Creek
Bキリーク · CreekA late recruit with immediate combat value: use his existing mounted class, Strength, and Speed first. Choose Orichaldia for mobility or Shido for sword mastery afterward.


Fan art →
Nine stats
| HP | Str | Mag | Spd | Dex | Def | Res | Lck | Cha | Total | |
|---|---|---|---|---|---|---|---|---|---|---|
| Growth rates | 45% | 50% | 15% | 60% | 50% | 35% | 20% | 30% | 35% | 340% |
| Overall rank63 characters total | Rank 23 | Rank 8 | Rank 52 | Rank 2 | Rank 8 | Rank 25 | Rank 48 | Rank 36 | Rank 30 | Rank 24 |
| Base statsBardinger Lv40 | 46 | 30 | 7 | 33 | 26 | 22 | 15 | 18 | 22 | 219 |
| Base stat ranking63 characters total | Rank 8 | Rank 7 | Rank 24 | Rank 1 | Rank 7 | Rank 7 | Rank 8 | Rank 7 | Rank 7 | Rank 8 |
| Lv60 expected statsSword cavalry into The Cavalier | 65 | 46 | 9 | 48 | 39 | 32 | 20 | 25 | 33 | 317 |
| Expected rank62 characters total | Rank 25 | Rank 13 | Rank 57 | Rank 14 | Rank 32 | Rank 23 | Rank 36 | Rank 46 | Rank 19 | Rank 31 |
Proficiency
Starting skills
| Category | Skills | Effect |
|---|---|---|
| Personal skill | Steady Hands | Attack Speed +3, Avoid +10 when the enemy initiates combat |
He actually joins as a Lv40 Bardinger. Improve Sword and Riding first, then move to master tier at Lv45. Divine progression follows chapter, item, and Sword S/Riding A requirements; no Part 1 training is invented.
then Swordmaster; Sword, Spd growth and the personal Avoid bonus when defending both support melee follow-ups. Recruited at level 40, start using Shido at the current level; follow the level 45 recommendation and the Promised One’s story class unlock for Swordmaster.
In section 12 of Akino’s “Units Used to Clear Parts 1 and 2 of Dietrich’s Story”: master Bardinger late in Part 2 for Aegis, then switch to Shido, finishing at level 51;
Whirlwind Blade+2 and Cross Slash’s Dex stacking are components explicitly named in the original text. Other equipment not shown is filled from the same character’s infantry sword build in builds_v2.
Creek’s fast sword cavalry and The Cavalier route
After joining, keep
Creek in
Bardinger to train Sword and Riding, then move into
Orichaldia and
The Cavalier. This turns high Strength, Speed, and Dexterity into reliable mobile sword damage. His personal skill adds Attack Speed and Avoid when defending, supporting counters against physical enemies. Resistance is a clear weakness, so avoid enemy mages.
Continue from his level-40
Bardinger
| Class | Training milestone | Requirements and benefits |
|---|---|---|
Bardinger | Actually joins at level 40; already meets the original table’s recommended level 35 | Riding C, Sword or Spear B; built-in mount/dismount and Combat Arts +2; master Aegis. |
Orichaldia | Recommended change at level 45 | Riding B, Sword or Spear A; built-in mount/dismount and Combat Arts +3, Movement 7; master Fierce Spear. |
The Cavalier | Change after obtaining Divine certification | Riding A and Sword, Spear, or Axe S; built-in mount/dismount, Combat Arts +3, and Golden Ride, Movement 8, immunity to cavalry effectiveness; master Divine Dexterity. |
Sword and Riding are his two strengths, so this mounted sword route needs no separate weak weapon proficiency. During
Bardinger, raise Riding to B and prepare Sword A. After becoming an
Orichaldia, continue toward Sword S and Riding A to prepare for
The Cavalier.
He joins in Part 2, so develop directly from his current
Bardinger.
Bardinger’s recommended level is 35, which level 40
Creek already exceeds. Do not retrain lower tiers. Divine classes still require chapter progress, qualification items, and proficiency.
Four physical stats establish his role
