Chapter 6: To the Land of CybeleMinor spoilers
Keep your five chosen units behind a durable front line. Switch defenders against mages, draw enemies out of grass, and check Nuzzuo’s bow counters and low Hit forecasts.
You have only 5 freely chosen deployment slots. Lead with a unit who can take hits and keep everyone else together behind them; do not split up in the fog. Stop your armored unit when mages appear, and let someone with higher Resistance take over. When enemies circle into the grass, move forward to draw them out. Check Nuzzuo’s range and counterattack forecast before approaching. Units who cannot survive his bow should not attack first. Once he enters grass, do not treat low-Hit attacks as guaranteed kills. You still have a temple to explore after winning. Collect both chests, then escape south while avoiding contact with your pursuer.
Stay together and replace the armored front line against mages

Before leaving, check that you actually brought your new bow. You can get a Venin Bow during the pre-battle exploration. Check your equipment as soon as you obtain it, rather than discovering on the battlefield that you left it behind.
Advance together behind a durable front-line unit. Being unable to see enemies in the fog does not mean your flanks and rear are clear. Let the back line catch up before moving deeper, so you can respond when enemies appear beside or behind you.

When a mage appears ahead, stop using your armored unit to tank. Compare your units’ Resistance and switch to someone with more. Surviving physical attacks does not mean you can survive magic. Also check the forecast before attacking a target who can counter. If the counter deals 38 damage and would defeat the attacker, use someone who can survive or an attack that kills the target in one hit.
Get the key before the upper-left chest, and keep the back line behind broken fences
You can see a chest in the upper-left corner. Defeat enemies along the way to obtain the key, then keep clearing the route toward it. Fences are destructible, but opening one may expose you to enemies in the fog. Do not send the back line first down a newly opened route. The chest contains Bullion.
When enemies try to circle into grass behind you, move your army forward and make them leave the grass to pursue you. Do not turn back and fight them inside it. Keep your tank in front for the next wave, with damage dealers following behind.
Check Nuzzuo’s bow counters and avoid gambling on low Hit in grass
Check
Nuzzuo’s actual attack range before deciding who can enter it. Units who cannot survive his arrows should not initiate and take a bow counter. Even a counter with only 74% Hit is not safe to assume you will dodge.
Once Nuzzuo enters grass, check the forecast. If Hit is only 24% or 17%, do not count the attack as guaranteed lethal damage. If moving closer would get someone defeated, cancel that move instead of sending them forward anyway. Adjust your actions before trying another attack.
If an existing burn can finish him next turn, you do not need another low-Hit gamble to end the fight sooner. First confirm you can wait for the damage to resolve. Nuzzuo switches from bow to sword, so recheck his current weapon for later actions instead of planning around bow counters throughout.
Collect both temple chests, then run south during the chase
After the main battle, you still need to explore Balor Temple. After opening the first chest, check how many remain. Keep searching for the second, which contains
Elixir. Collect both before heading deeper.
When the chase begins, flee south and focus on avoiding your pursuer rather than stopping to fight. If you need a dungeon battle to recover HP along the way, Ultand’s Patch Up can trigger here; use that post-combat healing to keep moving.
Nuzzuo
Ultand
Centurio