The queen’s exploration log: Check material lists and bring antidotesMinor spoilers
Material lists give better direction than wandering. This expedition reaches poison areas underprepared, then runs short on turns; reserve time for training and the return trip.
Original video: “Stream archive: The queen's adventures! Gugu plays Fire Emblem: Fortune's Weave, October 9, 2026, 14:00 stream” | Bilibili creator Zhugusheng Official.
For this queen-route trip, check material lists before choosing a route and distribute antidotes to everyone. Reserve turns for training after returning; extra sightseeing should not crowd out development.
Check paralogue prerequisites before recruiting
I meant to be firm and make fewer friends, but seeing the characters makes me want to recruit them anyway.
Nydine is ready to invite, and I also want
Peppe,
Dadao, and
Seteth. But some people need a paralogue before joining, even with sufficient Renown and support.
A second route lets you try another roster, but more recruits mean rethinking training and deployment slots. Before choosing flying or cavalry, decide what each person should do this time. Do not recruit everyone first and worry about them all afterward.
Check material lists before planning exploration
This time I am looking for
Insect Pearl. At first, I think there is no way to target a material. Opening the exploration list makes it much clearer. Check where the item appears, then choose how to get there.
Level-thirty-five enemies and a level-thirty exploration area along the way force me to consider whether this army can fight and how long the trip can last. I initially only wanted chests, but keep traveling farther while also trying to return for weekend activities. With many map targets, “one more place on the way” easily consumes your turns.

Finish training around the Sunday refresh
When Saturday lacks the discount I want, I think I misremembered the refresh. Checking confirms it happens Sunday. Finish current recruitment, supports, and shows while they remain available, rather than remembering last week's missed activities only after the new week arrives.
Later, with only nine turns left, I still consider visiting the hot springs before remembering unfinished training. Springs cost money too. Filling every spare moment with activities does not necessarily beat completing your development goals first.

Distribute antidotes before the underground ruins
The deeper I go into the underground ruins, the more it feels like another world. Automatic doors, large facilities, and swarms of scorpions suddenly shift the fantasy adventure's atmosphere. I collect chests and clear enemies deeper inside, then poison becomes particularly painful.
Only after reaching this point do I feel everyone should have an antidote. If someone is far away, treating their status becomes awkward. Do not enter an area like this only to discover all the items are carried by someone else.

Recruiting fewer people speeds up another route
Looking back, I am already at Chapter 10, much faster than on
Cai's route. The first two sections were busy with recruitment; recruiting less later naturally accelerated progress. Once you know the systems, spending less time agonizing back and forth leaves more time for new story scenes and the units you really want to train.