Fire Emblem: Fortune's WeaveAnna's Notebook
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Eight early-game tips: Rerolling growths, class unlocks, auto-leveling, and forgingMinor spoilers

Eight tips covering growth rerolls, Attack Speed and Build, class unlocks, recruitment, auto-leveling, paralogue deadlines, class choices, and weapon forging.

Draft · Updated 2026-10-17

Original video: “Tips and impressions from a first playthrough of Fortune's Weave” | Bilibili creator Huowen Xiaomou | Watch the original video

You can catch up on levels instantly, but weapon proficiency still needs advance training. Plan paralogues and class unlocks early, and save a little weapon durability for forging.

1. Try Certification Exams for poor level-up gains

Repeating a level-up from the same save without changing anything produces the same gains. Using that character in another playthrough can produce different growths. To change a particularly poor level-up, try taking a certification exam first. Exams change the subsequent random results, and reclassing also changes class growth modifiers, so the resulting gains can differ.

2. Weapons reduce Attack Speed only above Build

Speed and Attack Speed are separate stats. Build is calculated from Strength, rounded down.

Calculating Build

Build = ⌊Strength / 5⌋

When Build can cover a weapon's Weight, Attack Speed equals Speed. You lose Attack Speed only when the weapon is heavier than your Build. After equipping a heavier weapon, check whether you can still make follow-up attacks as well as how much Might you gain.

3. Unlock classes through the relevant routes first

Some classes unlock in specific protagonists' stories. Dragoon unlocks in Cai's or Theodora's story, while Dancer unlocks in Leda's. For Troubadour, play Cai or Leda; for Ranger, play Dietrich or Leda. Caladrius belongs to Cai's story, and Bardinger to Theodora's.

Guardian unlocks in Dietrich's or Theodora's story, while Blacksmith depends on Dietrich's. Account for these unlocks when planning development, or you may train for ages only to find your target class missing from the exam list.

4. Build support early for recruitment

Start arranging meals, shows, and gifts early for anyone you want to use. Characters with high Renown requirements arrive later and take more effort to catch up.

5. Auto-leveling does not raise weapon proficiency

I used automatic leveling in Part 2 to bring low-level allies to 36, but it does not also raise weapon proficiency. A Commoner with no skill training still cannot enter the target class at level 36. Use arena training to fill proficiency first, ideally reaching a class with better growth modifiers before automatic leveling.

6. Paralogue deadlines affect later recruitment

Paralogues have short acceptance windows. Missing one may mean returning to replay an entire chapter. I missed one myself and had to repeat not only that quest but also the paralogues I had already completed earlier.

Some paralogues also determine whether characters join later, so check each chapter's windows and prioritize the closest deadlines.

7. Use class strengths to fill gaps in your army

Ornius Rider develops both flying and riding proficiency, making it a good early stepping stone. You can also master Archer for a stacking Hit bonus after kills: +3 Hit per enemy defeated, up to +30, making you more reliable as battle progresses.

Charioteer has strong growth benefits but a low Speed modifier. Do not put the whole team in one class. High-Strength, low-Speed Dadao fits well and gains damage when neither side can double. Units relying on fast follow-ups do not need to take this route.

Among advanced classes, I particularly like Shido for its excellent Speed modifier and access to swords and lances. If you need Strength, Warrior can help. Forest Knight has high mobility, while Sniper focuses more on Dexterity. Armored units can withstand physical attacks but should avoid mages. Filling your army's gaps works better than cramming everyone into the same class.

8. Keep some durability before forging

Preserve durability for forging

Completely broken weapons cannot be forged, but weapons with a little combat-art durability remaining can.

Forging an upgrade fully restores durability. Stop using a weapon shortly before it runs out, then upgrade it.

Weapons with effective damage deserve priority consideration. They help your army break through when the corresponding enemy types appear.

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