Character backgrounds and interests: From the Promised One and the gods to the city's mercenariesMinor spoilers
Get to know the cast through their identities and interests. The Promised One travels into the past with the goddess of fate, while the other companions bring their own histories to the Heroic Games.
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This character introduction begins with identity, personality, and preferences. Meet the Promised One and the gods first, then the city's merchants, priests, knights, and travelers.
The Promised One and the gods' domains
Eshmel's default name is Eshmel. Feather motifs throughout the design echo the white crow messenger. He likes nameless little flowers, and you can choose a skin tone during character creation.
Fortuna governs fate and can intervene in the past within limits. To oppose Balor, king of the Underworld, she travels into the past with the Promised One. Rewind also draws on her power.
Solel governs the sun and rules Dagda. He is rational and enjoys board games.
Kalla governs hunting and the arts, supporting talented artists and performers. Gentle and affectionate, she likes plants, fragrances, and hunting. Mars governs martial prowess. He is powerful and enjoys testing people's hearts through battle.
Aurora governs the stars and sea, but Solel, Aurora's father, restricts contact with the outside world. She enjoys reading and daydreaming.
Maria is cheerful, travels across nations, and helps run the Heroic Games. The masked mentors hold privileges that let them influence the empire's ruler. Sothis entrusts the fate of saving the world to the Promised One.
Hong Hua and the mysterious girls
Hong Hua guided the goddess of fate to the forbidden land, bringing about the Promised One's birth. Burdened by past sins, she is willing to give her life to atone and treasures happy memories.
Another woman covers half her face with a veil, always carries a teddy bear, and enjoys watching fierce battles.
Orchel serves the temple of Credna and always wears a cat mask. She is gentle and polite, but lacks worldly knowledge and is endearingly naive.
Anatolia fights to save the people of her homeland. Her appearance has earned her the name of the mysterious bride. She is calm and sometimes shows little emotion, unintentionally upsetting others. She enjoys divination.

The trading company, theater, and temple
Ursula manages the Wandal Trading Company. She keeps a close eye on the accounts and even questions
Talimun's lavish spending. She likes collecting poetry and balancing accounts. Her ability lets nearby allies access the item bag.
Dante works as a playwright, has a strong creative drive, and excels at advanced magic and commanding allies. His interests include himself, searching for dramatic material, and writing, all fitting his personality.
Ninae also serves the temple of Credna. She can hear spirits and resist magic. She likes people in need, talking to spirits, and looking up at the sky.
The knight and the traveler from afar
A lively young mercenary once served as a knight in the Kingdom of Arago. Disgusted by the kingdom's methods, he left and came to the capital to make a living.
Catania seeks a well-paid employer in Dagsion. She once served a noble but lost everything in an incident five years ago. Though now short of money, she tries to appear composed and hide her difficult circumstances.
Alexandra serves the temple of
Jurah. A popular Pegasus Knight, she is called the Silver Maiden for her beauty.
Seteth has come from distant Fódlan to investigate. On his journey, he meets the cat-masked
Orchel, and they travel together afterward.