Focus on whether Strength, Speed, Dexterity, and HP exceed this route’s expected values. Strength at 50% supports sword damage, Speed at 60% supports follow-ups and Avoid, and Dexterity at 50% affects both accuracy and criticals. These three form his strongest foundation compared with ordinary physical cavalry. More HP lets him use his second-strike ability to turn enemy phase into damage opportunities too.
Below-expected Magic, Resistance, Luck, and Charm do not invalidate the whole build. Sword cavalry does not depend on Magic, and Charm is not the main goal. Luck affects Critical and Dodge. Resistance growth is only 20%, requiring target selection and positioning; the physical route will not naturally fix it.
He needs HP to survive incoming attacks. If Defense is only average, check how many enemies can attack him at once. High Speed enables follow-ups but does not erase guaranteed damage.
His personal Attack Speed applies when fighting second
His personal growths are HP 45%, Strength 50%, Magic 15%, Dexterity 50%, Speed 60%, Luck 30%, Defense 35%, Resistance 20%, and Charm 35%, totaling 340%. He excels in Sword and Riding with no proficiency weaknesses.
Steady Hands grants Attack Speed +3 and Avoid +10 when defending. Alongside initiating follow-ups, he can counter on enemy phase with more Attack Speed and Avoid. These bonuses require defending and cannot be copied into initiation calculations. HP growth 45% and Defense 35% are only average, with Resistance 20% lower still. Take suitable physical enemies rather than tanking everything.
His overall rating is A. Strength, Speed, and Dexterity combine for both follow-ups and Hit, with strong advanced performance in
The Cavalier. His drawback is joining only in Part 2: he cannot deploy in Part 1 or receive its full early manual development.
Sword arts bring Attack Speed and Dexterity into combat
Train the following skills and arts individually. Check which he already knows on joining.
| Ability | Effect |
|---|---|
Knightly Senses | Avoid +10 against spear-wielding enemies. |
Knight’s Vanguard | Protection +2 when initiating combat as cavalry. |
Rein+ | Adjacent enemies’ Avoid −3. |
| Combat Art | Durability / Might / Hit / Range | Additional effect |
|---|---|---|
Haze Slice | 2 / +3 / 0 / 1 | Avoid +10 for this combat. |
Crosswise Cut | 4 / +5 / 0 / 1 | Dexterity +2 after combat, up to +10 for this map. |
Lunging Gale | 5 / +1 / 0 / 1 | Attack Speed +5 for this combat. |
Flowing Spear | 2 / +3 / 0 / 1 | Avoid +10 for this combat. |
Stinger | 3 / +7 / -20 / 1 | Trades accuracy for Might. |
Half Spike | 2 / +3 / 0 / 1 | Avoid +10 for this combat. |
Dexterity gained through Crosswise Cut-style arts accumulates for the current map and requires actual use first. Attack Speed arts strengthen only the current combat, rather than permanently speeding up normal attacks. Compare the current target’s accuracy, follow-up potential, and durability costs together. Do not add every art’s bonus to the same attack.
Complete his sister’s request in Part 1
Recruitment requires the Part 1 side quest “My Late Sister’s Accessory.” It can be completed in
Dietrich’s or
Leda’s story. Finish it in one of those before entering the War story. He joins after Part 2, Chapter 2 is completed and becomes usable from the next chapter.
Finish the request beforehand rather than waiting until Part 2 to look for a Part 1 task.
Preferences and support partners
He likes the green armor granted by the king and beautiful women.
His listed Support partners are
Tialla,
Olympia, and
Nathan. His Japanese voice actor is Toshiki Iwasawa, whose notable roles include Rokusuke Koenji in Classroom of the Elite, young Slayer in GUILTY GEAR -STRIVE-, and Chen Jianshou in Sword Dynasty.
More guides
Site guides

