
Seraphim
Very strongEffective against netherfiends, making offensive white magic a targeted option against their large numbers in Part 3; healers can also contribute damage.
Holy magic that attacks with purifying light
ExampleSeraphim has 10 base might; when effective, its weapon might is calculated as 20, then add Mag; assess the foe's other damage reduction separately.
Mt10
Hit75
Crit0
Wt10
Uses3
Rng1-2
Effective
How to obtain and learning levels by character (weapons and magic) →
Usage
Rng 1–2, Mt 10, effective against netherfiends, with 3 base uses.
Very strongTargets tough late-game netherfiends, adding damage for white magic users.
Suited forEshmel and Ultand learn it at White Magic C; save its uses for netherfiends later in the game.
NoteFianna’s personal skill only saves uses of healing magic; it cannot save offensive uses of Seraphim.
Who can learn it and how
- Other: Learned through character proficiency (White Magic C).
Guides mentioning this
Character training5
Class1
Guides2
Videos4
Choosing units and classes as a beginner: train early allies and cover the team’s rolesFix Theodora’s accuracy before building a lance-and-white-magic frontlinerCharacter tiers: Dietrich and Leda lead, and what matters most in Part 3Full character tier list: Dietrich's critical hits, Sirocco's evasion, and Sofia's long-range healing