Building Leda's team: Fill six roles before choosing classes and weaponsMinor spoilers
Cover tanking, Avoid, physical damage, magic, support, and healing, then choose class changes based on actual growth.
Original video: A step-by-step team-building guide for Leda's route | Bilibili creator Huowen Xiaomou.
Fill six roles first: tanking, evasion, physical damage, magic damage, support, and healing. Then choose early recruits who fill gaps. This Leda-route setup rotates eleven trainees, leaving room for bows, gauntlets, magic, and area damage.
Train eleven units to cover six roles
I do not like turning everyone into the same powerful class. Classes, weapons, and playstyles differ, and balancing performance, appearance, and enjoyment makes the game interesting.
Leda's original team cannot handle every job, so I add six people for an eleven-unit development plan. Recruit early to start training sooner, and fill gaps. Liking fast units is not a reason to fill every slot with fast damage dealers. The six jobs are:
| Role | What the team needs | |
|---|---|---|
| 1. Tanking | Absorb direct attacks | |
| 2. Avoid | Handle enemies by dodging | |
| 3. Fast physical damage | Physical attacks and follow-ups | |
| 4. Fast magical damage | Spell attacks and follow-ups | |
| 5. Support | Dance and encouragement | |
| 6. Healing | Restore allies' HP |
Guzran trains swords and Catania uses a magic sword
Guzran starts with good Strength, Speed, and Defense, making him reliable when recruited early and used consistently. Follow
Gladiator,
Myrmidon,
Shido, and
Swordmaster. Light swords help preserve Attack Speed. Later classes also use lances:
Javelin and
Pilum add range, while
Ridersbane supplies effectiveness. Upgraded
Iron Sword and
Bronze Sword also have excellent stats in Part 2, so look beyond weapon tier.
Catania is more flexible: use physical combat if Strength grows well, or magic if Magic is high. I plan a magical sword route:
Ornius Rider into
Wing Soldier, becoming strong with
Levin Sword. On a first
Leda playthrough, flying classes from other routes are not unlocked, so use
Ranger as a transition. It offers Speed, swords, and worthwhile Magic growth. If
Caladrius is already unlocked, it is a better transition. Finish as
High Savant, retaining
Levin Sword for main damage. If Strength also develops well, bring a physical sword against mages.
A cavalry destination does not require staying mounted the whole way. Check certification requirements and train the necessary Infantry, Riding, or Flying. Infantry stages can fit into the path.
An Avoid front line and armored tanking
Loretta's personal ability relates to Avoid, fitting an evasion role. Begin with
Ornius Rider, then
Armored Ornius Rider at the Specialty tier, continuing to combine lances and Speed.
Buccar follows armor throughout:
Soldier,
Armored Knight,
Dreadnought, and
Castle Knight. For more mobility, consider
Great Knight. His
Armored Move helps the tank keep pace. Use high-Might lances and axes, adding effective weapons for the enemies ahead. Focus on absorbing damage and counterattacking.
Leda dances or builds Strength for offense
This team already has plenty of attackers, so
Leda suits support.
Hunter and
Rogue both use swords and bows, followed by
Dancer.
Dance and encouragement keep her busy enough.
Dancer utility requires staying in the classShe can also fight directly.
Leda already has high Speed, so prioritize Strength. Begin as
Hunter, train axes during the intervening time, then use
Brigand,
Warrior, and later
Battlemaster. She retains follow-up Speed while Strength catches up. Swords and axes provide options such as
Sagaris and
Short Axe for 1–2 range.
Bow and gauntlet damage, plus a front-line mage
Keep
Inyoni on bows. Equipping one gives +3 Strength, and later personal abilities and Combat Arts also center on bows. Strong Strength growth keeps individual hits useful even without doubling every fast enemy. Use
Hunter,
Archer,
Sniper, and
Bow Adept.
Mu covers gauntlets through
Gladiator,
Pugilist,
Warrior, and
Battlemaster. Equip gauntlets, with
Qiankun Circles for 1–2 range, to provide physical damage.
Give front-line magic to
Sirocco. Restoring 5 HP after every combat is noticeable early, and Speed, Strength, Magic, Defense, and Resistance are all good. Use
Diviner,
Shaman,
Ovate, and
Druid for a mage who fights near the front. Alternatively,
High Savant trades some Magic for Defense and Resistance. Bring magical gauntlets or
Salamander alongside spells for another damage option.
Pair ranged healing with chariot area damage
Olympia mainly heals here. She learns
Physic, filling the required role.
Fianna primarily heals with secondary damage, using
Priest,
Troubadour, and
Valkyrium for enough mobility to follow the team.
With
Buccar already tanking,
Esmeralda supplies area damage. Her high Strength suits chariot Onslaught. Use
Hunter,
Archer,
Charioteer, and
Elephant Rider, mainly with bows. Each person fills a gap, completing the team's weapon coverage and roles.