, then retain your bonds by restarting the chapter. This lets you repeatedly spend the limited free-action time on the same relationships. Mikaela and Fianna are examples of having enough Renown but insufficient bonds; a demonstration compares gold and levels after restarting, then reaches the requirement with more meals.
- 1If possible, give every intended recruit one cheap gift in the previous chapter and confirm they can join meals before entering the next chapter. This avoids repeating the first-gift trip on every restart. If you first meet the target in the current chapter, check access again after restarting.
- 2Choose a chapter with plenty of free-action turns and a short opening scene. At the town inn, select “current protagonist + two targets.” Check reactions to this week's dishes and favor food the targets like. Keep the protagonist in the three-person group.
- 3Eat through the menus you currently have unlocked. Each meal costs 300G on ordinary days or 150G on Sunday. Only two dishes are available early on; eat the third after its menu unlocks. Meals themselves cost no turns, but moving around town still takes time.
- 4Use automatic activities at the same inn to skip to Sunday, then eat the next week's menus. Once aligned with Sunday, a full week is 28 turns, with 4 turns per day. Your first Sunday may be fewer than 28 turns away, so do not blindly skip a full week.
- 5When you lack enough turns to reach the next Sunday, or the current targets meet their requirements, open the system menu before the main battle and select “Restart Chapter.” Bonds remain, while gold, items, experience, and chapter progress return to their starting state. Redo any requests, equipment changes, and exploration from this loop that you want to retain.
- 6In the run you intend to continue, recruit once Renown, prerequisites, money, and materials are ready. Recruit future mainstays early. Collection-only recruits can be scheduled separately; you do not need to max everyone out in one chapter.
For recruitment bonds, concentrating on meals is simpler. Unrecruited characters can receive gifts, share meals, and watch theater. Bonds from other facilities also carry over, but looping meals alone is usually faster because it saves travel and menu time. Theater and training work well for incidental gains; unrecruited characters cannot train as an alternative to dining.
Build several bonds with world-map feasts after recruitment
Separate pre-recruitment methods from those available afterward. Use first gifts and inn meals for unrecruited characters. For party members, feast spots marked with a pot icon improve bonds among the participants together. First expend at least one spell use in battle, then select one ingredient that does not restore spell uses at a feast spot. If spell uses remain below full afterward, you can feast again. Each feast still costs ingredients and turns, so prepare enough; count ingredients spent and bond increases separately.
This method covers recruited participants; you cannot invite unrecruited characters from town. To improve the protagonist–target relationship needed for recruitment, use the inn loop above. Check ingredient effects in the item table and in-game descriptions, and keep spell-restoring ingredients out of the loop.
Each protagonist has separate bonds after switching routes
Bonds carry over by character pair. Switching routes does not max out everyone's relationship with the new protagonist. For example, if you improve “Cai–Mikaela” in Cai's story, that pair retains its relationship in Leda's story, but “Leda–Mikaela” is separate. To prepare for the next route, seat “next protagonist + target” together during meals in the current story. That pair's value is what recruitment checks next time. You can invite characters you are not currently controlling, so pairs with support conversations can also help you choose dining companions.
Unlocked classes and Boons of Salvation can be shared before clearing Part I. Exploration records, temple contributions, and shared requests have their own carryover conditions. Renown, gold, items, and character levels are separate for each protagonist's story. Reaching Renown 10 once does not unlock recruitment freely across all four routes; a character recruited on one route must meet the recruitment requirements again on another.
Returning to old routes from Part III has additional limits. Some data, including bonds gained in Part III, only carries back when you restart that protagonist's story from Chapter 1. Part III's convergence, character Merge Causality, and bond carryover between Part I routes are separate operations. See New Game+ carryover for details.
If bonds are high enough, check prerequisites
First check whether the character is recruitable on this route, and whether they have merely appeared without meeting the actual prerequisites. Then verify the bond is with your current protagonist and that you have given the first gift. Finally, check Renown, paralogue windows, negotiation materials, and story progress. Fabio in Leda's story and Gaitz in Dietrich's story both appear well before you can recruit them. See the route-by-route requirements.
If a support conversation says “special conditions not met,” check the event restrictions in the support list before choosing your recruitment order.
Eshmel