Fire Emblem: Fortune's WeaveAnna's Notebook
English

Fifteen opening preparations: handle city business Sunday and visit story destinations earlyMinor spoilers

Fifteen preparations in video order, from modes, protagonists, and deeds to recruitment, training, Blessings, money, classes, and story deadlines.

Draft · Updated 2026-10-17

Original video: Fifteen opening essentials: protagonists, Renown, recruitment, money, and classes; Japanese gaming channel Wight’s Game Guides.

Sunday suits training, dining, and Divine Service together. Visit outdoor story destinations once in advance, then allocate the remaining free turns.

1. Choose difficulty and mode, then adjust displays

Start with Normal/Casual if new. Hard increases enemy strength and numbers. You can lower Hard to Normal but cannot raise Normal to Hard. Casual returns fallen allies after battle; Classic permanently removes them. You cannot switch Casual and Classic midrun.

Increase game speed and choose battle animations to taste. Display Attack Speed in unit assistance information. Exceed an opponent by four for a follow-up.

Display Attack Speed and Movement in unit assistance information to judge follow-ups
Display Attack Speed and Movement in unit assistance information to judge follow-ups

2. The four protagonists’ unique systems

Cai captures and cares for animals to strengthen mounted units, cultivates crops, and helps people. Dietrich finds enemies with Blade Resonance, learns Combat Arts through duels, then upgrades and teaches them. Theodora recruits Battalions, equips gambits, and delivers military supplies. Leda performs for money and Renown and hears about secret locations.

Cai offers a straightforward introduction. After some progress, the Pale Raven’s Perch lets you retain route progress and switch protagonists, so starting with your favorite also works.

3. Claim Notable Deeds for Boons of Salvation

Completed Notable Deeds award Karma Shards. Spend them on Boons of Salvation for permanent benefits shared by all protagonists.

Consider EXP first, then weapon or gift discounts according to spending. Weapons cost more individually, while gifts are bought repeatedly in bulk. Both save meaningful money.

4. Collect ground and dungeon materials along the way

Gather ground materials, dungeon containers, and minerals while passing. Quests, repairs, and upgrades need them, while valuables sell for money. Check tavern corners, the downhill path, shops, flowerbeds, and behind sheds. Cai also needs fertilizer.

Revisit material points weekly. Dungeon containers and minerals refresh too, but enemies return only next chapter. A material refresh does not mean enemies have respawned.

5. Raise Renown to expand your options

Renown affects recruitment, facilities, and map access. Beyond the main story, do side quests, available temple audiences, and route-specific activities. Cai helps people, Theodora prepares supplies, Leda performs, and Dietrich fights encounters. Prioritize deadlines.

6. Travel directly to facilities, characters, and quest givers

The map offers travel by district, facility, or character. Select a shop facility or gift recipient directly instead of arriving at a district entrance and running farther.

Accepted quests also let you visit their giver from the task list. More world-map travel points unlock later, saving repeated walks from the capital.

7. Explore dark areas for new paths

Dark map areas may connect to roads, and dungeon exits can lead to new regions. Settlement conversations and purchased maps expand your information too.

Some map discovery carries to later protagonists. Explore more on the first route to ease later runs. Along the way, find merchants, gathering points, encounters, and dungeons for equipment, materials, and levels.

8. Choose recruitment targets and steadily build support

Speak to orange character markers, then inspect stats, growths, personal skills, and recruitment conditions. Renown and support are the main gates; some require questions or quests too. Pick a few desired units and focus relationships.

The first gift unlocks recruitment negotiations and meals, but joining still requires meeting the conditions in character information. Give preferred gifts, then have the protagonist take the target for a meal they like. More stars make a great success more likely. Gifts and menu choices have weekly limits, so start early to avoid having enough Renown but insufficient Bond.

Gift shops, taverns, field merchants, and settlement trades supply gifts. More recruits add combat choices and better returns from automated activities.

Meal stars and preference reactions help choose guests and dishes
Meal stars and preference reactions help choose guests and dishes

9. Stack strengths and class bonuses in skill training

Proficiency unlocks skills, Combat Arts, and stronger weapons. Each arena course is once weekly for up to two people, costing money and Motivation.

Training dayCost per session
Weekdays300 gold
Saturday and Sunday150 gold

Combat trains the weapon used. Automated activities, manuals, and matches on specific dates help too. Use weaker weapons for more attacks before a fight ends. Overlapping character strengths and class proficiency bonuses speed training considerably.

10. Set calendar reminders for matches and birthdays

Matches are available only on specified dates and times. Check before an expedition and set reminders. Miss the return window and you cannot attend.

The calendar also shows training, Blessing bonuses, favorable gathering days, and birthdays. Prepare favorite gifts and plan travel around these activities.

11. Perform service on bonus days for Blessings

Weekly Divine Service spends Motivation to raise Blessing levels and unlock battle effects. Follow calendar bonuses; every temple receives one Sunday.

For offense, train Kalla's Blessing for Avoid, Speed, and Movement. Damage reduction and healing have value in hard battles too.

The calendar lists temple auspicious days and training discounts on the left
The calendar lists temple auspicious days and training discounts on the left

12. Group weekly city activities on Sunday

Schedule weekly training, meals, service, gifts, and Pale Raven’s Perch interactions. Attend available temple audiences for Renown. Have intended riders care for their chosen mounts, prioritizing favorite feed rather than raising every animal with everyone.

Handle city business together on Sunday

Training is half price on weekends, meals Sunday, and all temples gain service bonuses Sunday. When near the capital, returning for these activities together is worthwhile.

Prioritize recruitment support at meals. For Motivation alone, one turn of lodging restores everyone. Gifts restore it without spending a turn.

13. Do quests and sell valuables for income

When short of money, do side quests and sell items explicitly meant for cash. Weapons sell cheaply and may suit new allies, so do not rush to empty them out.

Valuable-material points and automated exploration also earn money, with better automated returns from more allies. Cai helps people and explores city dungeons; Leda performs; Theodora delivers supplies; Dietrich repeats encounters. Prioritize yellow enemies dropping valuables.

14. Certify, change class, and complete mastery

Exams consume licenses without refunds on failure. Levels and skills affect pass chances. Aim to develop toward levels 5, 20, and 35 for beginner, specialty, and advanced classes respectively. If success is low, train levels and proficiency first.

Classes change weapon access, stats, and growths. Consider needed stats, proficiency strengths, and the intended role together.

Mastery skills carry over

Skills learned when the class mastery bar fills remain equippable after changing classes. Master the class with the effect you need, then switch to your final role.

15. Visit the main-story destination once beforehand

Spend remaining turns on training, recruitment, equipment, exploration, and combat. Use automated activities when nothing else remains. For faster leveling, seek enemies and dungeons slightly above your level.

Visit outdoor destinations in advance

If the story destination is outside town, visit once while turns are plentiful. Afterward, you can start the story through the menu, or it advances automatically at the deadline. Never visiting before time runs out causes failure and a restart from chapter beginning.

Likes and comments