Fire Emblem: Fortune's WeaveAnna's Notebook
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Seraphim

White magic

Very strongEffective against netherfiends, making offensive white magic a targeted option against their large numbers in Part 3; healers can also contribute damage.

Holy magic that attacks with purifying light

ExampleSeraphim has 10 base might; when effective, its weapon might is calculated as 20, then add Mag; assess the foe's other damage reduction separately.

Mt10
Hit75
Crit0
Wt10
Uses3
Rng1-2
Effective

How to obtain and learning levels by character (weapons and magic) →

Usage

Rng 1–2, Mt 10, effective against netherfiends, with 3 base uses.

Very strongTargets tough late-game netherfiends, adding damage for white magic users.

Suited forEshmel and Ultand learn it at White Magic C; save its uses for netherfiends later in the game.

NoteFianna’s personal skill only saves uses of healing magic; it cannot save offensive uses of Seraphim.

Who can learn it and how

White Magic A2 characters
  • Other: Learned through character proficiency (White Magic C).

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