Creek can continue from his current mounted class into Orichaldia, using high Strength and Speed immediately. Switch to Shido if you want sword mastery.
Even with late recruitment, his existing high Strength and Speed make him ready to fight. Judge readiness from his joining stats; there is no need to retrain lower tiers. His Attack Speed and Avoid bonuses require the enemy to initiate, so they are not permanent benefits when attacking.

Class progression by stage
Part 1: Complete the accessory side quest
Complete “My Late Sister’s Accessory” on Dietrich’s or Leda’s route first. Creek only joins in Part 2. Let existing allies cover cavalry in Part 1.
Train current cavalry on their own paths. Once Creek joins, check his class and proficiencies before continuing.
Part 2: Defeat him, then wait for recruitment
After completing the prerequisite, defeat him in Part 2 Chapter 2; he joins in Chapter 3. Check current level, class, Sword, Spear, and Riding before continuing the target route.
For mounted mobility, prepare for
Bardinger: level 35, Renown 8, Riding C, and either Sword B or Spear B. If his existing mounted class works, keep deploying while training the next certification. Bardinger mastery Aegis has only a 20% chance to halve magic damage. Calculate mage encounters without a proc.
Alternative: change to the same-tier
Shido. It needs level 35, Renown 8, and Sword B, trading mounted mobility for sword criticals and mastery. Ever Vigilant restores a little HP only after a critical kill. Without the critical or kill, that sustain does not occur.

Part 3: Reclass for team needs
Orichaldia- Qualification: Level 45, Riding B, either Sword A or Spear A; unlocked after clearing segment 1.
- Purpose: Continue mounted physical combat, keeping pace with the team and making mobile attacks.
Swordmaster- Qualification: Level 45, Sword A, and the Mars temple side quest.
- Trade-off: Focus on swords and accept fighting on foot. Astra requires full class mastery.
Against Underworld Boon targets, check Cleansing Blade access first. Switching to a heavy weapon affects Attack Speed. Check the preview’s follow-up count before attacking.
Alternative: Fill a Part 3 gap with bows, or Guardian → Sentinel. His high Strength and Speed suit these roles too. The spear/White Magic branch needs separate White Magic training, with Physic learned at B. Sentinel also needs level 45, Spear A, and clearing segment 1. This branch costs extra White Magic training and separate healing equipment.
Start with an already-trained mount, rechecking the bond if you change riders.

Compare existing routes in the simulator.
Keep mobile attack destinations out of concentrated magic fire
Steady Hands grants Attack Speed +3 and Avoid +10 when the enemy initiates. It does not apply when he attacks. Strong Strength, Speed, and Dexterity make him useful despite joining late, but both defenses—especially Resistance—are low. Avoid ending near accurate enemies or several attackers.
On the mounted route, choose a safe ending tile before a kill target. On swords, check whether a critical kill is realistic. For combat-art follow-ups, confirm the art is learned and equippable before checking this engagement's attack count.


Recruitment details
Complete “My Late Sister’s Accessory” in Part 1 on Dietrich’s or Leda’s route. Defeat Creek in that route’s war story Chapter 2; he joins in Chapter 3. If recruiting
Nathan too, plan the following battle’s finishing-blow requirement. See Creek’s recruitment details.
Enemy-initiation bonuses and sword masteries have conditions
- Continue from his joining state. Deploy existing strength and train only missing proficiencies.
- Attack Speed +3 and Avoid +10 require attacking second. Use normal values when initiating.
- Calculate total magic damage first. Low Resistance makes Hit, follow-ups, and concentrated fire important.
- Ever Vigilant and Astra require full mastery. Ever Vigilant also needs a critical kill to heal.
- Finish the accessory side quest in Part 1. Waiting until Part 2 may miss the prerequisite.

