Anatolia’s Paralogue: Queen of the ErasedMajor spoilers
Lead the residents around the right with Anatolia and defeat one red monster per turn to disable the boss. Do not teleport her away from the residents.
Return to the nine-paralogue walkthrough; for calendar planning, see Dietrich’s route and Leda’s route walkthrough.
- Residents follow Anatolia. Leave a route for both her and the rear of the group. A reliable escort route goes around the right to the northern exit. Do not focus only on front-line kills.
- Kill one red monster per turn, not all in the same turn. Each defeat disables the boss for 1 turn. Saving one for the next turn provides more useful continued control.
- Protect all 5 residents before considering a fast boss kill. The number rescued determines bonus rewards. You lose when 3 residents fall, so the boss’s HP is not your only concern.
Victory conditions and map
Escort route: get the mobile Kunlun residents and Anatolia out through the two northern exit tiles. Defeating the boss also clears the map. You lose if 3 residents fall, or if the current protagonist or Anatolia falls.
| Route | Chapter | Acceptance window | Completion deadline |
|---|---|---|---|
Dietrich | Chapter 11 | October 5–14 | October 17 |
Leda | Chapter 10 | October 5–14 | October 17 |
Cai, Theodora | — | Unavailable | — |
Accept the quest from Anatolia in northeastern Dagsion’s town area, then travel to White Raven Terrace, also called Silver Terrace; follow the quest marker. Plan around the 14th as the last acceptance day and the 17th as the completion deadline. Allow travel time from the city to the battlefield.

Enemies and boss
| Name | Class | Abilities or behavior to watch | |
|---|---|---|---|
| Red minor monster | Monster; exact class unconfirmed | Defeating one stops the boss for 1 turn; can inflict poison | |
| Black minor monster | Monster; exact class unconfirmed | Do not mistake it for a red individual that triggers the same pause |
Boss: the many-headed boss. Its exact class, weapon, and ability names remain unconfirmed. Its area attack confuses residents, preventing guidance. Move beside a resident and use the call command to remove confusion; the exact Simplified Chinese command text remains unconfirmed. Defeating a red minor monster can temporarily stop the boss.

Escort along the right and stop the boss each turn
Assign guidance, path clearing, and control separately, with healing and poison cures following the residents. No fixed characters are required. Bring Antitoxin or Restore. Minor enemies may drop Antitoxin, but do not rely on a possible drop as your only preparation.
Phase 1: stay near Anatolia and clear the right route. Residents move toward her, so keep her heading somewhere they can follow. Once the front line clears a passage, move out of its narrow section rather than blocking residents behind with your own units.
Stage 2: Allocate red minor monsters by turn. Select a monster and check its portrait to distinguish red from black before attacking. Defeating one red individual each turn stops the boss for 1 turn. If the boss is already stopped this turn, do not clear away all of next turn’s control targets. The exact enemies to leave at low HP remain unconfirmed. Allocate red monsters to keep the boss stopped each turn rather than leaving every enemy nearly defeated.

Phase 3: clear confusion and check the rear. After the boss’s area attack hits residents, have nearby allies move adjacent and call to restore guidance. Before ending each turn, check backward from the exit: deal with stragglers, blocked routes, and approaching pursuers before deciding on more attacks. Do not wait until the front half reaches the exit to discover someone was left behind.

Save warp circles for rescuers; do not use them with Anatolia. Residents do not teleport with her. If their guide warps away, they cannot follow. Use circles for other units returning to help instead.
Another option is to focus down the boss. Stop it with a red minor monster, then break barriers and concentrate damage to shorten the escort. Control duration, barrier breaks, and finishing blows must connect. If damage falls short, keep escorting rather than stopping midway to chase the boss. The full resident-bonus settlement rules for a boss clear remain unconfirmed.
Difficulty differences: Enemy counts and damage tables by difficulty remain unconfirmed. Normal still requires managing confusion, poison, and blocked paths. On Hard, if damage is insufficient, prioritize continuous boss control and escorting rather than treating a quick boss kill as mandatory.
The number rescued determines bonus rewards
| Item | Details |
|---|---|
| Base rewards | |
| 5 escape | Additional |
| 4 escape | Additional Spellshard; quantity unconfirmed |
| 3 escape | No bonus reward |
| Recruitment prerequisite | One condition for Sha Lan; Anatolia’s Part 3 recruitment is linked |
| Chests, stealing, full drop list | Unconfirmed; minor monsters can drop Antitoxin |
Records differ on Anatolia’s Part III participation and permanent recruitment timing. Winning this battle is not listed here as immediate Part I recruitment.
Protect the rear to rescue all five
Do not block residents for one extra kill or teleport their guide away alone. Rescuing 5, rescuing 4, and barely clearing give different rewards. Decide whether you want everyone safe or simply a clear. For all rewards, you cannot copy a fallback that abandons two residents.
Check Sha Lan before scheduling October paralogues
Check whether Sha Lan will negotiate before scheduling the mid-October paralogues. Clearing on Dietrich’s or Leda’s route removes only one prerequisite. For support and Renown, see recruiting difficult characters. Check Cai's Paralogue: Great Escape from October 16 and Orchel's Paralogue: Orchel's Regret from the 18th. When they overlap, schedule the fortress battle outside town first, then let Cai’s conversation advance the date.
Dietrich
Leda
Cai
Theodora
Sha Lan
Anatolia