Fire Emblem: Fortune's WeaveAnna's Notebook
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Dietrich chapter seven development: Train before exams and check weapon access when fixing statsMinor spoilers

Separate base stats from class modifiers before changing class, and plan training, exams, leveling, and the return to town together.

Draft · Updated 2026-10-17

Original video: Dietrich’s story, chapter seven: Strolling and development; Bilibili creator JeM_TraDer.

This outing covers strolling and development in Gazing at the Rose Moon of Dietrich’s story.

Allocate experience to lower-level teammates

I want Nydine and Ultand to gain a few more levels this time, but Nydine is in danger from a single lance hit, while Ultand still needs Sword proficiency. Stronger teammates also tend to kill enemies outright, leaving none of the experience for the characters I want to train.

Separate the two goals: leveling requires experience, while changing class requires sufficient proficiency. Raising Ultand’s Sword from D+ to C through weekly training alone is slow. She needs dedicated chances to use swords too.

Separate class stat floors from displayed stat modifiers

After recruiting Noctula, I want to improve her Resistance. Goliath needs that weakness addressed as well, so I consider magic class changes.

Looking at Hunter’s Speed and Dexterity, I notice the displayed values include the class’s own bonuses. Higher numbers after changing class do not mean the entire increase went into the character’s base stats. Separate out the class’s contribution first, then check how much actually improved.

The biggest waste was the order of actions. I should have advanced time and finished training before taking exams. Instead, I changed class too quickly and wasted an extra exam seal.

Training and exam order

Train the required subjects first, then take the exams together to save repeated trips.

Check weapon access before switching to a magic class

Only after switching to a magic class do I discover that it cannot keep using lances. I do need white magic training, and the later plan also involves a class that improves Resistance, so I can use this period to practice white magic.

The Resistance reading after the exam also depends on class modifiers. I first see 9, then calculate 10; the difference comes from the current class lowering Resistance. Improving base stats is one issue. The class you currently wear and the weapons it permits are another. Plan all of them together.

Combine recruitment and gathering trips, leaving time to return

First, finish the task involving Jester and bring back the character I want to recruit. Several destinations are close together, so take a carriage there, earning Renown, advancing requests, and training units along the way.

For supplies, check who is running short on magic uses and who needs recovery. Count the travel again before returning to town. Two desert task locations may look close, but counting tiles reveals a substantial round-trip turn cost. If I still want to return for training, I cannot focus only on the material spot in front of me.

The same applies in battle. I intended to let Ultand tank, but with two more enemies behind the first and greater HP loss than expected, the plan has to change. She must survive before she can gain experience. Wanting to train her does not justify forcing her to take every attack.

Olympia’s lance-training cost

Finally, I plan an armored path into Guardian for Olympia, aiming to keep white magic while improving durability. Opening her character information reveals the problem: she is weak in lances.

That adds a new cost to the plan. Both armor and Guardian require Spear proficiency, and Guardian needs B. I must arrange paired training instead of following the intended path directly. I had looked only at what the target class could do and ignored the character’s weakness, making the training bill a surprise. Next time, check strengths, weaknesses, and requirements together before deciding whether the change is worthwhile.

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