
Warp
Very strongSends an adjacent ally directly to a space within five spaces, moving a core unit near a target, into a chokepoint, or across awkward terrain; its value is in repositioning the team.
ExampleSelect an adjacent ally, then a valid destination within 5 spaces; you must stand next to the ally to cast, and teleport distance is separate from casting range.
How to obtain and learning levels by character (weapons and magic) →
Usage
Sends an adjacent ally to a space within 5 spaces; 1 base uses.
Very strongDirectly changes positioning, allowing you to seize the attack opening after breaking a gate.
Suited forMu and Anatolia learn it at White Magic A. Before breaking a gate, send your main attacker into position to engage.
NoteThe caster must be adjacent to the ally. Sending them 5 spaces does not mean selecting a target from 5 spaces away.
Who can learn it and how
- Other: Learned through character proficiency (White Magic S).