Fire Emblem: Fortune's WeaveAnna's Notebook
English

The queen’s exploration log: Check material lists and bring antidotesMinor spoilers

Material lists give better direction than wandering. This expedition reaches poison areas underprepared, then runs short on turns; reserve time for training and the return trip.

Draft · Updated 2026-10-18

Original video: “Stream archive: The queen's adventures! Gugu plays Fire Emblem: Fortune's Weave, October 9, 2026, 14:00 stream” | Bilibili creator Zhugusheng Official.

For this queen-route trip, check material lists before choosing a route and distribute antidotes to everyone. Reserve turns for training after returning; extra sightseeing should not crowd out development.

Check paralogue prerequisites before recruiting

I meant to be firm and make fewer friends, but seeing the characters makes me want to recruit them anyway. Nydine is ready to invite, and I also want Peppe, Dadao, and Seteth. But some people need a paralogue before joining, even with sufficient Renown and support.

A second route lets you try another roster, but more recruits mean rethinking training and deployment slots. Before choosing flying or cavalry, decide what each person should do this time. Do not recruit everyone first and worry about them all afterward.

Check material lists before planning exploration

This time I am looking for Insect Pearl. At first, I think there is no way to target a material. Opening the exploration list makes it much clearer. Check where the item appears, then choose how to get there.

Level-thirty-five enemies and a level-thirty exploration area along the way force me to consider whether this army can fight and how long the trip can last. I initially only wanted chests, but keep traveling farther while also trying to return for weekend activities. With many map targets, “one more place on the way” easily consumes your turns.

Exploration location details on the continental map list obtainable materials and their appearance rates.
Exploration location details on the continental map list obtainable materials and their appearance rates.

Finish training around the Sunday refresh

When Saturday lacks the discount I want, I think I misremembered the refresh. Checking confirms it happens Sunday. Finish current recruitment, supports, and shows while they remain available, rather than remembering last week's missed activities only after the new week arrives.

Later, with only nine turns left, I still consider visiting the hot springs before remembering unfinished training. Springs cost money too. Filling every spare moment with activities does not necessarily beat completing your development goals first.

The weekly training menu lists four activities, with the bottom one selected.
The weekly training menu lists four activities, with the bottom one selected.

Distribute antidotes before the underground ruins

The deeper I go into the underground ruins, the more it feels like another world. Automatic doors, large facilities, and swarms of scorpions suddenly shift the fantasy adventure's atmosphere. I collect chests and clear enemies deeper inside, then poison becomes particularly painful.

Distribute antidotes among your units

Only after reaching this point do I feel everyone should have an antidote. If someone is far away, treating their status becomes awkward. Do not enter an area like this only to discover all the items are carried by someone else.

Two units in the underground ruins have purple skull poison icons above them.
Two units in the underground ruins have purple skull poison icons above them.

Recruiting fewer people speeds up another route

Looking back, I am already at Chapter 10, much faster than on Cai's route. The first two sections were busy with recruitment; recruiting less later naturally accelerated progress. Once you know the systems, spending less time agonizing back and forth leaves more time for new story scenes and the units you really want to train.

Likes and comments