Preparing the four warriors: Classes, Blessings, and expeditionsMinor spoilers
Choose a warrior and pursue their wish. Build your team through training, class changes, Blessings, recruitment, and expeditions before each match.
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Choose a warrior and pursue their wish. Build your team through training, class changes, Blessings, recruitment, and expeditions before each match.
Four warriors and their wishes five years earlier
The Dagdan Empire faces destruction by a resurrected Demon God. The Promised One can fight directly or borrow the power of the god who controls time to return five years into the past and change the fate of four warriors destined to die.
Five years earlier, the imperial capital is about to hold the Heroic Games, whose champion can have a wish granted.
Cai wants to rescue his imprisoned father.
Dietrich comes from Fódlan seeking powerful opponents.
Theodora fights for her homeland's long-held wish.
Leda seeks revenge on the person who ruined her life. Your choice determines whose story you follow toward victory.
Combat Arts spend durability; Blaze Arts spend HP
Matches use turn-based combat on a grid, with victory decided by defeating the enemy commander. Six attack types, including swords, bows, and magic, let you adapt to different enemies.
Combat Arts consume weapon durability to increase Might or extend range. Blaze Arts consume HP for effects such as wide-area attacks or long-distance warping, letting you turn a battle at a critical moment. After a mistake, Rewind lets you step backward through the battle and choose again.
Class roles and preparations in the imperial capital
Classes significantly change a unit's capabilities.
Diviner casts magic,
Wing Soldier crosses obstacles and travels long distances, and
Elephant Rider fights with great Strength. Combining these different capabilities makes a balanced team.
Use the capital's facilities during preparation periods. Train at the arena once a week, unlock new classes through Certification Exams, and gain Blessings through temple service. Build bonds with powerful people in town to recruit them. At the inn, rest, eat, or earn EXP and materials through automatic activities. Close companions also have support events.
Expeditions and progressing four routes together
Traveling across the continent outside the imperial capital consumes action turns. Fight enemies on the map for EXP or explore dungeons for treasure, then bring your gains back for the next match.
You can also switch protagonists in the imperial capital. Each character's progress is saved separately, allowing all four stories to advance together. Their individual wishes, teams, preparations, and experiences lead to different stories.