Fire Emblem: Fortune's WeaveAnna's Notebook
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Total growths do not rank strength: examine each stat to understand a character’s roleMajor spoilers

High total growths still depend on distribution. Defense, Resistance, Attack Speed, and Hit determine survival and reliability; spells, movement, and healing range can change the assessment.

Draft · Updated 2026-10-17

Original video: Who has the best stats in Fortune’s Weave? | Gaming channel Jay Dunna | Watch the original

Weight total growths according to the role

I tried several calculations: counting only the higher of Strength or Magic, multiplying Luck and Charm by 0.5 or 0.2, or counting the main attacking stat fully and the other at half value.

Why? Magic gained by a physical character may not be worth as much as Strength. Luck and Charm may not improve survival as immediately as HP, Defense, or Resistance. Dietrich has 415 total growth and is strong in practice. Talimun has 400, but that does not place him above every attacker. Breaking down distribution shows whose stats actually serve their role.

Assess survival through HP and both defensive stats

Theodora has the highest HP growth, and many high-HP characters also have high Strength for melee. Orchel is a counterexample: low HP growth but very high Defense and Resistance. HP alone does not make her fragile. Her low Speed and Dexterity are less serious because her main jobs are tanking and healing.

Fianna, Dante, and Tialla have both low HP and low Defense. Their Magic and support skills have value, but late-game fliers on Hard can still kill them in one hit. Useful spells do not remove the need for frontline protection.

Strength, Magic, and actual damage

Tobias, Nathan, Goliath, and Orchel all have high Strength growth, often paired with enough HP for melee. Archer Inyoni has 50 Strength growth. Compared with many archers at 35, she more easily damages nonflying enemies too.

Dietrich’s 45 Strength growth is not the highest, but Dexterity and critical hits raise his damage. For magic, compare growths alongside other conditions:

CharacterMagic growthOther practical factors
Fianna55%Low HP and Defense
Fabio50%Gets three-tile spells relatively early
Anatolia50%Similarly high Magic
Olympia50%Several critical-hit bonuses

Skills and spell lists change performance even at the same Magic.

Speed must serve the current role

Leda has 65 Speed growth, and Dancer strengthens it further. Creek turns Speed into useful follow-ups too. Peppe and Jester are fast but join late with low Strength and frail bodies. Two attacks may still fail to compensate for weak damage.

Evasion-oriented characters such as Loretta and Catania can build around Speed, but stacking it does not automatically solve everything. Armor takes another path: Orchel and Goliath do not rely on frequent follow-ups. Enough Defense and Resistance still lets them do their jobs.

Buccar and Tobias have similar physical foundations, but Buccar’s extra armored movement helps his poor mobility. That advantage is absent from the nine-stat growth total yet obvious when advancing.

Dexterity deserves attention. Dietrich, Peter, and others use it for reliable hits. Tobias has enough Strength but cannot exploit it when he misses. Theodora can miss too, though other strengths compensate.

Physical and magical durability differ

Orchel excels in both Defense and Resistance. Many ordinary armored units have only good Defense. Tobias, Buccar, and Goliath can tank physical enemies but need another answer to magic.

Conversely, high Resistance often belongs to casters who still have low Defense. Part 3 on Hard can send several fliers at once, making positioning crucial for backliners Dante, Tialla, and Fianna. Class growths can patch weaknesses, such as armor for Defense, but until stats improve, deploy according to the stats you currently have.

Luck and Charm matter but depend more on specific skills. Talimun’s high Luck suits his support combinations. Dietrich uses Dexterity and Luck for critical hits, while Dante’s support relates to teammates’ Charm. Treating all these points as equal to Strength or Defense can inflate scores beyond actual combat strength.

Recruitment timing and skills add role value

Ultand ranks highly in total growths, with balanced Strength, Magic, Defense, and Resistance. I think Guardian suits him, but class unlock order in Cai’s story may prevent that path immediately. Ninae has good Strength and Resistance plus Physic, letting Guardian connect her strengths.

Mu’s growth skill produces excellent later stats for physical roles or War Monk. Orchel lacks a top total, but her extreme distribution serves durability and healing. She can heal herself while healing allies, and more healing makes her steadier.

Role value beyond stats

Low-total characters can still be good: Fabio has an excellent spell list, Peter has bow Combat Art range and high accuracy, Buccar has armored movement, and Sofia has healing bonuses and range. None of these contributions appears by simply adding nine numbers.

Lowering Luck and Charm weights and discounting the secondary attacking stat pushes well-distributed characters such as Dietrich, Theodora, and Mu upward. Use this comparison to find weaknesses and choose growth classes. To decide whom to train, add recruitment timing, personal skills, and spells back into the assessment.

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