Comments
Whirlwind BladeMt 8 Hit 90 Wt 2
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Aegis20% chance to halve damage taken from a magic attack
Knightly SensesAvoid +10 in combat against spear users
ReinAdjacent enemies suffer Avo -3
Crosswise CutCost 4 Mt 5 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Wild HorseSpd+1 Dex+3 Def+1
Paired RunBond 3[Cavalry] Movement +1
Whirlwind BladeMt 8 Hit 90 Wt 2
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Aegis20% chance to halve damage taken from a magic attack
Knightly SensesAvoid +10 in combat against spear users
ReinAdjacent enemies suffer Avo -3
Crosswise CutCost 4 Mt 5 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Black HorseStr+1 Spd+3 Dex+1
Paired RunBond 3[Cavalry] Movement +1
Whirlwind BladeMt 8 Hit 90 Wt 2
SwordfaireHit and Avoid +10, Attack +3 when wielding a sword
DexRavaging ArtsDamage dealt +6 on a critical hit
Aegis20% chance to halve damage taken from a magic attack
Knightly SensesAvoid +10 in combat against spear users
Rein+Adjacent enemies' Avoid -5.
Mount/DismountCan use “Mount” and “Dismount”
Combat Arts +3Equippable combat arts +3
Golden RideNo longer vulnerable to cavalry-effective or cavalry-super-effective attacks
Crosswise CutCost 4 Mt 5 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Black HorseStr+1 Spd+3 Dex+1
Paired Run+Bond 5[Cavalry] Movement +2
Whirlwind BladeMt 8 Hit 90 Wt 2
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Aegis20% chance to halve damage taken from a magic attack
Knightly SensesAvoid +10 in combat against spear users
ReinAdjacent enemies suffer Avo -3
Crosswise CutCost 4 Mt 5 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Wild HorseSpd+1 Dex+3 Def+1
Paired RunBond 3[Cavalry] Movement +1
Whirlwind BladeMt 8 Hit 90 Wt 2
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Aegis20% chance to halve damage taken from a magic attack
Knightly SensesAvoid +10 in combat against spear users
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Crosswise CutCost 4 Mt 5 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Whirlwind BladeMt 8 Hit 90 Wt 2
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Aegis20% chance to halve damage taken from a magic attack
Knightly SensesAvoid +10 in combat against spear users
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Crosswise CutCost 4 Mt 5 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Whirlwind BladeMt 8 Hit 90 Wt 2
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Aegis20% chance to halve damage taken from a magic attack
Knightly SensesAvoid +10 in combat against spear users
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Crosswise CutCost 4 Mt 5 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Whirlwind BladeMt 8 Hit 90 Wt 2
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Aegis20% chance to halve damage taken from a magic attack
Knightly SensesAvoid +10 in combat against spear users
ReinAdjacent enemies suffer Avo -3
Crosswise CutCost 4 Mt 5 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Wild HorseSpd+1 Dex+3 Def+1
Paired RunBond 3[Cavalry] Movement +1
Whirlwind BladeMt 8 Hit 90 Wt 2
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Aegis20% chance to halve damage taken from a magic attack
Knightly SensesAvoid +10 in combat against spear users
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Crosswise CutCost 4 Mt 5 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Haze SliceCost 2 Mt 3 Hit 0
Whirlwind BladeMt 8 Hit 90 Wt 2
Swords Lv. 3Hit and Avo +5 when a sword is equipped
DexRavaging ArtsDamage dealt +6 on a critical hit
Aegis20% chance to halve damage taken from a magic attack
Knightly SensesAvoid +10 in combat against spear users
Ever VigilantRestores a small amount of HP after defeating a foe with a critical hitHP
Crosswise CutCost 4 Mt 5 Hit 0
Lunging GaleCost 7 Mt 0 Hit 0
Haze SliceCost 2 Mt 3 Hit 0Build approach and suitable stages
Sword cavalry into The Cavalier: Orichaldia Lv45; Sword cavalry into The Cavalier: The Cavalier Lv60
Actually recruited as a level 40 Bardinger. First train Sword and Riding, then switch to a master class at level 45; move into a divine class as chapter, item, and Sword S/Riding A requirements are met. Do not invent Part 1 training. Equip each slot only after meeting its learning and acquisition requirements.
Dismounted Shido into Swordmaster: Shido Lv40; Dismounted Shido into Swordmaster: Swordmaster Lv45, Lv60
then Swordmaster; Sword, Spd growth and his personal enemy-phase avoid support melee follow-ups. He already joins at Lv40; use Shido from his current level, with Swordmaster following the recommended Lv45 milestone and its unlock in the Promised One’s story. Equip each slot at this stage when its learning and acquisition conditions are met.
Master Bardinger, then stay in Shido: Shido Lv40, Lv51
In section 12 of Akino’s “Units Used to Clear Parts 1 and 2 of Dietrich’s Story”: master Bardinger late in Part 2 for Aegis, then switch to Shido, finishing at level 51;
Whirlwind Blade+2 and Cross Slash’s Dex stacking is a component explicitly named in the original. Other equipment not shown is filled in from the same character’s infantry sword setup in builds_v2. Equip each slot only after meeting its learning and acquisition requirements.
DexWidely recommendedDexVery strongDexUseful for specific strategies
Creek: Cannot be recruited on any of the four Part I routes; joins only in Part II.
Cai's storyCannot recruitCharacters who join conditionally in Part II; their requests can be prepared in Part I, but they cannot join then
Dietrich's storyCannot recruitCharacters who join conditionally in Part II; their requests can be prepared in Part I, but they cannot join then
Theodora's storyCannot recruitCharacters who join conditionally in Part II; their requests can be prepared in Part I, but they cannot join then
Leda's storyCannot recruitCharacters who join conditionally in Part II; their requests can be prepared in Part I, but they cannot join then
Renown level
Bond Level with this route's protagonist. For all characters across the four routes, see Recruitment; see recruitment steps at How to recruit。
Most effective giftsAll are favorite gifts and sold in shops. Creek mostly favors coffee-related gifts. Favorites show double arrows in game and grant the most affinity.
Find where to buy these on the map→ Where to buy all 9 favorite gifts→

