
Ward
Holy magic that protects an ally from magic / The ally'sRes+10 (until the next player phase)
Uses3
Rng1
How to obtain and learning levels by character (weapons and magic) →
Usage
Grants an adjacent ally Res+10 until the next player phase.
AverageUltand needs White Magic A to learn it; training solely for this art is not worthwhile.
Suited forAnatolia and Ursula can learn it at White Magic B to protect front-line allies about to face magic attacks.
NoteIncreases Res; offers no equivalent protection against physical damage and does not directly restore HP。
Who can learn it and how
- Other: learned through character proficiency (White Magic A).