Favorite9 items
Likes1 items
LikesGreen armor bestowed by the king, beautiful womenInterestsStudying military strategy, appreciating art
Bond partners3 characters · 0 can reach A
Letters indicate the highest available support conversation (C = support Lv2, B = support Lv3, A = support Lv4);
A paired ending is confirmed,For the rules, seeBonds。
A general of the Kingdom of Arago with exceptional intelligence and seasoned judgment. Known alongside the red knight Nathan as the Twin Jewels of Arago. He enjoys sardonic remarks and views everything with a touch of cynicism.
Details
| Title | Arago's Green Knight |
|---|---|
| Affiliation | Arago elite troops |
| Birthday | 6/3 |
| Likes | Green armor bestowed by the king, beautiful women |
| Interests | Studying military strategy, appreciating art |
| Japanese voice | Toshiki IwasawaWikipedia (Japanese) |
| English voice actor | Willow EngelVoice actor database |
Relationships
In the story
Part I: A general alongside Nathan
Creek excels in intellect and strategy, serving the Kingdom of Arago alongside Nathan. His green armor, bestowed by the king, contrasts sharply with his partner's red armor.
After Part III: Individual endingSpoilers
After repeated wars, Creek remains sarcastic, though others find him a little gentler. Years later, he falls ill while patrolling the border and dies before returning to the royal capital. Because he keeps joking until the end, those around him fail to recognize the severity of his illness in time.
Trivia
- Creek lists the green armor bestowed by his king and studying military strategy among his favorite things.


Steel-Shield Guard(C)
Combat Arts +2
Fierce Spear
Divine Dexterity
Knight’s Vanguard
Half Spike





Swords Lv. 1
Swords Lv. 2
Swords Lv. 4
Swords Lv. 5
Spears Lv. 1
Spears Lv. 2
Spears Lv. 3
Spears Lv. 4
Spears Lv. 5
Spearfaire
Axes Lv. 1
Axes Lv. 2
Axes Lv. 3
Axes Lv. 4
Axes Lv. 5
Axefaire
Warning Shot
Bows Lv. 1
Bows Lv. 2
Bows Lv. 3
Bows Lv. 4
Bows Lv. 5
Bowfaire
Mighty Fist
Fists Lv. 1
Fists Lv. 2
Fists Lv. 3
Fists Lv. 4
Fists Lv. 5
Fistfaire
Black Magic Lv. 1
Black Magic Lv. 2
Black Magic Lv. 3
Black Magic Lv. 4
Black Magic Lv. 5
Black-Magic Mastery
White Magic Lv. 1
White Magic Lv. 2
White Magic Lv. 3
White Magic Lv. 4
White Magic Lv. 5
White-Magic Mastery
Evasion
Positioning
Surprise Attack
Infantry Move
Evasion +
Infantry Move+
Armored Leap
Armored Move
Bld
Armored Move+
Lend Defense

B
C
C